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Presentation materials for financial results4728TOSE CO.,LTD.Information and Communications, Services and Others

Earnings Briefing Materials for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026

In the interim period of the fiscal year ending August 2026, major projects in the game business progressed actively, resulting in year-on-year increases in revenue and profit. Full-year forecasts were unchanged from the previous announcement due to uncertainty in the second half caused by the temporary suspension of a project.

Worth reading
57In focus
0–100. This measures how worthwhile something is to read, not how good or bad the company is.
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
304
¥ million (year-on-year increase in interim-period revenue)
Wording
Conditional
How definitive the wording is.

Contents of this document

Presentation materials for financial resultsFY2026/08 Second Quarter (Interim Period)7 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥3,459 million+9.7%
Operating profit¥331 million+3.8%
Ordinary income¥363 million+13.2%
Net income¥242 million+156.2%
Operating profit margin9.6 %
Selling, general and administrative expenses¥580 million
Results for the three months of the current quarter
Net Sales
¥1,604 million
Operating profit
¥99 million
Game business revenue
¥1,514 million
Game business operating profit
¥101 million
Other Businesses net sales
¥89 million
Other Businesses operating income
¥-2 million
Full-year earnings forecast
Net Sales
¥6,510 million
Operating profit
¥405 million
Ordinary income
¥410 million
Profit attributable to owners of the parent
¥790 million
Progress against full-year forecast 通期の予想に対して、いまどこまで進んだかの割合です。
Consolidated revenue53.1 %
Consolidated operating profit82 %
Consolidated ordinary income88.7 %
Consolidated net income30.7 %
Game business revenue53.6 %
Game business operating profit90.2 %
Other Businesses net sales46.6 %
Other Businesses operating income16.1 %
What the company explained in this material
New initiatives
  • Launch of new development project E for existing domestic clients
  • Active expansion of AI applications and promotion of digital transformation
  • Creation of new businesses in the education and entertainment sectors
  • Construction of the new Nagaokakyo office building
  • Enhancement of in-house training and strengthening of mid-career recruitment
Key KPIsA metric the company considers important as a management benchmark.
  • Number of major development projects in progress5 Projects
  • Major development projects expected to generate revenue of ¥500 million or more5 Projects
Segment results
Gaming Business
Net Sales
¥3,272 million+17.6%
Operating profit
¥324 million+22.7%
Other Businesses
Net Sales
¥186 million-49.7%
Operating profit
¥7 million-86.8%
Number of employees
597 People consolidated, as of 28 February 2026
Hiring planPolicy of further strengthening mid-career recruitment
Capital expenditures
¥2,660 million construction costs for the new office building
Annual Dividend
¥25 per share
Interim Dividend12.5
Year-end dividend12.5
Payout ratio
24 %
Contents of this document
ItemDetails
Document typePresentation materials for financial results
Fiscal Period CoveredFY2026/08 Second Quarter (Interim Period)
Net Sales¥3,459 million (YoY +9.7%)
Operating profit¥331 million (YoY +3.8%)
Ordinary income¥363 million (YoY +13.2%)
Net income¥242 million (YoY +156.2%)
Operating profit margin9.6 %
Selling, general and administrative expenses¥580 million
Results for the three months of the current quarterNet Sales ¥1,604 million / Operating profit ¥99 million / Game business revenue ¥1,514 million / Game business operating profit ¥101 million / Other Businesses net sales ¥89 million / Other Businesses operating income ¥-2 million
Full-year earnings forecastNet Sales ¥6,510 million / Operating profit ¥405 million / Ordinary income ¥410 million / Profit attributable to owners of the parent ¥790 million
Progress against full-year forecastConsolidated revenue 53.1 % / Consolidated operating profit 82 % / Consolidated ordinary income 88.7 % / Consolidated net income 30.7 % / Game business revenue 53.6 % / Game business operating profit 90.2 % / Other Businesses net sales 46.6 % / Other Businesses operating income 16.1 %
Segment resultsGaming Business Net Sales ¥3,272 million (YoY +17.6%) / Operating profit ¥324 million (YoY +22.7%) / Other Businesses Net Sales ¥186 million (YoY -49.7%) / Operating profit ¥7 million (YoY -86.8%)
Key KPIsIndicator name Number of major development projects in progress / Value 5 Projects / Year on year against the same period last year Not disclosed, Indicator name Major development projects expected to generate revenue of ¥500 million or more / Value 5 Projects / Year on year against the same period last year Not disclosed
Number of employees597 People (consolidated, as of 28 February 2026)
Annual Dividend¥25 per share
Payout ratio24 %
Capital expenditures¥2,660 million (construction costs for the new office building)
New initiativesLaunch of new development project E for existing domestic clients, Active expansion of AI applications and promotion of digital transformation, Creation of new businesses in the education and entertainment sectors, Construction of the new Nagaokakyo office building, Enhancement of in-house training and strengthening of mid-career recruitment
Items this document does not state (13)
Gross Profit MarginSelf-assessment against the planBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsAcquisition of treasury sharesOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Development activities for multiple major projects in the game business progressed actively, and profitability was strong. Full-year forecasts were left unchanged because the temporary suspension of a project coincided with a shift to other projects in the game business, leaving uncertainty regarding operations from the third quarter onward.

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Earnings Briefing Materials for the Second Quarter (Interim Period) of the Fiscal Year Ending August 2026 | TOSE CO.,LTD. (4728) timely disclosure | Komori