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Financial results presentation9684SQUARE ENIX HOLDINGS CO.,LTD.Information and Communications, Services and Others

Financial Results Briefing for the Fiscal Year Ending March 2026

In the fiscal year ending March 2026, revenue decreased by ¥26.9 billion from the previous fiscal year, while operating profit increased by ¥14.2 billion. Improved profitability in the Digital Entertainment business and other areas resulted in lower revenue but higher profit overall.

Worth reading
45Recurring
Scored from 5 of 6 sections
Direction
Mixed performance
Direction inferred from the company’s description.
Scale
142
¥100 million (year-on-year change in operating profit)
Wording
Avoiding a definitive answer
How definitive the wording is.

Contents of this document

Financial results presentationFiscal year ending March 2026, full year4 items taken from the company’s own explanation
Financial Results Figures (The key points of this material are explained below)
Net Sales¥2,976 100 million-8.3%
Operating profit¥547 100 million+35.1%
Ordinary income¥644 100 million+57.5%
Net income¥296 100 million+21.3%
Operating profit margin18.4 %
What the company explained in this material
New initiatives
  • Diversification of payment methods
  • Optimization of operating costs
  • Launch and release of new titles in the fiscal year ending March 2026
Key KPIsA metric the company considers important as a management benchmark.
  • HD game sales¥765 100 million
    Year on year against the same period last year+¥1.4 billion
  • MMO sales¥410 100 million
    Year on year against the same period last year−¥14.5 billion
  • Sales on smart devices, PC browsers and other platforms¥552 100 million
    Year on year against the same period last year-¥20.6 billion
  • HD game operating profit¥141 100 million
    Year on year against the same period last year+¥10.8 billion
  • MMO operating profit¥151 100 million
    Year on year against the same period last year-¥6.8 billion
  • Operating profit from smart devices, PC browsers and other platforms¥140 100 million
    Year on year against the same period last year+¥5.5 billion
  • Units sold by region (total)2,668 10,000 units
    Year on year against the same period last year+1.23 million units
  • Employees at period-end4,290 people
    Year on year against the same period last year-314 people
Segment results
  • Digital Entertainment business
    Net Sales¥1,728 100 million (YoY -16.3%)
    Operating profit¥433 100 million (YoY +28.1%)
  • Amusement Business
    Net Sales¥721 100 million (YoY +1.3%)
    Operating profit¥88 100 million (YoY +12.8%)
  • Publishing Business
    Net Sales¥297 100 million (YoY -3.3%)
    Operating profit¥98 100 million (YoY -10.1%)
  • Rights and Properties business
    Net Sales¥250 100 million (YoY +31.6%)
    Operating profit¥112 100 million (YoY +86.7%)
Number of employees
Number of Employees4,290 people
Change during the period-314 people
Contents of this document
ItemDetails
Document typeFinancial results presentation
Fiscal Period CoveredFiscal year ending March 2026, full year
Net Sales¥2,976 100 million (YoY -8.3%)
Operating profit¥547 100 million (YoY +35.1%)
Ordinary income¥644 100 million (YoY +57.5%)
Net income¥296 100 million (YoY +21.3%)
Operating profit margin18.4 %
Segment resultsSegment Digital Entertainment business / Net Sales ¥1,728 100 million (YoY -16.3%) / Operating profit ¥433 100 million (YoY +28.1%), Segment Amusement Business / Net Sales ¥721 100 million (YoY +1.3%) / Operating profit ¥88 100 million (YoY +12.8%), Segment Publishing Business / Net Sales ¥297 100 million (YoY -3.3%) / Operating profit ¥98 100 million (YoY -10.1%), Segment Rights and Properties business / Net Sales ¥250 100 million (YoY +31.6%) / Operating profit ¥112 100 million (YoY +86.7%)
Key KPIsIndicator name HD game sales / Value ¥765 100 million / Year on year against the same period last year +¥1.4 billion, Indicator name MMO sales / Value ¥410 100 million / Year on year against the same period last year −¥14.5 billion, Indicator name Sales on smart devices, PC browsers and other platforms / Value ¥552 100 million / Year on year against the same period last year -¥20.6 billion, Indicator name HD game operating profit / Value ¥141 100 million / Year on year against the same period last year +¥10.8 billion, Indicator name MMO operating profit / Value ¥151 100 million / Year on year against the same period last year -¥6.8 billion, Indicator name Operating profit from smart devices, PC browsers and other platforms / Value ¥140 100 million / Year on year against the same period last year +¥5.5 billion, Indicator name Units sold by region (total) / Value 2,668 10,000 units / Year on year against the same period last year +1.23 million units, Indicator name Employees at period-end / Value 4,290 people / Year on year against the same period last year -314 people
Number of employeesNumber of Employees 4,290 people / Change during the period -314 people
New initiativesDiversification of payment methods, Optimization of operating costs, Launch and release of new titles in the fiscal year ending March 2026
Items this document does not state (20)
Gross Profit MarginSelling, general and administrative expensesResults for the three months of the current quarterFull-year earnings forecastProgress against full-year forecastSelf-assessment against the planBreakdown of Factors Affecting the ChangeUnit price and quantity metricsNumber of stores and locationsAssumptions Underlying the Business OutlookRisk amount incorporated into the outlookMedium-term management plan targetsFinancial targetsAnnual DividendPayout ratioAcquisition of treasury sharesCapital expendituresOrders received and order backlogMarket Size / ShareKey points of the Q&A

These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.

The reasons the company gives

The company's own explanation, not something inferred from the numbers.

Improved profitability in the Digital Entertainment business. In the Digital Entertainment business, sales of new and catalog HD game titles, diversification of payment methods for smart devices, PC browsers and other platforms, and optimization of operating costs were identified as factors driving higher profit. Conversely, the negative impact of the timing of MMO expansion pack launches and lower sales on smart devices, PC browsers and other platforms were identified as factors driving lower revenue.

How to read this page

This is not the documentKomori reads the disclosure the company filed and writes this summary. Figures are as stated by the company and are not audited.
Weight is not a verdictIt measures how much this changes what the company had already told the market. It is not a view on the shares.
Corrections happenIf the company reissues this disclosure, the page is rebuilt from the corrected version and the revision number moves up.
Financial Results Briefing for the Fiscal Year Ending March 2026 | SQUARE ENIX HOLDINGS CO.,LTD. (9684) timely disclosure | Komori