Price history
¥3,045Latest+54.0%
Drag across the chart to measure the move between two points.Delayed 15 minutes · monthly closing basis
Business overview
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PER
82.66How many years of earnings it would take to buy the stock. The market average is generally considered to be around 15.PBR
3.09How many times the company's net assets? Around 1x is generally considered a benchmark.ROE
3.7%Earning power. A figure above 10% is generally considered good.Dividend yield
0.0%The annual dividend as a percentage of the share price.Market capitalization
¥1.1tnShare price × number of shares. The value of the entire company.Equity ratio
82.2%The proportion of assets funded by money that does not have to be repaid.Operating margin
21.7%The percentage of revenue remaining from the company’s core business.Revenue growth (3 years)
-2.9%The average annual growth in sales over the past three years.What to watch next
Improvement in earnings after abolishing the BU structure and moving to an integrated development model, with lower fixed costs and more efficient processes reflected in the financial results after restructuring costs are recognized
From the next earnings announcement for the fiscal year ending March 2026 onwardImpact HighLikelihood Medium
Confirmation of cumulative sales and monetization for major Digital Entertainment titles, including FFXVI, FFXIV expansions, FFVII Rebirth and the DQ series
Each quarter, particularly when release and operating KPIs for major titles are reportedImpact HighLikelihood Medium
Improvement in user acquisition efficiency and retention through CRM and data analytics, including quantitative results from more sophisticated marketing
Multiple quarters from the fiscal year ending March 2026 onwardImpact MediumLikelihood Medium
Monitoring the extent to which costs and constraints related to amusement-business regulations, including the Act on Control and Improvement of Amusement Business, become apparent
Ongoing, as laws and operating conditions are reflectedImpact MediumLikelihood Low
What to watch next
Who owns itTop holders total 64.1%
Listed holders 64.1%Everyone else 35.9%
Fukushima Yasuhiro (福嶋 康博)19.65%
The Master Trust Bank of Japan, Ltd. (Trust Account)11.07%
JP MORGAN CHASE BANK 380752 (standing proxy: Mizuho Bank, Ltd., Settlement Operations Department)9.82%
株式会社福嶋企画5.62%
STATE STREET BANK AND TRUST COMPANY 505018(常任代理人 株式会社みずほ銀行決済営業部)3.92%
GOLDMAN, SACHS & CO. REG (standing proxy: ゴールドマン・サックス証券株式会社)3.46%
株式会社日本カストディ銀行 (Trust Account)3.19%
3D WH OPPORTUNITY MASTER OFC - 3D WH OPPORTUNITY HOLDINGS(常任代理人 株式会社みずほ銀行決済営業部)3.05%
2 other listed holders4.31%
| Holder | Ownership (%) |
|---|---|
| Fukushima Yasuhiro (福嶋 康博) | 19.65 |
| The Master Trust Bank of Japan, Ltd. (Trust Account) | 11.07 |
| JP MORGAN CHASE BANK 380752 (standing proxy: Mizuho Bank, Ltd., Settlement Operations Department) | 9.82 |
| 株式会社福嶋企画 | 5.62 |
| STATE STREET BANK AND TRUST COMPANY 505018(常任代理人 株式会社みずほ銀行決済営業部) | 3.92 |
| GOLDMAN, SACHS & CO. REG (standing proxy: ゴールドマン・サックス証券株式会社) | 3.46 |
| 株式会社日本カストディ銀行 (Trust Account) | 3.19 |
| 3D WH OPPORTUNITY MASTER OFC - 3D WH OPPORTUNITY HOLDINGS(常任代理人 株式会社みずほ銀行決済営業部) | 3.05 |
| 2 other listed holders | 4.31 |
This company's documents
Filings
Timely disclosures
- 2026-09-01Regarding Certain Media Reports Today
- 2026-08-10Summary of Financial Results for the First Quarter of the Fiscal Year Ending March 2027 [Japanese GAAP] (Consolidated)
- 2026-08-10First-Quarter Financial Results Briefing for the Fiscal Year Ending March 2027
- 2026-05-25Independent Officer Notification Form
- 2026-05-25Materials for the 46th Annual General Meeting of Shareholders (Matters Omitted from the Documents Delivered, among the Matters Subject to Electronic Provision)
- 2026-05-25Notice of Convocation of the 46th Annual General Meeting of Shareholders (Matters Included in the Document Delivered Among the Matters Subject to Electronic Provision)
- 2026-05-20Notice Concerning Dividend of Surplus
- 2026-05-14Consolidated Financial Results for the Fiscal Year Ending March 2026 (Japanese GAAP)
Threads
- 2026-08-10Net sales of ¥300–400 billion; operating profit of ¥50 billion
- 2026-08-10Sharp increases in revenue and operating profit
- 2026-08-10Revenue contribution from new titles for smart devices and PC browsers
- 2026-08-10Release and repeat sales of home video game titles
- 2026-08-10Strong sales of amusement equipment and store operations
- 2026-08-10Increase in E-book Licensing Revenue and Decline in Comic Volume Sales
- 2026-08-10Strong Performance in Merchandising and Licensing of In-House and Third-Party Content
- 2026-08-10Stability of monetization revenue from massively multiplayer online role-playing games
112 more
- 2026-08-10Plateauing Print Media and the Expansion of E-Books and Secondary Content Use
- 2026-08-10Strengthening the Game Title Pipeline
- 2026-08-10Increase in content production account
- 2026-08-10Increase in Equity Ratio
- 2026-06-23Delivering Dreams and Inspiration Through Advanced, High-Quality Content
- 2026-06-23Capital Allocation Prioritizing Investment to Enhance Corporate Value
- 2026-06-23Balancing Performance-Linked Returns and Stable Shareholder Returns
- 2026-06-23Dividend based on a consolidated payout ratio of 30% as a guideline
- 2026-06-23Achieving medium- to long-term growth while maintaining profitability
- 2026-06-23Developing and Acquiring Talent to Support the Growth Strategy
- 2026-06-23Information and Network System Failures and Security Incidents
- 2026-06-23Exchange-Rate Fluctuations Related to the Translation of Overseas Subsidiary Results
- 2026-06-23Litigation Risk Associated with Domestic and Overseas Business Expansion
- 2026-06-23Future Demand and Market Condition Risks for Content Production Assets
- 2026-06-23Impairment Risk from Deterioration in Investee Performance and Declines in Market Prices
- 2026-06-23Improving the Efficiency and Quality of the Game Development Process and Researching Cutting-Edge Technologies
- 2026-06-23Capital Investment Focused on Future Profits, Technological Capabilities and Management Efficiency
- 2026-06-23The Audit & Supervisory Board System and Oversight and Auditing by Outside Officers
- 2026-06-23Objectivity and Transparency Through the Nomination and Compensation Committee
- 2026-06-23Share-Based Incentives Through Stock Acquisition Rights
- 2026-06-23Group Internal Audits by an Audit Office Directly Reporting to the President
- 2026-06-23Debt Guarantee Exposure to Overseas Subsidiaries and Other Entities
- 2026-06-23Turning cash flow from operating activities positive
- 2026-06-23Increase in Cash and Cash Equivalents
- 2026-06-23Enhancing Corporate Value and Achieving Sustainable Growth through ESG
- 2026-06-23Reducing Environmental Impact through Digital Sales and Recycled Materials
- 2026-06-23Business Continuity Framework Based on Working from Home
- 2026-06-23Risk diversification through an optimal mix of AAA and small- and mid-sized titles
- 2026-06-23Expanding Recurring Revenue through Digital Repeat Sales and GaaS
- 2026-06-23Expanding Stable Recurring Revenue
- 2026-06-23Expansion of the recurring-revenue platform and rollout into other businesses
- 2026-06-23Recognition of Gains on Sale of Crypto Assets
- 2026-06-23Disclosure of Domestic and Overseas Sales
- 2026-06-23Optimizing the Business Structure Through the Sale of Overseas Studios and IP
- 2026-06-23Focused investment in AI, cloud and blockchain games
- 2026-06-23Investment in acquiring blockchain technology and know-how for operating UGC games
- 2026-06-23Long-Term Incentives Through Restricted Stock Compensation
- 2026-06-23Optimising the business structure of domestic studios and strengthening in-house development capabilities
- 2026-06-23Business restructuring following the discontinuation of certain content development
- 2026-06-23Decrease in Employee Count Following the Sale of Overseas Studios
- 2026-06-23Greenhouse Gas Emissions Reduction Target
- 2026-06-23Business Impacts of Carbon Taxes, Plastic Regulations and Natural Disasters
- 2026-06-23Board Monitoring of Sustainability-Related Risks
- 2026-06-23Promoting Diverse Talent
- 2026-06-23Disclosure of Employee and Management Diversity Metrics
- 2026-06-23Uncertainty in Refund Liabilities Based on Game Return Rates
- 2026-06-23Increase in Estimated Asset Retirement Obligations Due to Rising Prices
- 2026-06-23Recognition of Relocation-Related Costs
- 2026-06-23Three Years of Rebooting under “Square Enix Reboots and Awakens”
- 2026-06-23SQUARE ENIX LTD.'s Excess of Liabilities over Assets and Provision for Operating Losses
- 2026-06-23Data-Driven Strategic Development and a Shift to a Market-In Approach
- 2026-06-23Shareholder Benefits Program Featuring e-STORE Coupons, etc.
- 2026-06-23Identification of Material Issues in Human Capital, Intellectual Property, Information Security and Climate Change
- 2026-06-23Strategic Management of Intellectual Property Portfolios with an Emphasis on Quality
- 2026-06-23Increase in Contract Liabilities under Long-Term License Agreements
- 2026-06-23Planned adoption of the subsequent events accounting standard from the fiscal year ending March 2028
- 2026-05-25Company-wide Management Through the Internal Control Committee and Internal Whistleblowing System
- 2026-05-25Concentration of Business Execution Authority in Representative Directors and Strengthening of Board Monitoring
- 2026-05-14International Business Expansion
- 2026-05-14Business structure by four reporting segments
- 2026-05-14Rights-Property Development Through Physical Stores and Online Sales Sites
- 2026-05-14Securing stable recurring revenue through the multifaceted development of existing IP
- 2025-11-11Expanding the Investor Base Through a 100-Share Trading Unit
- 2025-11-11Increase in cash flows from investing activities due to the sale of shares in a subsidiary
- 2025-06-26Responding to Changing Customer Preferences and Rapid Technological Innovation
- 2025-06-26Accounting impact of adopting the new revenue recognition and lease standards
- 2025-06-26Recovery of amusement center customer traffic to pre-COVID-19 levels
- 2025-06-26Adoption of accounting standards concerning the classification of income taxes
- 2024-02-08Fundamental review of Luminous Productions' business policy
- 2023-08-09Presentation of the profit or loss from the business to be sold as non-operating income or loss
- 2023-06-26Performance-linked compensation tied to consolidated net sales and operating profit
- 2023-06-26Business impact of COVID-19
- 2023-06-26Recognition of Gain on Sale of Shares in an Affiliate
- 2023-06-26Increase in publishing costs due to price hikes for printing paper and other materials
- 2023-02-08Recognition of Gain on Sale of Trademark Rights
- 2022-08-08Application of tax-effect accounting following the transition to the group aggregation system
- 2022-08-08Adoption of the Fair Value Measurement Standard and Related Guidance
- 2022-06-24Change in Revenue Recognition Method for Digital Content Sales
- 2022-06-24Growth of the Online Crane Game Market
- 2021-08-11Content Support for Diverse Usage Environments
- 2021-08-11Content and services that meet diverse customer needs
- 2021-08-11Decline in entertainment spending due to the economic downturn
- 2021-08-11Platform Diversification, Enhanced Functionality and Generational Shifts
- 2021-08-11Insufficient Personnel to Drive the Growth Strategy
- 2021-08-11Uncertainty in Overseas Markets, Political and Economic Conditions, Laws and Regulations, and Other Factors
- 2021-08-11Risk of personal information breaches
- 2021-08-11Regulation of the Amusement Business under the Act on Control and Improvement of Amusement Business, etc.
- 2021-08-11Business interruptions caused by natural disasters, accidents, infectious diseases and other events
- 2021-08-11Intensifying Competition and Increasing Concentration Among Leading Companies in Western Game Markets
- 2021-08-11Bad-debt risk arising from deterioration in customers’ financial condition
- 2021-08-11Recoverability risk relating to deferred tax assets
- 2021-08-11Risk of Losses from Managing Investment Limited Partnerships
- 2021-08-11Rising game development costs and insufficient recovery
- 2020-11-12Announcement of Earnings Forecasts During the COVID-19 Pandemic
- 2020-06-25Maximizing Profit Through the Effective Use of Management Resources
- 2020-06-25Adapting to Digital Entertainment in a New Era
- 2020-06-25Funding Growth Through Internal Funds and Borrowings
- 2020-06-25Company-Wide Risk Management by the Internal Control Committee and Other Bodies
- 2020-06-25Subsidiary Management and Oversight under the Regulations for Managing Affiliated Companies
- 2020-06-25Exclusion from Consolidation Following Completion of Liquidation of Overseas Subsidiary
- 2020-06-25Expanding business opportunities in the arcade sector through esports
- 2020-06-25Low-Risk Investment and Non-Speculative Foreign Exchange Forward Contracts
- 2020-06-25Information Systems Control through the Information Systems Operations Committee
- 2020-06-25A safe and secure gaming environment through rating systems and gacha disclosures
- 2020-06-25Growing Demand for Live Entertainment
- 2020-06-25Application of Revenue Recognition Standards to Overseas Affiliates
- 2020-06-25Application of amendments to the accounting standard for tax-effect accounting
- 2020-06-25Responding to 5G and Cloud Gaming
- 2020-06-25Support for cloud-native game development
- 2018-06-27Withdrawal from the IO INTERACTIVE A/S business
- 2018-06-27Shareholder returns and improved capital efficiency through a tender offer for treasury shares
- 2018-06-27Exclusion from the Scope of Consolidation Through the Sale of Shares in 株式会社スマイルラボ