Results for this period
First quarter1 April 2026 to 30 June 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Sales of new and catalog titles in HD games increased, MMO activity improved, and new titles in smart devices, PC browsers and other areas contributed to revenue. Same-store sales and prize sales in amusement, comic book sales in publishing, and sales of new character merchandise in the Licenses and Other Properties business exceeded the prior-year level.
Not applicable.
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2026 to 30 June 2026 |
| Net Sales | ¥78,423 million (YoY +32.3%) |
| Operating profit | ¥17,008 million (YoY +88.6%) |
| Ordinary income | ¥18,766 million (YoY +172.4%) |
| Profit attributable to owners of the parent | ¥13,244 million (YoY +175.7%) |
| Net income per share | ¥36.73 |
| Equity ratio | End of the current fiscal period 82.2 / End of previous period 79.6 |
| Total assets | ¥430,751 million |
| Net assets | ¥354,714 million |
| Full-year earnings forecast | Net Sales ¥298,000 million (YoY +0.1%) / Operating profit ¥49,000 million (YoY -10.5%) / Ordinary income ¥49,000 million (YoY -24.0%) / Net income ¥31,000 million (YoY +4.7%) |
| Annual Dividend Forecast | ¥43 → ¥43(0.0%) |
| Segment revenue | Digital Entertainment business ¥49,960 million (YoY +51.8%), Amusement Business ¥17,088 million (YoY +3.8%), Publishing Business ¥7,261 million (YoY +11.0%), Rights and Properties business ¥4,611 million (YoY +22.3%) |
| Segment profit | Digital Entertainment business ¥15,583 million (YoY +91.8%), Amusement Business ¥1,913 million (YoY +7.8%), Publishing Business ¥2,509 million (YoY +17.7%), Rights and Properties business ¥1,559 million (YoY +28.7%) |
| Regional sales | ¥51,252 million, ¥27,171 million |
| Depreciation and amortization | ¥2,085 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Reversal of provision for litigation losses ¥60 million, Gain on reversal of subscription rights to shares ¥42 million, Gain on sale of non-current assets ¥0 million / Extraordinary loss Loss on sale of fixed assets ¥0 million, Loss on Disposal of Fixed Assets ¥14 million |
| Disclosure regarding the going concern assumption | Not applicable. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Available (for institutional investors and analysts) |
| Issued Shares at Period-End | 367,594,788 |
| Treasury Shares at Period-End | 6,919,254 |
| Factors Behind Changes in Business Performance | Sales of new and catalog titles in HD games increased, MMO activity improved, and new titles in smart devices, PC browsers and other areas contributed to revenue. Same-store sales and prize sales in amusement, comic book sales in publishing, and sales of new character merchandise in the Licenses and Other Properties business exceeded the prior-year level. |
Items this document does not state (11)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In HD games, sales of new and catalog titles increased. In the MMO business, activity improved following the announcement of the latest expansion package for FINAL FANTASY XIV and other developments. In smart devices, PC browsers and other areas, new titles contributed to revenue. In amusement, same-store sales and prize sales exceeded the prior-year level; in publishing, sales of comic books did so; and in the Licenses and Other Properties business, sales of new character merchandise exceeded the prior-year level.