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Tose (4728) · FactOrders received declined while the order backlog increased

Digital Entertainment Orders of ¥4.423 Billion and Order Backlog of ¥1.033 Billion

First written in FY2018. 3 of 7 entries say "Advanced", first in FY2019. Latest entry: FY2024.

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ProgressHeldSoftenedWorseFirst statedFY2018AdvancedFY2019 – FY2021OtherFY2022 – FY20242018: 12019: 120192020: 120202021: 120212022: 120222023: 120232024: 12024
Same theme, other companies
Orders received and order backlog in the digital entertainment businessA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2024Orders received declined while the order backlog increasedAnnual report

    「Total 3,860,465 84.8 4,943,611 122.3」

    Orders received declined to ¥3,860 million, or 84.8% of the previous year, while the order backlog increased to ¥4,943 million, or 122.3% of the previous year.
  2. FY2023The decline in orders received accelerated while the order backlog increased significantlyAnnual report

    「Digital Entertainment Business 4,348,478 85.7 4,010,293 139.8」

    Orders received in the Digital Entertainment Business declined to ¥4,348 million, or 85.7% of the previous year, while the order backlog increased to ¥4,010 million, or 139.8% of the previous year.
  3. FY2022Decrease in orders received and increase in order backlogAnnual report

    「Digital Entertainment Business 5,075,296 70.7 2,868,994 102.1」

    Orders received in the Digital Entertainment Business declined to ¥5,075 million, or 70.7% of the previous year, while the order backlog was ¥2,868 million, or 102.1% of the previous year.
  4. FY2021AdvancedAnnual report

    「Digital Entertainment Business 7,182,886 154.0 2,809,183 278.7」

    For the fiscal year ended August 2021, the Digital Entertainment Business recorded orders received of ¥7,182 million, or 154.0% of the previous year, and an order backlog of ¥2,809 million, or 278.7% of the previous year.
  5. FY2020AdvancedAnnual report

    「Digital Entertainment Business 4,662,725 121.4 1,008,088 164.0」

    For the fiscal year ended August 2020, the Digital Entertainment Business recorded orders received of ¥4,662 million, or 121.4% of the previous year, and an order backlog of ¥1,008 million, or 164.0% of the previous year.
  6. FY2019AdvancedAnnual report

    「Digital Entertainment Business 3,839,562 86.7 614,866 59.5」

    For the fiscal year ended August 2019, the Digital Entertainment Business recorded orders received of ¥3,839 million, or 86.7% of the previous year, and an order backlog of ¥614 million, or 59.5% of the previous year.
  7. FY2018First statedAnnual report

    「Digital Entertainment Business 4,423,260 106.3 1,033,209 123.0」

    For the fiscal year ended August 2018, the Digital Entertainment Business recorded orders received of ¥4,423 million, or 106.3% of the previous year, and an order backlog of ¥1,033 million, or 123.0% of the previous year.
Moved together

"Future Losses on Customer Contracts and Increase in Provision for Losses on Orders" moved the same way as this thread, in the same document, in 2 of its 7 moves.

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  1. ★This thread
  2. 1Future Losses on Customer Contracts and Increase in Provision for Losses on Orders2×
  3. 2Strong Performance in the Development of Dedicated Smart-Home Applications2×
  4. 3Resolution to Issue Employee Stock Options2×
  5. 426 Titles Completed in Development2×

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