Komori
Tose (4728) · FactAdvanced

Return to Revenue and Profit Growth in Q1 FY2022

First written in FY2022-Q1. 2 of 3 entries say "Advanced", first in FY2022-Q2. Latest entry: FY2022-Q3.

3entries
1years
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2022-Q1AdvancedFY2022-Q2 – FY2022-Q32022: 32022
Same theme, other companies
Profit Growth Amid Revenue DeclineA theme 126 companies write about · 2 as a headwind · 134 as a tailwind

The whole theme swung hardest in 2020: 25 of 108 companies on the "Worse" side.

21 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 126 companies compared. The sentences above are computed from all 126.
Full recordFilings, disclosures and news, newest first
  1. FY2022-Q3AdvancedAnnual report

    「During the third quarter of the current consolidated cumulative period, demand for home-use game software development was strong and several large-scale projects were steadily progressing, resulting in revenue of ¥4,005 million, down 4.6% year on year. Revenue declined slightly overall because operating revenue from mobile-content-related activities decreased from the same period of the previous year. In terms of profit, large-scale modification costs incurred in smartphone game development in the previous year decreased in the current year, while improvements in transaction prices and development efficiency improved the gross profit margin. As a result, operating profit was ¥264 million, up 142.9% year on year; ordinary profit was ¥280 million, up 138.4%; and profit attributable to owners of the parent was ¥169 million, up 532.6%.」

    For the cumulative third quarter, revenue declined 4.6% year on year, while operating profit, ordinary profit and profit attributable to owners of the parent increased substantially due to lower large-scale modification costs, improved transaction prices and more efficient development.
  2. FY2022-Q2AdvancedAnnual report

    「During the second quarter of the current consolidated cumulative period, demand for home-use game software development was strong and several large-scale projects were in progress, resulting in revenue of ¥2,638 million, up 43.5% year on year. In terms of profit, the increase in revenue, an improvement in the gross profit margin due to lower costs, and controlled selling, general and administrative expenses resulted in operating profit of ¥144 million, compared with an operating loss of ¥85 million in the same period of the previous year; ordinary profit of ¥132 million, compared with an ordinary loss of ¥83 million; and profit attributable to owners of the parent of ¥66 million, compared with a loss attributable to owners of the parent of ¥103 million.」

    In the second quarter of the fiscal year ending August 2022, revenue increased 43.5% year on year, driven by several large-scale home-use game software projects in progress, and operating profit, ordinary profit and profit attributable to owners of the parent were positive.
  3. FY2022-Q1First statedAnnual report

    「During the first quarter of the current consolidated cumulative period, several large-scale home-use game software projects were in progress, resulting in revenue of ¥1,370 million, compared with ¥774 million in the same period of the previous year. In terms of profit, the increase in revenue, an improvement in the gross profit margin due to lower costs, and controlled selling, general and administrative expenses resulted in operating profit of ¥120 million, compared with an operating loss of ¥111 million in the same period of the previous year; ordinary profit of ¥130 million, compared with an ordinary loss of ¥109 million; and profit attributable to owners of the parent of ¥79 million, compared with a loss attributable to owners of the parent of ¥85 million.」

    In the first quarter of the fiscal year ending August 2022, revenue increased from ¥774 million in the same period of the previous year to ¥1,370 million, driven by several large-scale home-use game software projects in progress. Operating profit, ordinary profit and profit attributable to owners of the parent all turned positive.
Moved together

"Increase in Game Software Revenue Following Completion of Large-Scale Home Console Projects" moved the same way as this thread, in the same document, in 2 of its 3 moves.

2222★1234
  1. ★This thread
  2. 1Increase in Game Software Revenue Following Completion of Large-Scale Home Console Projects2×
  3. 2Recognition of ¥4.14 Million in Research and Development Expenses2×
  4. 3Considering Entry into Metaverse and NFT-Related Businesses2×
  5. 4Future Losses on Customer Contracts and Increase in Provision for Losses on Orders2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
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