Contents of this document
- Launch of new Project E related to home video game consoles and PCs
- Establishment of a generative AI environment and training on usage rules for all employees
- Improving operational efficiency through AI and DX, and considering the introduction of AI into core systems
- Development of digital learning platforms and simulation tools for the education and healthcare sectors
- Planning digital and non-digital services using anime and sports IP
- Construction of the new Nagaokakyo office building
| Item | Details |
|---|---|
| Document type | Financial results presentation |
| Fiscal Period Covered | FY2026/08 Second Quarter (Interim Period) |
| Net Sales | ¥3,459 million (YoY +9.7%) |
| Operating profit | ¥331 million (YoY +3.8%) |
| Ordinary income | ¥363 million (YoY +13.2%) |
| Net income | ¥242 million (YoY +156.2%) |
| Gross Profit Margin | Not disclosed (gross profit was ¥912 million, up 4.3% year on year, but the margin and the reasons for the year-on-year change were not disclosed) |
| Operating profit margin | 9.6%, down 0.5 percentage points year on year |
| Selling, general and administrative expenses | ¥580 million |
| Results for the three months of the current quarter | Net Sales ¥1,604 million / Operating profit ¥99 million |
| Full-year earnings forecast | Net Sales ¥6,510 million / Operating profit ¥405 million / Ordinary income ¥410 million / Profit attributable to owners of the parent ¥790 million |
| Progress against full-year forecast | Net Sales 53.1% / Operating profit 82.0% / Ordinary income 88.7% / Profit attributable to owners of the parent 30.7% / Game business revenue 53.6% / Game business operating profit 90.2% / Other Businesses net sales 46.6% / Other Businesses operating income 16.1% |
| Self-assessment against the plan | Profitability in the Game Business is significantly above expectations, while progress in revenue and profit in the Other Business is somewhat weak. Preparatory activities for the Other Business are proceeding as planned. |
| Segment results | Gaming Business Net Sales ¥3,272 million (YoY +17.6%) / Operating profit ¥324 million (YoY +22.6%) / Other businesses Net Sales ¥186 million (YoY -49.7%) / Operating profit ¥7 million (YoY -86.8%) |
| Breakdown of Factors Affecting the Change | Not disclosed (the factors are explained, but no breakdown of amounts by factor or waterfall chart is provided) |
| Number of employees | Number of Employees 597 People (consolidated, as of 28 February 2026) / Changes during the period and hiring plan Policy of further strengthening mid-career recruitment |
| Medium-term management plan targets | Not disclosed (the medium-term basic strategy and issues are explained, but no numerical targets or target years are provided) |
| Annual Dividend | Annual dividend per share ¥25 / Interim Dividend ¥12.5 / Year-end dividend ¥12.5 |
| Payout ratio | 24.0% (forecast) |
| Capital expenditures | ¥2,660 million (planned construction cost for the main structure of the new office building) |
| New initiatives | Launch of new Project E related to home video game consoles and PCs, Establishment of a generative AI environment and training on usage rules for all employees, Improving operational efficiency through AI and DX, and considering the introduction of AI into core systems, Development of digital learning platforms and simulation tools for the education and healthcare sectors, Planning digital and non-digital services using anime and sports IP, Construction of the new Nagaokakyo office building |
Items this document does not state (10)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Game Business, several major projects progressed actively, while orders for additional work and the launch of new projects also contributed to higher revenue. The profitability of the major projects was also favorable. Net income attributable to owners of the parent increased partly because impairment losses on buildings and tenant relocation compensation expenses incurred in the same period of the previous year did not recur in the interim period under review. At the same time, the forecast was left unchanged because uncertainty remains regarding activity in the second half due to the temporary suspension of a development project with an overseas game company and the transition of multiple projects.