Contents of this document
- Launch of new development project E for existing domestic clients
- Active expansion of AI applications and promotion of digital transformation
- Creation of new businesses in the education and entertainment sectors
- Construction of the new Nagaokakyo office building
- Enhancement of in-house training and strengthening of mid-career recruitment
- Number of major development projects in progress5 Projects
- Major development projects expected to generate revenue of ¥500 million or more5 Projects
| Item | Details |
|---|---|
| Document type | Presentation materials for financial results |
| Fiscal Period Covered | FY2026/08 Second Quarter (Interim Period) |
| Net Sales | ¥3,459 million (YoY +9.7%) |
| Operating profit | ¥331 million (YoY +3.8%) |
| Ordinary income | ¥363 million (YoY +13.2%) |
| Net income | ¥242 million (YoY +156.2%) |
| Operating profit margin | 9.6 % |
| Selling, general and administrative expenses | ¥580 million |
| Results for the three months of the current quarter | Net Sales ¥1,604 million / Operating profit ¥99 million / Game business revenue ¥1,514 million / Game business operating profit ¥101 million / Other Businesses net sales ¥89 million / Other Businesses operating income ¥-2 million |
| Full-year earnings forecast | Net Sales ¥6,510 million / Operating profit ¥405 million / Ordinary income ¥410 million / Profit attributable to owners of the parent ¥790 million |
| Progress against full-year forecast | Consolidated revenue 53.1 % / Consolidated operating profit 82 % / Consolidated ordinary income 88.7 % / Consolidated net income 30.7 % / Game business revenue 53.6 % / Game business operating profit 90.2 % / Other Businesses net sales 46.6 % / Other Businesses operating income 16.1 % |
| Segment results | Gaming Business Net Sales ¥3,272 million (YoY +17.6%) / Operating profit ¥324 million (YoY +22.7%) / Other Businesses Net Sales ¥186 million (YoY -49.7%) / Operating profit ¥7 million (YoY -86.8%) |
| Key KPIs | Indicator name Number of major development projects in progress / Value 5 Projects / Year on year against the same period last year Not disclosed, Indicator name Major development projects expected to generate revenue of ¥500 million or more / Value 5 Projects / Year on year against the same period last year Not disclosed |
| Number of employees | 597 People (consolidated, as of 28 February 2026) |
| Annual Dividend | ¥25 per share |
| Payout ratio | 24 % |
| Capital expenditures | ¥2,660 million (construction costs for the new office building) |
| New initiatives | Launch of new development project E for existing domestic clients, Active expansion of AI applications and promotion of digital transformation, Creation of new businesses in the education and entertainment sectors, Construction of the new Nagaokakyo office building, Enhancement of in-house training and strengthening of mid-career recruitment |
Items this document does not state (13)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Development activities for multiple major projects in the game business progressed actively, and profitability was strong. Full-year forecasts were left unchanged because the temporary suspension of a project coincided with a shift to other projects in the game business, leaving uncertainty regarding operations from the third quarter onward.