Results for this period
Third quarter1 September 2025 to 31 May 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Idle development resources resulting from the temporary suspension of a large development project for an overseas client, major projects entering their final stages, a decline in revenue sharing in the game business, and the termination of one smartphone game service. The absence in the current period of the impairment loss and relocation compensation recorded in the same period of the previous year also boosted net income.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | Third quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 September 2025 to 31 May 2026 |
| Net Sales | ¥4,822 million (YoY -0.8%) |
| Operating profit | ¥280 million (YoY -44.8%) |
| Ordinary income | ¥322 million (YoY -35.9%) |
| Profit attributable to owners of the parent | ¥200 million (YoY +61.0%) |
| Net income per share | ¥26.46 |
| Equity ratio | End of the current fiscal period 80.2 / End of previous period 78.1 |
| Total assets | ¥7,751 million |
| Net assets | ¥6,256 million |
| Full-year earnings forecast | Net Sales ¥6,510 million (YoY -1.9%) / Operating profit ¥405 million (YoY -41.3%) / Ordinary income ¥410 million (YoY -39.5%) / Net income ¥790 million (YoY +215.7%) |
| Annual Dividend Forecast | ¥25 → ¥25(0.0%) |
| Segment revenue | Gaming Business ¥4,538,999 thousand (YoY +4.2%), Other Businesses ¥283,317 thousand (YoY -44.1%) |
| Segment profit | Gaming Business ¥263,393 thousand (YoY -41.9%), Other Businesses ¥16,723 thousand (YoY -69.5%) |
| Depreciation and amortization | ¥61,470 thousand |
| Impairment loss | No impairment loss was recorded in the current period. An impairment loss of ¥147.360 million was recorded in the same period of the previous year. |
| Breakdown of extraordinary income (loss) | No extraordinary gains or losses were recorded in the current period. In the same period of the previous year, the company recorded a gain on the sale of investment securities of ¥491 thousand, an impairment loss of ¥147.360 million, and relocation compensation of ¥166.705 million. |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | No additions or exclusions (number and names of companies not disclosed). |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No |
| Issued Shares at Period-End | 7,763,040 |
| Treasury Shares at Period-End | 183,606 |
| Factors Behind Changes in Business Performance | Idle development resources resulting from the temporary suspension of a large development project for an overseas client, major projects entering their final stages, a decline in revenue sharing in the game business, and the termination of one smartphone game service. The absence in the current period of the impairment loss and relocation compensation recorded in the same period of the previous year also boosted net income. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The primary factors behind the decline in operating profit were idle development resources caused by the temporary suspension of a large development project for an overseas client, which resulted in insufficient revenue to cover fixed manufacturing costs, and a decline in revenue sharing in the game business. Net income increased because no impairment loss or relocation compensation was recorded in the current period, unlike in the same period of the previous year.