Return to Revenue and Profit Growth in Q1 FY2022
First written in FY2022-Q1. 2 of 3 entries say "Advanced", first in FY2022-Q2. Latest entry: FY2022-Q3.
The whole theme swung hardest in 2020: 25 of 108 companies on the "Worse" side.
21 other companies' latest entry also says "Advanced".
- FY2022-Q3AdvancedAnnual report
「During the third quarter of the current consolidated cumulative period, demand for home-use game software development was strong and several large-scale projects were steadily progressing, resulting in revenue of ¥4,005 million, down 4.6% year on year. Revenue declined slightly overall because operating revenue from mobile-content-related activities decreased from the same period of the previous year. In terms of profit, large-scale modification costs incurred in smartphone game development in the previous year decreased in the current year, while improvements in transaction prices and development efficiency improved the gross profit margin. As a result, operating profit was ¥264 million, up 142.9% year on year; ordinary profit was ¥280 million, up 138.4%; and profit attributable to owners of the parent was ¥169 million, up 532.6%.」
For the cumulative third quarter, revenue declined 4.6% year on year, while operating profit, ordinary profit and profit attributable to owners of the parent increased substantially due to lower large-scale modification costs, improved transaction prices and more efficient development. - FY2022-Q2AdvancedAnnual report
「During the second quarter of the current consolidated cumulative period, demand for home-use game software development was strong and several large-scale projects were in progress, resulting in revenue of ¥2,638 million, up 43.5% year on year. In terms of profit, the increase in revenue, an improvement in the gross profit margin due to lower costs, and controlled selling, general and administrative expenses resulted in operating profit of ¥144 million, compared with an operating loss of ¥85 million in the same period of the previous year; ordinary profit of ¥132 million, compared with an ordinary loss of ¥83 million; and profit attributable to owners of the parent of ¥66 million, compared with a loss attributable to owners of the parent of ¥103 million.」
In the second quarter of the fiscal year ending August 2022, revenue increased 43.5% year on year, driven by several large-scale home-use game software projects in progress, and operating profit, ordinary profit and profit attributable to owners of the parent were positive. - FY2022-Q1First statedAnnual report
「During the first quarter of the current consolidated cumulative period, several large-scale home-use game software projects were in progress, resulting in revenue of ¥1,370 million, compared with ¥774 million in the same period of the previous year. In terms of profit, the increase in revenue, an improvement in the gross profit margin due to lower costs, and controlled selling, general and administrative expenses resulted in operating profit of ¥120 million, compared with an operating loss of ¥111 million in the same period of the previous year; ordinary profit of ¥130 million, compared with an ordinary loss of ¥109 million; and profit attributable to owners of the parent of ¥79 million, compared with a loss attributable to owners of the parent of ¥85 million.」
In the first quarter of the fiscal year ending August 2022, revenue increased from ¥774 million in the same period of the previous year to ¥1,370 million, driven by several large-scale home-use game software projects in progress. Operating profit, ordinary profit and profit attributable to owners of the parent all turned positive.