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Tose (4728) · RiskMaterialisedLatest Financial results briefing materials (2026-10-26): "Worsened"

Cancellation of Development Projects Due to Changes in Market Trends and User Needs

First written in FY2018. 12 of 21 entries say "Materialised", first in FY2018. Latest entry: 2026-10-26.

21entries
9years
11from disclosures
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How it moved
ProgressHeldSoftenedWorseMaterialisedFY2019 – 2026-04-162018: 12019: 220192020: 120202021: 020212022: 120222023: 220232024: 220242025: 020252026: 122026
Same theme, other companies
Decline in orders due to customers' cancellation of product development and launch plansA theme 15 companies write about · 16 as a headwind · 0 as a tailwind

Tose moved to the "Worse" side of this theme in 2018, 2 years before the typical company in this theme (2020).

The whole theme swung hardest in 2017: 3 of 6 companies on the "Worse" side.

2 other companies' latest entry also says "Worsened".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 15 companies compared. The sentences above are computed from all 15.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1MaterialisedAnnual report

    「The development project with a major overseas game company that began in the previous fiscal year was temporarily suspended due to a change in the client's policy, with no decision yet on when it will resume. However, all phases scheduled through the interim period had been completed, and there was no impact on interim-period results.」

    A development project with a major overseas game company was temporarily suspended due to a change in the customer’s policy. The scheduled work had been completed, and the company explained that there was no impact on results for the interim period.
  2. 2026-04-09MaterialisedEarnings

    「The development project with a major overseas game company that began in the previous fiscal year was temporarily suspended due to a change in the client's policy, with no decision yet on when it will resume. However, all phases scheduled through the interim period had been completed, and there was no impact on interim-period results.」

    A development project with a major overseas game company was temporarily suspended following a change in the client's policy, with no decision yet on when it will resume. The scheduled phases had been completed, and the company stated that there was no impact on interim-period results.
  3. FY2024WorsenedAnnual report

    「Following changes in customers’ policies and approaches to their game businesses, several development projects were discontinued or lost, resulting in lost expected revenue and lower utilization of development personnel.」

    Several projects were discontinued or lost due to changes in customers’ policies and other factors, leading not only to lost revenue and lower utilization but also to losses from revenue not being recognized for planning and prototype work.
  4. FY2024-Q3WorsenedAnnual report

    「Meanwhile, several development projects were discontinued due to changes in customers’ policies and other factors. For some projects, production had been under way from the beginning of the fiscal year based on inquiries from customers, but because the projects were discontinued, revenue could not be expected for the work already completed, resulting in a significant loss.」

    Several development projects were discontinued due to changes in customers’ policies and other factors, and the inability to generate expected revenue from work produced from the beginning of the fiscal year resulted in a significant loss. The previously identified risks of project discontinuations and operating closures have expanded across multiple projects and materialized in the results.
  5. FY2023MaterialisedAnnual report

    「A large-scale project for an overseas customer that had entered full-scale development was discontinued during the fiscal year, and because switching to the next project took longer than expected, utilization in some job categories temporarily declined from the second half onward.」

    The cancellation of a large-scale project for an overseas customer in fact occurred, leading to delays in switching to the next project and lower utilization in some job categories.
  6. FY2023-Q3MaterialisedAnnual report

    「A large-scale development project for an overseas customer, which had been initiated during the previous fiscal year and had entered full-scale development with increasing workload, was discontinued in the second quarter.」

    A large-scale development project for an overseas customer was in fact discontinued in the second quarter, and reduced utilization among some staff also occurred as the project was switched. The text does not specify the reason for the discontinuation.
  7. FY2022MaterialisedAnnual report

    「Revenue from mobile content-related activities declined during the fiscal year because 2 large games ceased operations during the previous fiscal year.」

    The operation of 2 large games related to market and customer trends was in fact discontinued, leading to a decline in operating revenue from mobile content-related activities.
  8. FY2020-Q1MaterialisedAnnual report

    「Revenue related to game software was ¥163 million, down 52.5% year on year, mainly because operating revenue declined following the discontinuation of a large-scale operating project.」

    A large-scale operating project was in fact discontinued, resulting in a 52.5% year-on-year decline in revenue related to game software. The text does not state that the reason for the discontinuation was changes in market trends or user needs.
  9. FY2019MaterialisedAnnual report

    「Revenue related to mobile content was affected by the intensifying competition in Japan’s smartphone game market in recent years. Although, for some operating projects, operations were discontinued or reduced in scale at customers’ request,」

    Operations were discontinued or reduced in scale at customers’ request during the fiscal year.
  10. FY2019-Q3ReframedAnnual report

    「Revenue related to mobile content was ¥1,358 million. Although royalty revenue increased, operating revenue was scaled back in some projects at customers’ request, among other factors, resulting in a 12.2% year-on-year decrease.」

    In addition to the previous impact in the form of development project discontinuations due to changes in customers’ markets and demand, this time the impact has appeared as a reduction in the scale of operating projects at customers’ request.
  11. FY2018MaterialisedAnnual report

    「As a result, although operating revenue increased significantly as the company steadily performed operations for several smartphone games, revenue decreased to ¥4,517 million, down 4.0% year on year, due in part to the discontinuation of development projects after customers took changes in market trends and user needs into account.」

    Development projects were in fact discontinued after customers responded to changes in market trends and user needs, resulting in a 4.0% year-on-year decline in revenue.
Moved together

"Expansion of Mobile Development and Operations Driven by Demand for Smartphone Development" moved the same way as this thread, in the same document, in 9 of its 20 moves.

987444★123456
  1. ★This thread
  2. 1Expansion of Mobile Development and Operations Driven by Demand for Smartphone Development9×
  3. 2Concentration of Revenue Recognition in the Second Quarter and Later Due to Customer Development Schedules8×
  4. 3Promotion-Linked Operations and Growth in In-App Purchase Revenue for Large-Scale Smartphone Games7×
  5. 4Downside Risk to Royalty Revenue from Large-Scale Revenue-Sharing Projects4×
  6. 5Growth in Royalty Revenue from Home Karaoke Music Distribution Driven by Stay-at-Home Consumption4×
  7. 6Changes to the Delivery Schedule for Large-Scale Projects Due to Changes and Additions to Customer Specifications4×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Tose's next results are scheduled for 2026-10-08. Read the earnings preview It last moved in the Financial results briefing materials of 2026-10-26: "Worsened".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.