Komori
Tose (4728) · FactRestated

期待 of Game Market Expansion from Esports Becoming an Official Competitive Event

First written in FY2018-Q2. 2 of 4 entries say "Advanced", first in FY2018-Q3. Latest entry: FY2019-Q1.

4entries
2years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseFirst statedFY2018-Q2AdvancedFY2018-Q3 – FY20182018: 320182019: 12019
Same theme, other companies
Expansion of Japan’s Domestic Esports MarketA theme 7 companies write about · 0 as a headwind · 7 as a tailwind

3 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2019-Q1RestatedAnnual report

    「In particular, the large-scale e-sports stage event “e-Sports X” attracted large numbers of visitors and members of the press from Japan and overseas, drawing considerable attention.」

    The large-scale e-sports stage event at Tokyo Game Show 2018 was reported to have attracted attention from visitors and members of the press from Japan and overseas.
  2. FY2018AdvancedAnnual report

    「The game market was expected to achieve further growth as e-sports were held for the first time as a demonstration event at the Jakarta Asian Games, broadening the ways people enjoy games.」

    The first staging of e-sports as a demonstration event at the Jakarta Asian Games was cited as tangible progress in the expansion of new gaming experiences.
  3. FY2018-Q3AdvancedAnnual report

    「The game market was expected to achieve further growth as e-sports, which are gaining popularity overseas, were adopted as an official competition at the 2022 Asian Games, attracting attention and prompting a succession of companies from industries outside the game sector to enter the market.」

    The growing attention following e-sports’ adoption as an official competition and the succession of entries by companies from other industries were cited as external factors strengthening expectations for game market growth. Nintendo Switch worldwide cumulative sales also reached 17 million units.
  4. FY2018-Q2First statedAnnual report

    「The game market was expected to expand as e-sports, which are gaining popularity overseas, were adopted as an official competition at the 2022 Asian Games.」

    The adoption of e-sports as an official competition at the 2022 Asian Games was cited as an external factor supporting expectations for game market expansion.
Moved together

"Expansion of Mobile Development and Operations Driven by Demand for Smartphone Development" moved the same way as this thread, in the same document, in 2 of its 4 moves.

22222★12345
  1. ★This thread
  2. 1Expansion of Mobile Development and Operations Driven by Demand for Smartphone Development2×
  3. 2Continued Upfront Costs Associated with New Business Development2×
  4. 3Risk of Valuation Losses Due to Market Price and Foreign Exchange Movements in Securities2×
  5. 4Acquisition of investment property2×
  6. 526 Titles Completed in Development2×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Tose's next results are scheduled for 2026-10-08. Read the earnings preview
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.