Increase in Game Software Revenue Following Completion of Large-Scale Home Console Projects
First written in FY2021-Q3. 11 of 16 entries say "Advanced", first in FY2021. Latest entry: 2026-10-16.
2 other companies' latest entry also says "Advanced".
- FY2026-H1AdvancedAnnual report
「Multiple major projects in the game business are entering the final stages of development. This is a demanding phase, requiring us to pursue quality within the limited time remaining while responding to unexpected additional requests, but operations progressed steadily under an appropriate management structure.」
Multiple major projects entered the final stages of development, and operations progressed steadily under an appropriate management structure despite the demanding conditions created by additional requests. - FY2024SoftenedAnnual report
「However, multiple development projects were discontinued or lost following changes in customers' policies and approaches to their game businesses.」
Although multiple major development projects were in progress, revenue related to game software decreased 22.6% year on year because projects were discontinued or lost following changes in customers' policies and other factors. - FY2024-Q3SoftenedAnnual report
「In game software, development activities for multiple projects launched in the second half of the fiscal year ended August 2023 entered full scale, increasing their contribution to revenue and profit. However, multiple development projects were discontinued following changes in customers' policies and other factors.」
Multiple projects launched in the second half of the fiscal year ended August 2023 entered full-scale development and increased their contribution, but multiple development projects were discontinued following changes in customers' policies and other factors. Revenue related to game software decreased 33.6% year on year. - FY2024-Q2SoftenedAnnual report
「In game software, we are working on multiple software development projects for home video game consoles, mainly large-scale multiplatform projects including PlayStation 5 and Steam. Some projects that made only a small contribution to revenue in the first quarter have gradually entered full-scale development. Meanwhile, in a project nearing the end of development, work increased sharply and the development period was extended because development requirements increased substantially while we were working with the customer to improve the game's quality.」
Some large-scale multiplatform projects entered full-scale development, while a sharp increase in work and an extended development period resulted from increased requirements for projects nearing the end of development. Revenue related to game software amounted to ¥1,087 million, down 44.3% year on year. - FY2024-Q1SoftenedAnnual report
「In game software, we are progressing with multiple software development projects for home video game consoles. Several are large-scale projects scheduled to require several years and development costs of several billion yen. However, during the first-quarter cumulative consolidated accounting period, development revenue remained at a low level because projects still in the early development stages, where production efficiency had not yet improved sufficiently, accounted for a higher proportion than usual.」
Multiple projects for home video game consoles were in progress, including large-scale projects spanning several years and involving several billion yen, but development revenue remained low because a high proportion of projects were still in the early development stages, where production efficiency had not sufficiently improved. - FY2023AdvancedAnnual report
「We progressed with multiple large-scale development projects, including development of “DRAGON QUEST MONSTERS: The Dark Prince” and “The Elusive Elf” and software development for VR game consoles.」
Regarding progress on major home video game console projects, specific scheduled-release titles and development for VR game consoles were reported, and revenue related to game software amounted to ¥3,578 million, up 7.1% year on year. - FY2023-Q3AdvancedAnnual report
「As a result, revenue amounted to ¥2,828 million, up 26.1% year on year.」
Supported by progress on multiple projects for home video game consoles and the contribution of a Nintendo Switch project to development revenue, revenue related to game software amounted to ¥2,828 million, up 26.1% year on year. - FY2023-Q2AdvancedAnnual report
「In game software, our development capacity was largely occupied by multiple software development projects for home video game consoles, while we continued to receive multiple inquiries, mainly for large-scale projects. However, allocating development resources was difficult, making it challenging to accept orders. Current projects include a large-scale project being developed for multiple platforms, a project for Nintendo Switch nearing completion, and a project for VR game consoles. They have generally progressed without any major deviations from the levels initially expected. As a result, revenue amounted to ¥1,952 million, up 30.2% year on year.」
Multiple projects for home video game consoles progressed, including a Nintendo Switch project nearing completion and a project for VR game consoles, and revenue related to game software amounted to ¥1,952 million, up 30.2% year on year. - FY2023-Q1AdvancedAnnual report
「In game software, we are progressing with multiple software development projects for home video game consoles. Projects requiring high-end development expertise and projects with novel elements are included, and progress has generally remained in line with the levels initially expected, without any major deviations. As a result, revenue amounted to ¥1,092 million, up 37.7% year on year.」
Multiple projects for home video game consoles, including high-end and innovative projects, progressed largely in line with initial expectations, and revenue related to game software increased 37.7% year on year. - FY2022AdvancedAnnual report
「We steadily advanced multiple major development projects for home-console games that had continued from the previous consolidated fiscal year. Several of these titles are scheduled for release by customers in December 2022.」
Multiple major home video game software development projects continued and progressed, with specific progress announced for several titles scheduled for release in December 2022. - FY2022-Q3AdvancedAnnual report
「As stated in (1) above, revenue related to game software amounted to ¥2,242 million, up 7.6% year on year, as multiple major home video game software development projects were in progress.」
With multiple major home video game software development projects in progress, revenue related to game software amounted to ¥2,242 million, up 7.6% year on year. - FY2022-Q2AdvancedAnnual report
「As stated in (1) above, revenue related to game software amounted to ¥1,499 million, up 261.9% year on year, as multiple major home video game software development projects were in progress.」
With multiple major home video game software development projects in progress, revenue related to game software amounted to ¥1,499 million, up 261.9% year on year. - FY2021AdvancedAnnual report
「As stated above, sales related to game software amounted to ¥3,195 million, up 73.2% from the previous consolidated fiscal year, due to the completion of a major home video game software project compatible with a new game console and requests from customers for additional specifications to enhance entertainment value in multiple major home video game software projects.」
Completion of major home video game software development projects, including projects for new game consoles, contributed to the full-year results, and revenue related to game software increased 73.2% year on year. - FY2021-Q3First statedAnnual report
「As stated in (1) above, revenue related to game software amounted to ¥2,085 million, up 311.3% year on year, following the completion of a major home video game software development project.」
Following completion of a major home video game software development project, revenue related to game software amounted to ¥2,085 million, up 311.3% year on year.