Results for this period
Full year1 September 2025–31 August 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in million yen).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Revenue and profit declined due to idle development resources following the sudden halt of a large-scale development project for a major overseas game company, a decline in revenue sharing, a lower gross profit margin resulting from lower utilization, a decline following the completion of education-related content development in the previous fiscal year, and the termination of a smartphone game service. Meanwhile, the sale of land generated extraordinary income, increasing net income.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 September 2025–31 August 2026 |
| Net Sales | 6,316 million yen (YoY -4.8%) |
| Operating profit | 284 million yen (YoY -58.8%) |
| Ordinary income | 332 million yen (YoY -50.9%) |
| Profit attributable to owners of the parent | 717 million yen (YoY +186.7%) |
| Net income per share | ¥94.66 |
| Operating Margin | 4.5% |
| Equity ratio | End of the current fiscal period 82.7% / End of previous period 78.1% |
| Total assets | 8,198 million yen |
| Net assets | 6,823 million yen |
| Cash flows from operating activities | -218 million yen |
| Cash flows from investing activities | 1,365 million yen |
| Cash flows from financing activities | -189 million yen |
| Cash and cash equivalents at end of period | 2,356 million yen |
| Full-year earnings forecast | Net Sales 6,000 million yen (YoY -5.0%) / Operating profit 415 million yen (YoY +45.9%) / Ordinary income 423 million yen (YoY +27.2%) / Net income 280 million yen (YoY -61.0%) |
| Annual Dividend Forecast | 25 yen → 25 yen(0.0%) |
| Payout ratio | 26.4% (67.7% forecast for the fiscal year ending August 2027) |
| Shareholder Return Policy | The policy is to maintain stable dividends for shareholders while strengthening retained earnings. No numerical target is stated. |
| Segment revenue | Gaming Business 5,879 million yen (YoY -2.7%), Other businesses 437 million yen (YoY -26.0%) |
| Segment profit | Gaming Business 247 million yen (YoY -60.2%), Other businesses 37 million yen (YoY -45.5%) |
| Depreciation and amortization | 80,388 thousand yen |
| Impairment loss | None recorded for the current period |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets 898,336 thousand yen / Extraordinary loss Loss on Disposal of Fixed Assets 149,477 thousand yen, Special retirement payments 3,203 thousand yen |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | No material change (no companies added or removed) |
| Material subsequent events | Not applicable. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 7,763,040 shares |
| Treasury Shares at Period-End | 183,606 shares |
| Factors Behind Changes in Business Performance | Revenue and profit declined due to idle development resources following the sudden halt of a large-scale development project for a major overseas game company, a decline in revenue sharing, a lower gross profit margin resulting from lower utilization, a decline following the completion of education-related content development in the previous fiscal year, and the termination of a smartphone game service. Meanwhile, the sale of land generated extraordinary income, increasing net income. |
Items this document does not state (3)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The reasons for the declines in revenue and profit were the sudden halt at the end of February 2026 of a large-scale development project for a major overseas game company, which left substantial development resources idle; a decline in revenue sharing, which lowered the gross profit margin; and a decline following the completion of education-related content development that had contributed to earnings in the previous fiscal year. Net income increased due to approximately ¥748 million in extraordinary income from the sale of land.