Price history
¥627Latest-12.1%
Drag across the chart to measure the move between two points.Delayed 15 minutes · monthly closing basis
Business overview
A summary lands here once the filings have been read.
Recurring subjects
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Key numbersShowing 8 of 20
PER
24.26How many years of earnings it would take to buy the stock. The market average is generally considered to be around 15.PBR
0.78How many times the company's net assets? Around 1x is generally considered a benchmark.ROE
3.2%Earning power. A figure above 10% is generally considered good.Dividend yield
0.0%The annual dividend as a percentage of the share price.Market capitalization
¥4.9bnShare price × number of shares. The value of the entire company.Equity ratio
80.2%The proportion of assets funded by money that does not have to be repaid.Operating margin
5.8%The percentage of revenue remaining from the company’s core business.Revenue growth (3 years)
2.5%The average annual growth in sales over the past three years.What to watch next
The extent to which new education-related systems integration projects contribute to revenue and earnings, including greater visibility into orders and project progress
From 2025 onward, as project progress begins to be reflected in financial resultsImpact HighLikelihood Medium
The winding down of extraordinary losses associated with the liquidation of the Philippines subsidiary and closure of the Sapporo Development Center, and how results thereafter are reflected in recurring earnings
From quarterly results through full-year results in 2025Impact MediumLikelihood High
Whether the Project Management Support Office and strengthened management rules are containing the risks of development delays and cost overruns, leading to improved project profitability
From 2025 onward, as time will be needed for the effects to emerge across multiple projectsImpact MediumLikelihood Medium
Whether the results of AI-related research and development can be quantified through development quality and productivity metrics
From 2025 onward, given the potential time lag between research and implementationImpact LowLikelihood Medium
What to watch next
Who owns itTop holders total 42.0%
Listed holders 42.0%Everyone else 58.0%
株式会社S-CAN15.55%
株式会社シン5.13%
The Bank of Kyoto, Ltd.4.11%
Saito Shigeru (齋藤 茂)2.98%
齋藤 真也2.96%
戸田智之2.93%
齋藤 一枝2.62%
The Master Trust Bank of Japan, Ltd.2.12%
2 other listed holders3.56%
| Holder | Ownership (%) |
|---|---|
| 株式会社S-CAN | 15.55 |
| 株式会社シン | 5.13 |
| The Bank of Kyoto, Ltd. | 4.11 |
| Saito Shigeru (齋藤 茂) | 2.98 |
| 齋藤 真也 | 2.96 |
| 戸田智之 | 2.93 |
| 齋藤 一枝 | 2.62 |
| The Master Trust Bank of Japan, Ltd. | 2.12 |
| 2 other listed holders | 3.56 |
This company's documents
Filings
Timely disclosures
- 2026-10-26Fiscal Year Ending August 2026 Results Briefing Q&A
- 2026-10-23Notice Concerning Dividend of Surplus
- 2026-10-16Financial Results Briefing Materials for the Fiscal Year Ended August 2026 (with Commentary)
- 2026-10-15Financial Results Briefing Materials for the Fiscal Year Ended August 2026
- 2026-10-08(Update on Previously Disclosed Matter) Notice Regarding Recognition of Extraordinary Gain and Extraordinary Loss on the Transfer of Fixed Assets (Land) in Connection with the Reconstruction of the Nagaokakyo Tose Building
- 2026-10-08Financial Results for the Fiscal Year Ended August 2026 (Japanese GAAP) (Consolidated)
- 2026-08-27Notice Regarding the Expected Transfer of Fixed Assets, Anticipated Recognition of Extraordinary Gain, Consolidation of Locations, and Relocation of Head Office
- 2026-07-14Q&A from the Briefing on Financial Results for the Third Quarter of the Fiscal Year Ending August 2026
7 more
- 2026-07-09Financial Results Briefing Materials for the Third Quarter of the Fiscal Year Ending August 2026 (with Commentary)
- 2026-07-09Consolidated Financial Results for the Nine Months Ended August 2026 (Japanese GAAP)
- 2026-04-28Q&A from the Financial Results Briefing for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026
- 2026-04-22Notice of the Release of the Financial Results Briefing Video for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026
- 2026-04-17Financial Results Presentation for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026 (with Commentary)
- 2026-04-16Earnings Briefing Materials for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026
- 2026-04-09Summary of Financial Results for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026 [Japanese GAAP] (Consolidated)
Threads
- 2026-10-26Intensifying Competition in the Smartphone Game Market
- 2026-10-26Expansion of Mobile Development and Operations Driven by Demand for Smartphone Development
- 2026-10-26Continued Upfront Costs Associated with New Business Development
- 2026-10-26Shortage of Personnel Needed for Content Development and Operations
- 2026-10-26Acquiring the Latest Technologies and Skills and Accumulating Development Expertise
- 2026-10-26Downside Risk to Royalty Revenue from Large-Scale Revenue-Sharing Projects
- 2026-10-26Cancellation of Development Projects Due to Changes in Market Trends and User Needs
- 2026-10-26Supply Constraints on New Game Consoles Due to Semiconductor Shortages
113 more
- 2026-10-26Quantitative Expansion of Human Capital, Diversity and Ongoing Improvement Targets for Employee Metrics
- 2026-10-26Re-expansion of Other Businesses through Healthcare and Education-Related Systems Development
- 2026-10-26Reorganization of Assets through the Redevelopment of the Nagaokakyo Tose Building and Transfer of Land
- 2026-10-26Planning and Development Services for Entertainment Applications and Other Products for Multiple Industries
- 2026-10-26Risk of construction cost overruns from inflation and higher building material costs in the redevelopment of Nagaokakyo Tose Building
- 2026-10-26Operating income growth plan for the fiscal year ending August 2027 and emerging results from new businesses
- 2026-10-26An attempt to pursue in-house publishing
- 2026-10-26開発実績の情報発信による受注・採用機会の拡大
- 2026-10-23Stable Dividends While Strengthening the Corporate Base and Expanding the Business
- 2026-10-16Improving Corporate Value and Capital Efficiency under the Mid-Term Management Plan (FY2016–FY2018)
- 2026-10-16Increase in Nintendo Switch Development Projects and Strengthening Technical Capabilities for New Hardware
- 2026-10-16Promotion-Linked Operations and Growth in In-App Purchase Revenue for Large-Scale Smartphone Games
- 2026-10-16Increase in Game Software Revenue Following Completion of Large-Scale Home Console Projects
- 2026-10-16Strategic Selection of High-End and Innovative Projects and Orders at Appropriate Prices
- 2026-10-15Concentration of Revenue Recognition in the Second Quarter and Later Due to Customer Development Schedules
- 2026-10-08Growth in Royalty Revenue from Home Karaoke Music Distribution Driven by Stay-at-Home Consumption
- 2026-10-08Developing New Businesses Using Intellectual Property
- 2026-10-08Full-year earnings forecast for the fiscal year ending August 2026 left unchanged
- 2026-04-28Improving the Development Structure and Processes and Strengthening Quality Control
- 2026-04-28Loss of New Business Opportunities Due to Development Staff Being Tied Up
- 2026-04-28Achieving the Mid-Term Management Plan by Treating the Talent Shortage as an Opportunity
- 2026-04-16Return to Profitability and Prompt Earnings Recovery in FY2025
- 2026-04-14Valuation Losses and Foreign Exchange Losses on Foreign-Currency-Denominated Assets
- 2026-04-14Payment of an Interim Dividend of ¥12.50 per Share
- 2026-04-14Delayed Response to Platform Diversification and Innovation in IoT, AR, VR, ICT and AI Technologies
- 2026-04-14Risk of Valuation Losses Due to Market Price and Foreign Exchange Movements in Securities
- 2026-04-14Uncertainty over the Outlook Due to Geopolitical Risks and Financial and Capital Market Volatility
- 2026-04-14Acquisition of investment property
- 2026-04-14Formulation of the Mid-Term Management Vision NEXT 2021
- 2026-04-14Recognition of ¥4.14 Million in Research and Development Expenses
- 2026-04-14Operating Cash Flow Turning into a Use of Funds
- 2026-04-14Considering Entry into Metaverse and NFT-Related Businesses
- 2026-04-14Revenue and Profit Growth in the First Half of FY2026
- 2025-04-14Major Rework and Losses in the Development of a Large-Scale Smartphone Game
- 2025-04-14Reorganization into a Digital Entertainment Business through the Integration of the Game Software Development and Mobile Development Businesses
- 2025-04-14Recognition of ¥85 Million in Gains on Sales of Investment Securities
- 2025-04-14Future Losses on Customer Contracts and Increase in Provision for Losses on Orders
- 2025-04-14Change of Auditor from Deloitte Touche Tohmatsu to Audit Corporation 京立志
- 2025-04-14Adoption of accounting standards for corporate taxes
- 2025-04-14Revenue Growth and Return to Profitability in the First Half of FY2025
- 2024-11-29Changes to the Delivery Schedule for Large-Scale Projects Due to Changes and Additions to Customer Specifications
- 2024-11-29Expansion of the Content Distribution Business in Southeast Asia
- 2024-11-29Delays in Content Distribution in Southeast Asia
- 2024-11-29Improving the Development and Technical Capabilities of the Local Philippine Subsidiary
- 2024-11-29Integrated Service Provision from Planning and Proposals through Development and Operations
- 2024-11-29Losses Caused by Defects in Delivered Content and Large-Scale Recalls
- 2024-11-29Risk that Internal Control Systems Will Not Keep Pace with Business Expansion
- 2024-11-29Risk of Changes to Laws and Regulations and Their Interpretation
- 2024-11-29Risk of Leaks of Personal and Confidential Information
- 2024-11-29Risk of Infringing Third-Party Intellectual Property Rights
- 2024-11-29Risk of Unexpected Problems and Litigation with Third Parties
- 2024-11-29Strengthening Governance with an Emphasis on Transparency, Soundness and Oversight
- 2024-11-29Strengthening Group Compliance through the CSR Committee and Internal Audit
- 2024-11-29Strong Performance in the Development of Dedicated Smart-Home Applications
- 2024-11-29Higher Development, Operations and Promotional Costs for Smartphone Games Due to Quality Competition
- 2024-11-29Slower Domestic Growth and Overseas Expansion in the Smartphone Game Market
- 2024-11-29Digital Entertainment Orders of ¥4.423 Billion and Order Backlog of ¥1.033 Billion
- 2024-11-29Consolidated Headcount of 590 and Digital Entertainment Headcount of 476
- 2024-11-29¥132.5 Million in Capital Expenditure Funded with Internal Funds
- 2024-11-29Transition to a company with an audit and supervisory committee
- 2024-11-29Sales to 3 Major Customers
- 2024-11-29Execution of Directors and Officers Liability Insurance
- 2024-11-29Review and Reduction Policy for Cross-Shareholdings Held for Business Strategy and Financial Transactions
- 2024-11-29Performance-Linked Compensation Using Profit Before Income Taxes as a KPI
- 2024-11-29Risk of Cost Estimates in Recognizing Contract Development Revenue Based on Progress
- 2024-11-29Expected Recognition of ¥2.318 Billion in Revenue from Remaining Performance Obligations within Approximately 2 Years
- 2024-11-29Information-System Failures Caused by Computer Viruses and Unauthorized Access
- 2024-11-29Reviewing a Management Decision-Making Process and Structure that Incorporate Sustainability
- 2024-11-29Geopolitical Risks Relating to Philippine and Chinese Subsidiaries and Overseas Customer Transactions
- 2024-11-29Enhancing Digital Content Value through the Protection and Utilization of Intellectual Property
- 2024-11-29Contributing to the Promotion of Kyoto’s Arts and Sports and to Education for the Next Generation
- 2024-11-29Appointment of Outside Director Eriko Horiki
- 2024-11-29FY2024 Targets of ¥554 Million in Ordinary Profit and ¥370 Million in Net Income
- 2024-11-29Lower Revenue and First Loss Since the Company’s Establishment in FY2024
- 2024-11-29Closure of the Philippine Subsidiary and Sapporo Development Center to Concentrate Management Resources
- 2024-07-12Lower Revenue, Lower Profit and Operating Loss in Q3 FY2024
- 2024-04-12Lower Revenue, Lower Profit and Operating Loss in Q2 FY2024
- 2024-04-12Global Player Count for Japanese Indie Games Surpasses 25 Million
- 2024-04-12Large-Scale Organizational Reorganizations and Reviews of Business Structures by Game-Related Companies
- 2024-01-12Lower Revenue, Lower Profit and Operating Loss in Q1 FY2024
- 2023-11-30Resolution to Issue Employee Stock Options
- 2023-11-30FY2023 Targets of ¥600 Million in Ordinary Profit, ¥352 Million in Net Income and 8.0% ROE
- 2023-11-30Developing Innovative Game Applications for Users Outside the Existing Gaming Audience
- 2023-11-30FY2023 Revenue and Profit Growth and 61.0% Increase in Net Income Attributable to Owners of the Parent
- 2023-07-14Revenue and Profit Growth in Q3 FY2023
- 2023-04-14Expanding Orders for VR Content and Highly Profitable Smartphone Game Projects
- 2023-04-14Revenue and Profit Growth in Q2 FY2023
- 2023-01-13Applying the Accounting Standards for Fair Value Measurement
- 2023-01-13Revenue and Profit Growth in Q1 FY2023
- 2022-11-30Independent Oversight Structure with 1 Outside Director and 2 Outside Audit & Supervisory Board Members
- 2022-11-30Higher Costs, Including Outsourcing Costs, Associated with COVID-19 Measures
- 2022-11-30Higher Revenue and Lower Profit in FY2021
- 2022-11-30Expected Achievement of the FY2022 Full-Year Earnings Forecast
- 2022-07-15Impact of Stricter Regulations on Orders for Pachinko and Pachislot Projects
- 2022-07-15Preventing the Spread of COVID-19 and Prioritizing the Safety of Employees and Business Partners
- 2022-07-15Return to Revenue and Profit Growth in Q1 FY2022
- 2022-01-14Application of Revenue Recognition Standards from FY2022
- 2021-11-26Developing User-Behavior Analysis Tools and Using Aggregated Data
- 2021-11-26Improving Development Capabilities for Cloud Gaming Services
- 2020-11-2726 Titles Completed in Development
- 2020-11-27Using Advisory Services to Strengthen Information Security Management
- 2019-11-29Launch of the Concert Business
- 2019-04-12Strong Royalty Revenue from the Crane Game Business
- 2019-01-15期待 of Game Market Expansion from Esports Becoming an Official Competitive Event
- 2018-11-30Market Oligopolization by Large-Scale Game Developers
- 2018-11-30Integrating User Feedback into Marketing, Promotion and Content Development
- 2018-07-13Weak Development Revenue from PC Avatar Production Services
- 2017-11-30Revenue and Profit Growth Plan for the Fiscal Year Ending August 2017
- 2017-11-30Legal, Financial and Social Risks Associated with Expansion into Emerging Markets
- 2017-04-14Sluggish Orders from Western Customers at 東星軟件(杭州)有限公司
- 2016-11-30Expansion of Adoption and Distribution Channels for Content Distribution Services
- 2016-07-14Early Completion of Robot-Related Application Development
- 2016-07-14Changes in Executive Positions to Representative Director and Chairman & CEO and Representative Director and President & COO