Results for this period
Full year1 April 2025–31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Solid sales of new HD game releases and catalog titles; the reaction to the launch of an MMO expansion package in the previous year; weak performance from existing titles for smart devices; improved profitability from the diversification of payment methods; increased same-store sales at amusement facilities and prize sales; lower sales of collected comic volumes; royalty income from major IPs; and foreign exchange gains resulting from the weaker yen
Not applicable (no matters to report in the notes on the going concern assumption)
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2025–31 March 2026 |
| Net Sales | ¥297,661 million (YoY -8.3%) |
| Operating profit | ¥54,736 million (YoY +34.9%) |
| Ordinary income | ¥64,469 million (YoY +57.5%) |
| Profit attributable to owners of the parent | ¥29,616 million (YoY +21.3%) |
| Net income per share | ¥82.15 |
| Operating Margin | 18.4% (12.5% in the previous fiscal year) |
| Equity ratio | End of the current fiscal period 79.6% / End of previous period 80.7% |
| Total assets | ¥438,018 million |
| Net assets | ¥349,224 million |
| Cash flows from operating activities | ¥51,584 million |
| Cash flows from investing activities | ¥-6,209 million |
| Cash flows from financing activities | ¥-18,430 million |
| Cash and cash equivalents at end of period | ¥275,796 million |
| Full-year earnings forecast | Net Sales ¥298,000 million (YoY +0.1%) / Operating profit ¥49,000 million (YoY -10.5%) / Ordinary income ¥49,000 million (YoY -24.0%) / Net income ¥31,000 million (YoY +4.7%) |
| Annual Dividend Forecast | ¥129.00 (actual for the fiscal year ending March 2026, before taking the stock split into account) → ¥43.00 (forecast for the fiscal year ending March 2027, after taking the stock split into account)(Not directly comparable) |
| Payout ratio | 52.3% (actual for the fiscal year ending March 2026) |
| Shareholder Return Policy | Basic policy of maintaining a consolidated dividend payout ratio of 30% |
| Segment revenue | Digital Entertainment business ¥172,883 million (YoY -16.3%), Amusement Business ¥72,126 million (YoY +1.3%), Publishing Business ¥29,712 million (YoY -3.4%), Rights and Properties business ¥25,059 million (YoY +31.4%) |
| Segment profit | Digital Entertainment business ¥43,363 million (YoY +28.0%), Amusement Business ¥8,877 million (YoY +13.1%), Publishing Business ¥9,849 million (YoY -10.3%), Rights and Properties business ¥11,237 million (YoY +85.2%) |
| Regional sales | ¥197,939 million, ¥63,094 million, ¥59,771 million, ¥21,221 million, ¥15,406 million |
| Depreciation and amortization | ¥8,686 million |
| Impairment loss | ¥49 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Gain on sale of non-current assets ¥1 million, Gain on reversal of subscription rights to shares ¥33 million / Extraordinary loss Loss on sale of fixed assets ¥63 million, Loss on Disposal of Fixed Assets ¥267 million, Impairment Losses ¥49 million, Impairment loss on investment securities ¥934 million, Restructuring Costs ¥12,135 million, Other ¥699 million |
| Disclosure regarding the going concern assumption | Not applicable (no matters to report in the notes on the going concern assumption) |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate Yes / Restatement No |
| Changes in the scope of consolidation | Newly consolidated: 0 companies; excluded from consolidation: 0 companies (material changes to the scope of consolidation during the period: None) |
| Material subsequent events | No applicable matters. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 367,594,788 |
| Treasury Shares at Period-End | 6,975,951 |
| Factors Behind Changes in Business Performance | Solid sales of new HD game releases and catalog titles; the reaction to the launch of an MMO expansion package in the previous year; weak performance from existing titles for smart devices; improved profitability from the diversification of payment methods; increased same-store sales at amusement facilities and prize sales; lower sales of collected comic volumes; royalty income from major IPs; and foreign exchange gains resulting from the weaker yen |
Items this document does not state (2)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the Digital Entertainment business, sales declined despite solid performance from new HD game releases and catalog titles, due to the reaction to the launch of a major MMO expansion package in the previous year and weak performance from existing titles for smart devices. Increased profitability was driven by the diversification of payment methods, higher same-store sales at amusement facilities and prize sales, and royalty income from major IPs. Foreign exchange gains of ¥7,213 million resulting from the weaker yen also boosted ordinary income.