期待 of Game Market Expansion from Esports Becoming an Official Competitive Event
First written in FY2018-Q2. 2 of 4 entries say "Advanced", first in FY2018-Q3. Latest entry: FY2019-Q1.
3 other companies' latest entry also says "Restated".
- FY2019-Q1RestatedAnnual report
「In particular, the large-scale e-sports stage event “e-Sports X” attracted large numbers of visitors and members of the press from Japan and overseas, drawing considerable attention.」
The large-scale e-sports stage event at Tokyo Game Show 2018 was reported to have attracted attention from visitors and members of the press from Japan and overseas. - FY2018AdvancedAnnual report
「The game market was expected to achieve further growth as e-sports were held for the first time as a demonstration event at the Jakarta Asian Games, broadening the ways people enjoy games.」
The first staging of e-sports as a demonstration event at the Jakarta Asian Games was cited as tangible progress in the expansion of new gaming experiences. - FY2018-Q3AdvancedAnnual report
「The game market was expected to achieve further growth as e-sports, which are gaining popularity overseas, were adopted as an official competition at the 2022 Asian Games, attracting attention and prompting a succession of companies from industries outside the game sector to enter the market.」
The growing attention following e-sports’ adoption as an official competition and the succession of entries by companies from other industries were cited as external factors strengthening expectations for game market growth. Nintendo Switch worldwide cumulative sales also reached 17 million units. - FY2018-Q2First statedAnnual report
「The game market was expected to expand as e-sports, which are gaining popularity overseas, were adopted as an official competition at the 2022 Asian Games.」
The adoption of e-sports as an official competition at the 2022 Asian Games was cited as an external factor supporting expectations for game market expansion.