Contents of this document
- Factors behind the decline in profit in the Games business: higher fixed costs, idle capacity caused by the suspension of development, and the decline in revenue sharing following the previous year's increase.
- Response regarding development staff: assigning them to new projects in stages, reallocating them to existing work, and utilizing them for training and research and development.
- Coverage of lost revenue: a certain amount of coverage has been achieved, but the full amount has not been recovered.
- Likelihood of achieving the full-year forecast: progress is broadly within expectations, and results remain within a range that does not require a forecast revision.
- Outlook for the fiscal year ending August 2027: stable performance is expected, although profitability may be slow to build in the first half as late-stage development work overlaps with the launch of new projects.
- Overseas business and support for Nintendo Switch 2: small- and medium-sized overseas projects are under way, and many of the major titles support multiple platforms, including Nintendo Switch 2.
- Rebuilding of the Nagaokakyo TOSE Building: the project is currently within the planned scope, but inflation and rising construction material costs are being closely monitored.
- Securing new development projects at an early stage and launching them promptly after receiving orders
- Strengthening the use of internal resources
- Improving skills and productivity through training and research and development
- Considering contractual provisions that would require a certain level of compensation in the event of a sudden cancellation of a development phase
| Item | Details |
|---|---|
| Document type | Summary of Q&A |
| Fiscal Period Covered | FY ending August 2026, third quarter |
| Results for the three months of the current quarter | Third-quarter standalone revenue was ¥1.36 billion. An operating loss was reported, but the amount of the operating loss is Not disclosed. |
| Self-assessment against the plan | Broadly within the expected range |
| Segment results | In the Games business, revenue increased year on year, while segment operating profit declined substantially. The figures are Not disclosed. |
| Breakdown of Factors Affecting the Change | Fixed costs increased by several percent year on year; revenue sharing in the previous year was higher than usual by several hundred million yen, resulting in a subsequent decline; and development for overseas clients was suspended, creating idle capacity. The individual impact on the current period is Not disclosed. |
| Key points of the Q&A | Factors behind the decline in profit in the Games business: higher fixed costs, idle capacity caused by the suspension of development, and the decline in revenue sharing following the previous year's increase., Response regarding development staff: assigning them to new projects in stages, reallocating them to existing work, and utilizing them for training and research and development., Coverage of lost revenue: a certain amount of coverage has been achieved, but the full amount has not been recovered., Likelihood of achieving the full-year forecast: progress is broadly within expectations, and results remain within a range that does not require a forecast revision., Outlook for the fiscal year ending August 2027: stable performance is expected, although profitability may be slow to build in the first half as late-stage development work overlaps with the launch of new projects., Overseas business and support for Nintendo Switch 2: small- and medium-sized overseas projects are under way, and many of the major titles support multiple platforms, including Nintendo Switch 2., Rebuilding of the Nagaokakyo TOSE Building: the project is currently within the planned scope, but inflation and rising construction material costs are being closely monitored. |
| New initiatives | Securing new development projects at an early stage and launching them promptly after receiving orders, Strengthening the use of internal resources, Improving skills and productivity through training and research and development, Considering contractual provisions that would require a certain level of compensation in the event of a sudden cancellation of a development phase |
Items this document does not state (23)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The factors cited include higher fixed costs, such as personnel expenses resulting from continued base-pay increases; higher variable costs, including outsourcing expenses, for major development projects; idle capacity caused by the temporary suspension of development for overseas clients; and a year-on-year decline in revenue sharing following the unusually high level recorded in the same period of the previous year. Measures being implemented include securing and launching new projects at an early stage, using internal resources, and allocating resources to training and research and development.