Strengthening priority strategic divisions centered on console games and mobile
First written in FY2016. 35 of 40 entries say "Advanced", first in FY2017-Q2. Latest entry: FY2027-H1.
The whole theme swung hardest in 2026: 4 of 14 companies on the "Worse" side.
9 other companies' latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「Regarding business conditions, in the digital content business, our core business, we sought to increase global unit sales by releasing new titles, including the all-new IP Pragmata and Onimusha: Way of the Sword, the latest title in the series in 20 years, as well as strengthening repeat-title sales centered on flagship series. As a result, during the interim consolidated accounting period, the digital content business sold 260 titles in 239 countries and regions, and unit sales reached 36.86 million, exceeding the 23.85 million units in the same period of the previous year and contributing to improved business performance.」
Digital content initiatives combining an all-new IP, the latest title in a series in 20 years, and repeat titles progressed, increasing unit sales from 23.85 million in the same period of the previous year to 36.86 million. - 2026-10-27AdvancedEarnings
「For stable and sustainable growth, we also actively pursued growth investments to strengthen development capabilities through the use of AI, R&D into advanced technologies including our proprietary development engines, and the development of the necessary development environment.」
AI、自社開発エンジン、開発環境の構築を成長投資および開発力強化の具体的手段として示した。 - 2026-09-28Advancedcgworld.jp
「そこで、これらの工程を全て内包した「SGXパイプラインツール」を社内のツール開発部署と協力して独自に開発することにしました。」
英語リップシンクの音声解析からゲームエンジンへの出力までを自動化する社内ツールを開発し、開発工程の効率化を具体化したと報じられた。 - 2026-07-28AdvancedEarnings
「For stable and sustainable growth, we also actively pursued growth investments to strengthen development capabilities through the use of AI, R&D into advanced technologies including our proprietary development engines, and the development of the necessary development environment.」
The company continued and gave concrete form to AI, proprietary game engines and development-environment construction as means of growth investment and strengthening development capabilities. - FY2026AdvancedAnnual report
「We sought to increase global unit sales by releasing Resident Evil Requiem, a major new title in the flagship series, strengthening repeat-title sales, and releasing ported titles for new game consoles. As a result, in the fiscal year, the digital content business sold 253 titles in 244 countries and regions, and unit sales reached 59.07 million, exceeding the 51.87 million units in the previous fiscal year and contributing to improved business performance.」
By combining major new releases, repeat sales and ports for new game consoles, unit sales increased from 51.87 million in the previous fiscal year to 59.07 million. - FY2026-H1AdvancedAnnual report
「In the core digital content business, we sought to increase global unit sales by releasing ports for new game consoles and strengthening repeat-title sales. As a result, during the interim consolidated accounting period, the digital content business sold 246 titles in 231 countries and regions, with unit sales of 23.85 million, exceeding the 20.02 million sold in the same period of the previous year and contributing to improved performance.」
The Group advanced the release of ported titles for new game consoles and strengthened repeat sales, increasing unit sales from 20.02 million in the same period of the previous year to 23.85 million. It sold 246 titles in 231 countries and regions. - FY2025AdvancedAnnual report
「Monster Hunter Wilds, the latest title in the series released in February for PlayStation 5, Xbox Series X|S and PC, met users' strong expectations. Measures to raise awareness through various events and other initiatives also proved effective, helping the title surpass worldwide sales of 10 million units and contribute to business performance.」
Under its strategy centered on console games, the Group released Monster Hunter Wilds, an all-new title in its flagship series, and achieved worldwide sales of 10 million units. - FY2025-H1AdvancedAnnual report
「In this business, we released the all-new Kunitsu-Gami: Path of the Goddess for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC in July, receiving high praise. In September, we also released Ace Attorney Investigations Collection for Nintendo Switch, PlayStation 4, Xbox One and PC; Dead Rising Deluxe Remaster for PlayStation 5, Xbox Series X|S and PC; and MARVEL vs. CAPCOM Fighting Collection: Arcade Classics for Nintendo Switch, PlayStation 4 and PC. These titles received strong, lasting support, particularly from fans of the series.」
Under its strategy centered on console games, the Group released all-new and series-related titles in July and September, receiving high praise and support from series fans. - FY2024AdvancedAnnual report
「In the digital content business, our core business, we sought to increase global unit sales by releasing major titles in flagship series and actively promoting repeat-title sales through digital distribution. As a result, unit sales in the digital content business for the fiscal year reached 45.89 million, exceeding the 41.70 million units in the previous fiscal year」
The Group continued releasing major titles and promoting repeat sales, increasing unit sales in the digital content business from 41.70 million to 45.89 million. New releases also contributed, including Street Fighter 6 with 3.30 million units and Dragon's Dogma 2 with 2.62 million units. - FY2024-Q3AdvancedAnnual report
「Under this management strategy, in the core digital content business, we sought to increase global unit sales by releasing major titles in our leading series and actively promoting repeat-title sales through digital channels. As a result, unit sales in the digital content business during the nine-month period ended December 31 were 32.60 million, exceeding the 29.10 million sold in the same period of the previous year, and contributed significantly to enhancing the value of the Group's content.」
The Group continued releasing major titles and promoting repeat sales through digital distribution, increasing unit sales in the digital content business from 29.1 million in the same period of the previous year to 32.6 million. - FY2024-Q2AdvancedAnnual report
「Under this management strategy, in the digital content business, our core business, we sought to increase global unit sales by releasing major titles in flagship series and actively promoting repeat-title sales through digital distribution. As a result, unit sales in the digital content business for the cumulative second quarter of the fiscal year reached 22.6 million, exceeding the 21.3 million units in the same period of the previous year, making a significant contribution to enhancing the value of the Group's content. / In addition, to continuously strengthen our development and technological capabilities, we worked to enhance corporate value, including by making a development company with strengths in 3DCG production technology for console game development a wholly owned subsidiary.」
The Group continued releasing major titles and promoting digital and repeat sales, increasing unit sales in the digital content business from 21.3 million in the same period of the previous year to 22.6 million. It also strengthened its development and technological capabilities by making a development company with strengths in 3DCG production technology a wholly owned subsidiary. - FY2024-Q1AdvancedAnnual report
「In June, we released Street Fighter 6, the latest title in the series leading the Group's esports initiatives, for PlayStation 5, PlayStation 4, Xbox Series X|S and PC. As a new Street Fighter that represents a faithful evolution of the series while going beyond the framework of fighting games, the title received broad global support through various initiatives, including World Tour, a new mode with enhanced single-player content; Battle Hub, where players can communicate and battle with players worldwide; and control options suited to each player, from beginners to experts. As a result, it got off to a strong start with sales of 1.97 million units and made a significant contribution to improved business performance.」
Under its strategy centered on console games, the Group released Street Fighter 6 in June and achieved the concrete result of selling 1.97 million units. - FY2023AdvancedAnnual report
「We sought to increase global unit sales by releasing major titles in flagship series and actively promoting repeat-title sales through digital distribution.」
In the digital content business, the Group continued releasing major titles and promoting repeat sales, increasing unit sales from 32.6 million in the previous fiscal year to 41.7 million. Resident Evil 4 sold 3.75 million units and Monster Hunter Rise: Sunbreak sold 5.45 million units. - FY2023-Q3AdvancedAnnual report
「As a result, sales reached 4.95 million units, making a significant contribution to business performance. In addition, Monster Hunter Rise continued to grow through the release of a bundle with Monster Hunter Rise: Sunbreak and pricing initiatives.」
Under its strategy centered on console games, the Group released Monster Hunter Rise: Sunbreak for Nintendo Switch and PC, selling 4.95 million units. It also continued sales of existing titles through bundle releases and pricing initiatives. - FY2023-Q2AdvancedAnnual report
「In June, we released Monster Hunter Rise: Sunbreak, a premium, massive expansion for Monster Hunter Rise, for Nintendo Switch and PC. Its evolved, more fluid action and distinctive monsters and environments earned high praise globally, while measures such as free title updates helped sustain its popularity. As a result, sales reached 4.4 million units, making a significant contribution to business performance. In addition, cumulative worldwide sales of Monster Hunter Rise surpassed 11 million units through the release of a bundle with Monster Hunter Rise: Sunbreak and ongoing pricing initiatives.」
The Group released a major expansion for its flagship series in June, with Sunbreak reaching sales of 4.4 million units and Monster Hunter Rise reaching cumulative sales of 11 million units. - FY2023-Q1AdvancedAnnual report
「At the end of June, we released Monster Hunter Rise: Sunbreak, a premium, massive expansion for Monster Hunter Rise, for Nintendo Switch and PC. Its evolved, more fluid action and distinctive monsters and environments earned high praise and sustained popularity globally. As a result, it got off to a strong start, achieving sales of 2 million units and making a significant contribution to business performance.」
For the flagship series, the Group released a massive premium expansion at the end of June, and sales of the title reached 2 million units. The strategy of releasing titles centered on console games is producing concrete results. - FY2022AdvancedAnnual report
「Under these management policies, in the digital content business, our core business, the release of major titles in flagship series and the continued strengthening of repeat-title sales through expanded digital sales increased unit sales in global markets, making a significant contribution to enhancing the value of our content.」
The Group positioned digital content as its core business and reached annual sales of 32.6 million units, revenue of ¥87,534 million and operating profit of ¥45,359 million by strengthening major titles, repeat titles and digital sales. - FY2022-Q3AdvancedAnnual report
「Sales of Resident Evil Village for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC and Monster Hunter Stories 2: Wings of Ruin for Nintendo Switch and PC, both released during the fiscal year, remained strong. In addition, Resident Evil 7: Biohazard, released in 2017, surpassed cumulative sales of 10 million units, and expanded sales of repeat titles, primarily past titles in the series, contributed to business performance.」
Sales of major new titles in the flagship series and repeat titles progressed, with Resident Evil 7 surpassing cumulative sales of 10 million units. This demonstrates concrete results from the development and sales strategy centered on console games. - FY2022-Q2AdvancedAnnual report
「In this business, Resident Evil Village (for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC), released in May, made a significant contribution to performance. In July, the company released the RPG Monster Hunter Stories 2: Wings of Ruin (for Nintendo Switch and PC). Its adventure featuring popular monsters from the Monster Hunter universe and its deep combat system attracted a broad range of users, and the title surpassed 1 million copies worldwide.」
Under its strategy centered on console games, the Group released Resident Evil Village in May and Monster Hunter Stories 2 in July, with the latter surpassing 1 million units sold worldwide. - FY2022-Q1AdvancedAnnual report
「In May, we released the latest title in the “Resident Evil” series, “Resident Evil Village” (for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC). The title performed steadily, shipping 4.5 million copies worldwide after receiving acclaim for its immersive experience created by the combination of beautiful graphics and horror.」
The development and sales strategy centered on digital content produced concrete results, including the release of a major new title in the flagship series in May and the shipment of 4.5 million copies of Resident Evil Village worldwide. - FY2021AdvancedAnnual report
「By actively leveraging its IP, we will work to further enhance brand value and expand the user base globally, grow our core digital content business, and achieve the medium-term management target of increasing operating profit by 10% every fiscal year.」
The Group clearly positioned the digital content business as its core growth business and identified IP utilization, higher brand value and user growth as means of achieving growth. - FY2021-Q3AdvancedAnnual report
「In November, the company released the new next-generation console title Devil May Cry 5 Special Edition (for PlayStation 5 and Xbox Series X).」
The Group released a title for next-generation game consoles in November, making concrete progress in its development and sales strategy centered on console games. - FY2021-Q2AdvancedAnnual report
「In September, Tokyo Game Show, Japan's largest gaming event, was held as its first online event, Tokyo Game Show 2020 Online, due to the spread of COVID-19. In addition, we introduced new titles including Resident Evil Village for next-generation game consoles, for PlayStation 5, Xbox Series X and PC, and the latest title in the Monster Hunter series, Monster Hunter Rise for Nintendo Switch, generating a strong response.」
Under its strategy centered on console games, the Group introduced titles for next-generation game consoles and the latest title in a series at Tokyo Game Show 2020 Online, receiving a strong response. - FY2020RestatedAnnual report
「In these circumstances, the Company concentrated management resources on developing and selling home video game software, a source of its competitive strength, while strengthening its development structure by expanding development personnel and improving the development environment.」
The Group regards console game software as its source of competitiveness and continues to concentrate management resources, increase its development workforce and improve its development environment. - FY2020-Q3AdvancedAnnual report
「Against this backdrop, we concentrated management resources on the development and sale of console game software, our source of competitiveness, while working to strengthen and enhance the development structure by increasing the development workforce and improving the development environment. Meanwhile, Monster Hunter: World – Iceborne, our major title for the fiscal year released last September for PlayStation 4 and Xbox One, sold 3.2 million units worldwide, supported by sustained popularity.」
The Group continued to concentrate management resources on console games and strengthen its development workforce and environment. Sales of its major title Monster Hunter: World – Iceborne increased from 2.8 million units in the previous quarter to 3.2 million units. - FY2020-Q2AdvancedAnnual report
「Against this backdrop, Monster Hunter World: Iceborne (for PlayStation 4 and Xbox One), the period's flagship title released in September, shipped 2.8 million copies worldwide, supported by steady popularity.」
Under its strategy centered on console games, the Group released its major title Monster Hunter: World – Iceborne in September and achieved the concrete result of shipping 2.8 million units worldwide. - FY2020-Q1RestatedAnnual report
「To address diverse customer needs in Japan and overseas, we focused on expanding our development capabilities, the source of our competitiveness, including by concentrating management resources on consumer game development. We also focused on marketing and promotional activities suited to market trends and sought to expand sales by promoting a multiplatform strategy that supplies software for each hardware platform.」
The Group continues to uphold the concentration of management resources on console game development, expansion of its development structure, and marketing and multiplatform strategies. - FY2019AdvancedAnnual report
「The Company will concentrate management resources on home video game development based on its medium-term development map, while increasing the in-house development ratio to create a diverse range of content that meets market needs and build an advantage.」
The Group linked its concentration of management resources on console games to its medium-term development map and a higher in-house development ratio, thereby setting out concrete measures to strengthen its development structure. It also explicitly outlined a multiplatform strategy using the MT Framework and RE ENGINE. - FY2019-Q3AdvancedAnnual report
「In addition, Mega Man 11: Gear of Destiny!! for PlayStation 4, Nintendo Switch, Xbox One and PC and the partnered title Red Dead Redemption 2 for PlayStation 4 and Xbox One posted solid sales, while Onimusha, released at the end of the previous year for PlayStation 4, Nintendo Switch and Xbox One, also got off to a solid start.」
In its digital content strategy centered on console games, the Group released multiple new and partnered titles across multiple platforms, which posted solid sales and got off to solid starts. - FY2019-Q2AdvancedAnnual report
「In addition, Resident Evil 2 for PlayStation 4, Xbox One and PC and Devil May Cry 5 for Xbox One, PlayStation 4 and PC generated a strong response from visitors at Tokyo Game Show 2018, further raising expectations ahead of the release of these flagship titles, while」
The flagship console game titles received a strong response at Tokyo Game Show 2018, and concrete initiatives progressed ahead of their release. - FY2019-Q1AdvancedAnnual report
「At E3, one of the world's largest game trade shows, which opened in Los Angeles, United States, we announced Resident Evil 2 for PlayStation 4, Xbox One and PC, which generated a strong response from visitors. Devil May Cry 5, the latest title in the series and its first in 10 years, also attracted strong interest on Xbox One, PlayStation 4 and PC, further raising expectations ahead of the release of the two major titles the following year.」
Regarding the new console game pipeline, the Group announced Resident Evil 2 and Devil May Cry 5 at E3, setting out concrete plans for the release of the two major titles the following year. - FY2018RaisedAnnual report
「Accordingly, in addition to clarifying development processes based on the medium- to long-term strategic map and implementing appropriate profit management, we will expand our development pipeline and product lineup by strengthening the development structure through measures such as increasing the development workforce and improving the development environment, as well as through alliance strategies, with the aim of producing multiple million-selling titles every fiscal year.」
The Group established the more explicit continuing goal of producing multiple million-selling titles every fiscal year by positioning console games as a growth driver and using development capabilities and alliance strategies. - FY2018-Q3RestatedAnnual report
「To focus on developing home video game software, a source of our competitive strength, we strengthened the management structure, expanded the development team and improved the development environment. In addition to one-time package sales, we focused on expanding download versions, which are expected to generate recurring profits.」
The Group regards console game software as its source of competitiveness and continues to strengthen its management structure, development workforce and development environment. - FY2018-Q2AdvancedAnnual report
「In addition, Monster Hunter: World, the latest title in the series and featured title for the fiscal year, attracted attention at E3, one of the world's largest game trade shows, which opened in the United States in June. It also proved overwhelmingly popular with visitors at Tokyo Game Show 2017, which opened in September, heightening expectations ahead of its release in January of the following year. / Against this backdrop, as part of a review of our mobile content division, we worked to strengthen the management structure by integrating development and operations, including through the absorption-type merger of our wholly owned subsidiary Capcom Mobile Co., Ltd.」
For console games, Monster Hunter: World attracted attention at E3 and Tokyo Game Show 2017, and concrete initiatives progressed ahead of its release in January of the following year. On mobile, development and operations were integrated through the absorption-type merger of a wholly owned subsidiary. - FY2018-Q1AdvancedAnnual report
「In addition, to break through the challenges facing mobile content, we worked on organizational restructuring and strengthening the management structure. / At E3, one of the world's largest game trade shows, which opened in the United States, the latest title in the series and featured title for the fiscal year, Monster Hunter: World for PlayStation 4, Xbox One and PC, attracted visitors' attention and raised expectations ahead of its release in the second half of the year.」
For console games, concrete initiatives progressed ahead of the release of Monster Hunter: World in the second half of the year, while on mobile we began organizational restructuring and strengthening the management structure. - FY2017-Q2AdvancedAnnual report
「In addition, Biohazard 7: Resident Evil, the featured title for the fiscal year and a fully VR-compatible version for PlayStation 4, Xbox One and PC, attracted the attention of many visitors amid the focus on VR at E3, one of the world's largest game trade shows, which opened in the United States in June. It also received high praise at Tokyo Game Show 2016, one of Japan's largest gaming festivals, held in September and drawing the largest attendance in its history, where its exhibition booth was extremely popular.」
On the console side, a major fully VR-compatible title received high praise at E3 and Tokyo Game Show. On the mobile side, distribution of new titles began, and concrete initiatives progressed in the priority strategic divisions. - FY2016First statedAnnual report
「To secure a competitive advantage, we will concentrate management resources on console game software, our core business, as well as on mobile content development and strengthening our marketing operations.」
While making console games its core business, the Group plans to concentrate resources on mobile development and marketing as priority divisions.