Delayed Response to Platform Diversification and Innovation in IoT, AR, VR, ICT and AI Technologies
First written in FY2016. 21 of 22 entries say "Restated". Latest entry: FY2026-H1.
The whole theme swung hardest in 2026: 10 of 33 companies on the "Worse" side.
21 other companies' latest entry also says "Restated".
- FY2026-H1RestatedAnnual report
「In the gaming industry, adoption of Nintendo Switch 2 has progressed steadily, and many high-profile games compatible with the console have been released.」
The adoption of the new game console and the increase in compatible software are described as part of the changing platform environment. - FY2025-H1RestatedAnnual report
「In the gaming industry to which our Group belongs, Nintendo Co.,Ltd. announced that Nintendo Switch 2 would be launched in June, and it appears that market expectations have risen substantially. Development demand for compatible software is also expected to increase going forward.」
The announcement of the Nintendo Switch 2 launch and the expected increase in demand for compatible software are described as changes in the platform environment. - FY2024RestatedAnnual report
「As the platforms supplying content continue to evolve and diversify, cross-reality technologies such as AR and VR and content using AI have emerged. Further technological advances are expected, and the technology environment is changing significantly.」
The disclosure continues to describe rapid changes in the technology environment, including platform diversification, cross-reality technologies such as AR and VR, and content using AI. - FY2024-Q2RestatedAnnual report
「In the gaming industry to which our Group belongs, expectations for Nintendo Co.,Ltd.'s next-generation game console are increasing day by day.」
Growing expectations for Nintendo Co.,Ltd.'s next-generation game console are described as one element of the changing gaming industry and platform environment. - FY2022-Q1RestatedAnnual report
「In home video games, the OLED model of Nintendo Switch was launched, and sales of both the hardware and software for the console have remained strong. The new game consoles PlayStation 5 and Xbox Series X/S have been affected by semiconductor supply shortages, but their installed bases continue to expand.」
The disclosure continues to describe changes in the platform environment, including the launch of the Nintendo Switch OLED model and the growing adoption of new game consoles. - FY2021RestatedAnnual report
「In the business fields in which our Group operates, the platforms supplying content continue to evolve and diversify, while content using IoT (the Internet of Things), AR and VR has emerged. The technology environment is also changing significantly, with further advances in ICT (information and communications technology) and AI (artificial intelligence) expected going forward.」
The disclosure continues to describe changes in the technology environment resulting from platform diversification and advances in IoT, AR, VR, ICT and AI as risks. - FY2021-Q1RestatedAnnual report
「During the cumulative first quarter under review, the business environment surrounding our Group included the launch of the new game consoles PlayStation 5 and Xbox Series X/S in November 2020 and Nintendo Co.,Ltd.'s worldwide cumulative Nintendo Switch sales exceeding 68 million units. Expectations for further expansion of the gaming market consequently increased.」
The emergence of next-generation game consoles and Nintendo Switch's cumulative sales exceeding 68 million units are described as changes in the platform environment. No material change has been indicated in the risks associated with responding to changes in the technology environment. - FY2020RestatedAnnual report
「In the home video game industry, next-generation game consoles, including PlayStation 5 and Xbox Series X/S, arrived in November 2020, while Japan's closely watched cloud gaming market is expected to grow rapidly to ¥14.03 billion in 2023.」
The disclosure continues to describe changes in the platform and technology environment resulting from next-generation game consoles, cloud gaming, 5G and other developments. - FY2020-Q3RestatedAnnual report
「Meanwhile, in the smartphone gaming market, commercial 5G services have been launched and new smartphone games using 5G's high-speed, high-capacity and low-latency features have emerged, raising expectations for further market stimulation.」
The launch of commercial 5G services and the emergence of new smartphone games using 5G have been added as changes in the platform and technology environment. No material change has been indicated in the risks associated with responding to changes in the technology environment. - FY2020-Q2RestatedAnnual report
「The business environment surrounding our Group included Nintendo Co.,Ltd.'s cumulative sales of Nintendo Switch exceeding 50 million units, according to an announcement by Nintendo Co.,Ltd., and the gradual disclosure of details about the next-generation game consoles PlayStation 5 and Xbox Series X. Expectations for further expansion of the gaming market consequently increased.」
The disclosure continues to describe the changing gaming market and platform environment, including Nintendo Switch's cumulative sales exceeding 50 million units and the release of information about next-generation game consoles. - FY2020-Q1RestatedAnnual report
「Google officially launched its cloud gaming service Stadia overseas on 19 November 2019, while Nintendo Co.,Ltd. launched Nintendo Switch in China on 10 December 2019, further increasing expectations for expansion of the gaming market.」
The disclosure continues to describe changes in the platform and technology environment, including cloud gaming services and the overseas rollout of game consoles. It states that there have been no material changes in the risks themselves. - FY2019RestatedAnnual report
「In the home video game industry, the emergence and growing adoption of next-generation game consoles and cloud gaming services, including Stadia, is expected to increase development demand as software compatible with these platforms expands.」
Changes in platforms resulting from the emergence and growing adoption of next-generation game consoles and cloud gaming services continue to be identified as part of the business environment. - FY2019-Q3RestatedAnnual report
「During the cumulative third quarter under review, the business environment surrounding our Group included Sony's development of the next-generation model of the PlayStation 4, Microsoft's announcement that it would launch its cloud gaming service xCloud in October 2019 and release its next-generation game console Project Scarlett at the end of 2020, and Netflix's announcement that it would enter the gaming business. Expectations for further expansion of the gaming market consequently increased.」
The disclosure continues to describe changes in the platform and technology environment surrounding games, including next-generation game consoles, cloud gaming services and entries into the gaming business by companies from other industries. - FY2019-Q2RestatedAnnual report
「In addition, expectations for expansion of the game market rose as Google announced its cloud gaming platform STADIA.」
The disclosure continues to describe changes in the platform and technology environment surrounding games, including the announcement of a cloud gaming platform. - FY2018-Q3RestatedAnnual report
「During the three-month period of the current consolidated third quarter, the business environment surrounding the group showed positive developments, including the continued expansion of PlayStation 4 and Nintendo Switch surpassing cumulative worldwide sales of 17 million units (as announced by Nintendo Co.,Ltd.). In addition, e-sports, which are gaining popularity overseas, were adopted as an official event at the 2022 Asian Games and attracted attention, while companies from industries outside the game sector continued to enter the market, creating conditions in which further growth in the game market was expected.」
The company continues to describe the penetration of PlayStation 4 and Nintendo Switch, the adoption of e-sports as an official event and entry by companies from other industries as changes in the game market and platform environment. - FY2018-Q2RestatedAnnual report
「The business environment surrounding the group showed positive developments, including the continued expansion of PlayStation 4 and Nintendo Switch surpassing cumulative worldwide sales of 13 million units (as announced by Nintendo Co.,Ltd.). In addition, e-sports, which are gaining popularity overseas, were adopted as an official event at the 2022 Asian Games, creating conditions in which the game market was expected to expand.」
The company continues to describe the adoption of PlayStation 4 and Nintendo Switch and the inclusion of e-sports as an official event as changes in the game market and platform environment. - FY2018-Q1RestatedAnnual report
「While the penetration of PlayStation 4 continued to expand, Nintendo Switch surpassed cumulative worldwide sales of 10 million units in just over 9 months after launch (as announced by Nintendo Co.,Ltd.), indicating signs of a recovery in the home video game market.」
The company describes the expanding penetration of PlayStation 4 and the rapid adoption of Nintendo Switch in the home video game platform environment. - FY2017RestatedAnnual report
「In the business fields in which the group operates, the platforms supplying content continue to evolve and diversify, and content using IoT (Internet of Things), AR (augmented reality) and VR (virtual reality) has emerged. In addition, the technological environment is undergoing significant change, with further advances expected in ICT (information and communications technology) and AI (artificial intelligence).」
The company continues to explain changes in the technological environment resulting from platform diversification and advances in IoT, AR, VR, ICT and AI as a risk. - FY2017-Q3RestatedAnnual report
「With the expansion of new gaming experiences, including the emergence of many VR experience facilities, conditions developed in which the game market was expected to become more active.」
The emergence of VR experience facilities and the expansion of new gaming experiences continue to be described as changes in the technological and market environment. - FY2017-Q2RestatedAnnual report
「In addition, more than 100 software titles and pieces of content for PlayStation VR were available, and a further 100 or more were scheduled for release during 2017 (as announced by Sony Interactive Entertainment Inc.). With the emergence of many VR experience facilities and the expansion of new gaming experiences, conditions developed in which the game market was expected to become more active.」
The increase in PlayStation VR titles and content and the growth in VR experience facilities continue to be described as changes in the platform and technological environment. - FY2017-Q1RestatedAnnual report
「As new gaming experiences have expanded, including the emergence of numerous types of content using AR and VR, conditions have developed in which the game market is expected to become more active.」
The company continues to describe the emergence of content using AR and VR and the expansion of new gaming experiences as examples of changes in the technological and market environment. - FY2016First statedAnnual report
「As the platforms supplying content continue to evolve and diversify, content using IoT (Internet of Things), AR (augmented reality) and VR (virtual reality) has emerged. In addition, the technological environment is undergoing significant change, with further advances expected in ICT (information and communications technology) and AI (artificial intelligence).」
The company identifies platform diversification and advances in IoT, AR, VR, ICT and AI as changes in the technological environment and describes the potential impact on results if responding to them takes time as a risk.