Komori
Square Enix Holdings (9684) · InitiativeRestated

Content Support for Diverse Usage Environments

First written in FY2016. 15 of 16 entries say "Restated". Latest entry: FY2022-Q1.

16entries
6years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseRestatedFY2016 – FY2022-Q12016: 320162017: 420172018: 320182019: 320192020: 120202021: 22021
Same theme, other companies
Service Development for Diverse DevicesA theme 15 companies write about · 0 as a headwind · 15 as a tailwind

8 other companies' latest entry also says "Restated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 15 companies compared. The sentences above are computed from all 15.
Full recordFilings, disclosures and news, newest first
  1. FY2022-Q1RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  2. FY2021-Q3RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  3. FY2020RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  4. FY2020-Q2RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  5. FY2020-Q1RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  6. FY2019-Q3RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  7. FY2019-Q1RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  8. FY2018RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  9. FY2018-Q3RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  10. FY2018-Q2RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    家庭用ゲーム機、PC、スマートデバイス等の多様な利用環境への対応が引き続き記載されている。
  11. FY2018-Q1RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  12. FY2017RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    Support for diverse usage environments, including home video game consoles, PCs and smart devices, has continued.
  13. FY2017-Q3RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    家庭用ゲーム機、PC、スマートデバイス等の多様な利用環境への対応が引き続き記載されている。
  14. FY2017-Q2RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    家庭用ゲーム機、PC、スマートデバイス等の多様な利用環境への対応が引き続き記載されている。
  15. FY2017-Q1RestatedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    多様な端末・利用環境への対応が従来どおり記載されている。
  16. FY2016First statedAnnual report

    「Digital entertainment content supports a wide range of user environments suited to customers’ lifestyles, including home video game consoles, including handheld consoles, PCs and smart devices.」

    The business provides content across multiple devices and environments to match customers’ lifestyles.
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