Komori
Capcom (9697) · InitiativeAdvanced

Expanding beyond dedicated gaming devices into distribution, pachislot and downloads

First written in FY2016. 21 of 25 entries say "Advanced", first in FY2018-Q2. Latest entry: FY2027-H1.

25entries
11years
2from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2021 – FY2027-H12016: 120162017: 120172018: 320182019: 120192020: 220202021: 320212022: 320222023: 420232024: 320242025: 020252026: 42026
Same theme, other companies
Business expansion beyond dedicated game consoles, into gaming machines and download salesA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2027-H1AdvancedAnnual report

    「In addition to launching new titles, including the all-new IP Pragmata and Onimusha: Way of the Sword, the latest installment in the series in 20 years, we sought to increase global unit sales by strengthening sales of repeat titles, particularly in our key series.」

    The company continued its digital distribution and sales strategy, combining new title launches with stronger repeat sales, and expanded global sales.
  2. 2026-07-28AdvancedEarnings

    「For stable and sustainable growth, we also actively pursued growth investments to strengthen development capabilities through the use of AI, R&D into advanced technologies including our proprietary development engines, and the development of the necessary development environment.」

    The company actively advanced growth investments including R&D into advanced technologies and development-environment construction.
  3. FY2026AdvancedAnnual report

    「In mobile content, the latest mobile game in the Resident Evil series, Resident Evil Survival Unit (for iOS and Android), was released globally in November and exceeded 5 million cumulative downloads, contributing to greater awareness of the IP.」

    A new mobile title was distributed globally and achieved 5 million cumulative downloads.
  4. 2026-05-13AdvancedEarnings

    「To achieve further evolution and expansion in global markets, our group actively pursued growth investments centered on the continued strengthening of digital sales.」

    The company explicitly identified continued growth investment centered on digital sales as a management policy for the fiscal year.
  5. FY2025-H1AdvancedAnnual report

    「In mobile content, Monster Hunter Now, which began distribution in the previous fiscal year, continued to attract a large user base and exceeded 15 million cumulative downloads, contributing to greater brand penetration and value. In addition, Monster Hunter Puzzles: Felyne Isles, released globally in June for iOS and Android, reached 1 million downloads.」

    In digital expansion beyond dedicated game consoles, Monster Hunter Now reached 15 million cumulative downloads, while Monster Hunter Puzzles: Felyne Isles reached 1 million downloads.
  6. FY2024AdvancedAnnual report

    「Digital download sales」

    Digital download sales amounted to ¥96,982 million, up from ¥77,363 million in the previous fiscal year. Global downloads of the mobile game Monster Hunter Now also exceeded 10 million.
  7. FY2024-Q3AdvancedAnnual report

    「In mobile content, Monster Hunter Now, the latest mobile game in the Monster Hunter series for iOS and Android, was released in September. Downloads of the game exceeded 10 million globally, contributing to greater awareness of the IP.」

    Global downloads of Monster Hunter Now increased from 5 million in the previous quarter to 10 million. Digital distribution and mobile expansion progressed further.
  8. FY2024-Q2AdvancedAnnual report

    「In mobile content, the latest mobile game in the Monster Hunter series, Monster Hunter Now (for iOS and Android), was released in September. Global downloads of the game exceeded 5 million, contributing to greater awareness of the IP. / As a result, unit sales of repeat titles were 17.6 million, exceeding the 16.05 million recorded in the same period of the previous year, and drove higher revenue.」

    The mobile game Monster Hunter Now was released in September and exceeded 5 million global downloads. Unit sales of repeat titles, including digital sales, also increased from 16.05 million in the same period of the previous year to 17.6 million.
  9. FY2024-Q1AdvancedAnnual report

    「Under this management strategy, in the core Digital Contents business, we sought to increase global unit sales by launching major titles in key series and actively promoting sales of repeat titles through digital distribution. As a result, unit sales in the Digital Contents business during the first quarter were 13.5 million, exceeding the 11.7 million recorded in the same period of the previous year, and made a significant contribution to increasing the value of our content.」

    Continuing the launch of major titles and repeat sales through digital distribution, unit sales in the Digital Contents business increased from 11.7 million in the same period of the previous year to 13.5 million.
  10. FY2023AdvancedAnnual report

    「Digital download sales 77,363」

    Digital download sales amounted to ¥77,363 million, up from ¥53,339 million in the previous fiscal year. Unit sales of repeat titles also reached 29.3 million.
  11. FY2023-Q3AdvancedAnnual report

    「Unit sales in the Digital Contents business during the nine-month cumulative period of the current fiscal year were 29.1 million, exceeding the 25.8 million recorded in the same period of the previous year.」

    Unit sales in the Digital Contents business increased from 25.8 million in the same period of the previous year to 29.1 million. Efforts to strengthen digital sales and sales of repeat titles have continued.
  12. FY2023-Q2AdvancedAnnual report

    「Under these management policies, in our core Digital Contents business, we focused on increasing global unit sales and enhancing the value of our content by launching major titles in our core series and continuously strengthening sales of repeat titles through digital channels. As a result, unit sales in the Digital Contents business during the first six months of the current consolidated fiscal year reached 21.30 million, above the 19.80 million sold in the same period of the previous fiscal year.」

    Continuing the launch of major titles and repeat sales through digital distribution, unit sales in the Digital Contents business increased from 19.8 million in the same period of the previous year to 21.3 million.
  13. FY2022AdvancedAnnual report

    「Monster Hunter Rise (for Nintendo Switch), released in the previous fiscal year, was released for PC in January this year, further accelerating expansion of its user base. In addition, Devil May Cry: Peak of Combat, which began distribution in China last June, contributed to profit through licensing revenue.」

    Expansion to PC sales and mobile distribution and licensing revenue in China advanced the rollout to platforms beyond dedicated game consoles.
  14. FY2022-Q3AdvancedAnnual report

    「Monster Hunter Rise (for Nintendo Switch), released in the previous fiscal year, won the Grand Award in the Annual Works category of the Japan Game Awards 2021 at Tokyo Game Show 2021 Online, and was also released for PC on 13 January this year, further accelerating expansion of its user base.」

    Monster Hunter Rise was also released for PC, advancing its multiplatform rollout to platforms beyond dedicated game consoles.
  15. FY2022-Q2AdvancedAnnual report

    「As a result, highly profitable digital sales continued to grow, bringing total units sold to 19.80 million, above the 13.80 million sold in the same period of the previous fiscal year, and serving as a driver of improved earnings.」

    Digital sales continued to expand, and total unit sales increased from 13.8 million in the same period of the previous year to 19.8 million, driving higher revenue.
  16. FY2022-Q1AdvancedAnnual report

    「As a result, the number of highly profitable digital sales increased substantially, bringing total units sold to 13.30 million, well above the 9.20 million sold in the same period of the previous fiscal year, and serving as a driver of improved earnings.」

    Driven by higher digital sales, total unit sales increased from 9.2 million in the same period of the previous year to 13.3 million, making a significant contribution to higher revenue.
  17. FY2021AdvancedAnnual report

    「In addition, in mobile content, the company began service in Japan for Rockman X DiVE (for Android and iOS). Licensing revenue associated with the launch in China of the collaborative title Street Fighter: Duel (for Android and iOS) also contributed to profit.」

    For mobile and collaborative titles, the company disclosed their contribution to licensing revenue following the launch of services in Japan and China.
  18. FY2020RestatedAnnual report

    「In addition, to advance its multiplatform strategy, we began supplying the new title Deep Sea: Into the Depths to the subscription-based service Apple Arcade.」

    The company continued expanding digital distribution, including platforms beyond dedicated game consoles, and proceeded with supplying titles to Apple Arcade. The specific launch had already been disclosed in the previous quarter.
  19. FY2020-Q3AdvancedAnnual report

    「To advance its multiplatform strategy, we began supplying the new, elaborately designed title Deep Sea: Into the Depths to Apple Arcade, a subscription-based service.」

    For distribution and digital expansion beyond dedicated game consoles, the company began supplying new titles to the subscription service Apple Arcade.
  20. FY2019-Q3RestatedAnnual report

    「The flagship title Monster Hunter: World (for PlayStation 4 and Xbox One), which caused a major sensation in the previous fiscal year, remained popular as its user base expanded, while the PC Steam version also performed well, driving profit higher,」

    The company explained that strong performance by the PC Steam version continued to drive profit higher in digital distribution, including platforms beyond dedicated game consoles.
  21. FY2019-Q2AdvancedAnnual report

    「Monster Hunter Double Cross, also released overseas for Nintendo Switch, posted solid sales supported by its sustained popularity, and the Monster Hunter series drove improved business performance.」

    In addition to rolling out the Nintendo Switch version overseas, the PC Steam version of Monster Hunter: World began digital distribution in August, expanding digital distribution to platforms beyond dedicated game consoles.
  22. FY2019-Q1AdvancedAnnual report

    「Looking ahead to the future development of a wide range of digital content, we began streaming the cloud version of Resident Evil 7 biohazard for Nintendo Switch.」

    In distribution and digital initiatives outside dedicated gaming consoles, the Group began streaming a cloud version for Nintendo Switch.
  23. FY2018-Q3RestatedAnnual report

    「In online games, Monster Hunter Frontier Z, which received a major update to mark the 10th anniversary of distribution, increased sales steadily, supported by its enduring popularity.」

    Online games outside dedicated gaming consoles continued to perform steadily after the major update marking the 10th anniversary of distribution.
  24. FY2018-Q2AdvancedAnnual report

    「In online games, Monster Hunter Frontier Z, which received a major update to mark the 10th anniversary of its distribution, maintained solid performance supported by its enduring popularity. In mobile content, where business reforms including alliance strategies are under way to overcome current challenges, Monster Hunter Explore maintained steady popularity, while licensing revenue from the use of IP contributed to improved profits.」

    In online games, the Group implemented a major update to mark the 10th anniversary of distribution, making concrete progress in operational initiatives for its distribution business outside dedicated gaming consoles.
  25. FY2016First statedAnnual report

    「To expand its business domains, the Group will focus on expanding its content business, including by concentrating on game distribution for devices other than dedicated gaming consoles, such as smartphones and tablets, and strengthening its pachislot machine business.」

    The Group listed distribution beyond dedicated gaming consoles, pachislot machines and download sales as means of expanding the business.
Moved together

"Strengthening priority strategic divisions centered on console games and mobile" moved the same way as this thread, in the same document, in 21 of its 25 moves.

212019191615★123456
  1. ★This thread
  2. 1Strengthening priority strategic divisions centered on console games and mobile21×
  3. 2One-content, multi-use strategy20×
  4. 3Strategic Global Expansion and Penetration of Overseas Markets19×
  5. 4Performance driven by flagship content19×
  6. 5Strengthening the pachislot machine business and expanding commercial equipment16×
  7. 6Expanding Download Sales15×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Capcom yet. It last moved in the Earnings of 2026-07-28: "Advanced".
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