Results for this period
Interim period (second quarter)1 September 2025–28 February 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ thousand).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Major development projects in the game business progressed generally smoothly and maintained favorable profitability. The active progress of other major projects, orders for additional work and the launch of multiple small- and medium-sized projects also contributed to higher revenue.
No applicable matters
| Item | Details |
|---|---|
| Fiscal Period Classification | Interim period (second quarter) |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 September 2025–28 February 2026 |
| Net Sales | ¥3,459 million (YoY +9.7%) |
| Operating profit | ¥331 million (YoY +3.8%) |
| Ordinary income | ¥363 million (YoY +13.2%) |
| Profit attributable to owners of the parent | ¥242 million (YoY +156.2%) |
| Net income per share | ¥32.00 |
| Equity ratio | End of the current fiscal period 81.7 / End of previous period 78.1 |
| Total assets | ¥7,759 million |
| Net assets | ¥6,383 million |
| Cash flows from operating activities | ¥334,503 thousand |
| Cash flows from investing activities | ¥18,301 thousand |
| Cash flows from financing activities | ¥-94,567 thousand |
| Cash and cash equivalents at end of period | ¥1,642,891 thousand |
| Full-year earnings forecast | Net Sales ¥6,510 million (YoY -1.9%) / Operating profit ¥405 million (YoY -41.3%) / Ordinary income ¥410 million (YoY -39.5%) / Profit attributable to owners of the parent ¥790 million (YoY +215.7%) |
| Annual Dividend Forecast | ¥25 → ¥25(0.0%) |
| Segment revenue | Gaming Business ¥3,272 million (YoY +17.6%), Other Businesses ¥186 million (YoY -49.7%) |
| Segment profit | Gaming Business ¥324 million (YoY +22.6%), Other Businesses ¥7 million (YoY -86.8%) |
| Depreciation and amortization | ¥42,759 thousand |
| Impairment loss | None recorded for the interim period |
| Breakdown of extraordinary income (loss) | No extraordinary income or extraordinary loss during the interim period |
| Disclosure regarding the going concern assumption | No applicable matters |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | Added: 0 companies; excluded: 0 companies |
| Material subsequent events | The land and buildings of the Nishioji Development Center will be transferred in March 2027, with an estimated gain on the transfer of ¥745 million. Following the transfer, operations are scheduled to continue under a sale-and-leaseback arrangement until around January 2028. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors and analysts, scheduled for 16 April 2026) |
| Issued Shares at Period-End | 7,763,040 |
| Treasury Shares at Period-End | 183,606 |
| Factors Behind Changes in Business Performance | Major development projects in the game business progressed generally smoothly and maintained favorable profitability. The active progress of other major projects, orders for additional work and the launch of multiple small- and medium-sized projects also contributed to higher revenue. |
Items this document does not state (6)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the game business, operations remained solid as major development projects entered their final stages, while other development projects also progressed actively. Orders for additional work and the launch of multiple small- and medium-sized projects also contributed to higher revenue, and the profitability of major projects remained generally favorable. Meanwhile, revenue declined in the smartphone-related and other businesses.