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Capcom (9697) · FactAdvanced

Performance driven by flagship content

First written in FY2016. 33 of 37 entries say "Advanced", first in FY2017-Q2. Latest entry: FY2027-H1.

37entries
11years
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ProgressHeldSoftenedWorseAdvancedFY2018 – FY2027-H12016: 320162017: 420172018: 420182019: 420192020: 420202021: 320212022: 420222023: 420232024: 320242025: 220252026: 22026
Same theme, other companies
New and Repeat Sales of Home Video Game TitlesA theme 5 companies write about · 0 as a headwind · 5 as a tailwind

3 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2027-H1AdvancedAnnual report

    「In April, the Company released Pragmata, an entirely new IP and a science-fiction action-adventure game offering a fresh experience (for PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2). It performed strongly, selling 2.7 million units worldwide as the Company sought to acquire new fans through active promotional activities. In addition, Onimusha: Way of the Sword, the latest title in the Onimusha series in 20 years (for PlayStation 5, Xbox Series X|S, PC and Nintendo Switch 2), sold 1.7 million units after its gameplay experience was highly rated, including after winning two awards at the gamescom award 2026, one of Europe's largest gaming awards, held at gamescom 2026 in Germany in August. As a result, cumulative sales of the series reached 11 million units, contributing to higher brand value.」

    The entirely new IP Pragmata sold 2.7 million units, while Onimusha: Way of the Sword, the first title in 20 years, sold 1.7 million. Cumulative sales of the Onimusha series reached 11 million units.
  2. FY2026AdvancedAnnual report

    「The latest title in the series, Resident Evil Requiem (for PlayStation 5, Xbox Series X|S, Nintendo Switch 2 and PC), released in February, received high praise for its advanced graphics technology and immersive experience, and performed strongly, surpassing 6 million units sold worldwide with support from a broad global user base.」

    Resident Evil Requiem surpassed 6 million units worldwide after its February release. Monster Hunter Wilds reached cumulative sales of 11 million units, while Street Fighter 6 reached cumulative sales of 6 million units.
  3. FY2026-H1AdvancedAnnual report

    「Street Fighter 6 surpassed cumulative worldwide sales of 5 million units through measures including expansion to new game consoles and continued efforts to increase brand awareness and the user base through collaboration with esports initiatives.」

    As a driver of performance from flagship content, Street Fighter 6 surpassed cumulative worldwide sales of 5 million units through expansion to new game consoles and collaboration with esports initiatives.
  4. FY2025AdvancedAnnual report

    「The latest title in the series, Monster Hunter Wilds, released in February this year, surpassed 10 million units worldwide and contributed to performance as it met users' strong expectations and measures to raise awareness through various events and other initiatives proved effective.」

    As a driver of performance from flagship content, Monster Hunter Wilds surpassed 10 million units after its release. Cumulative sales of the Monster Hunter series also surpassed 100 million units.
  5. FY2025-H1AdvancedAnnual report

    「Among repeat titles, “Monster Hunter: World – Iceborne” and “Monster Hunter Rise” continued to grow, and cumulative worldwide sales of the “Monster Hunter” series exceeded 100 million copies. These results contributed to enhancing the brand value of series titles ahead of the latest title, “Monster Hunter Wilds,” scheduled for release in February 2025.」

    As a driver of performance from flagship content, the Company explained that cumulative worldwide sales of the Monster Hunter series had surpassed 100 million units, contributing to an increase in brand value ahead of the planned February 2025 release of Monster Hunter Wilds.
  6. FY2024AdvancedAnnual report

    「As a result, the title sold 3.3 million units and made a significant contribution to higher performance. In addition, Dragon's Dogma 2, released in March this year as the latest title in the series in 12 years, performed steadily, selling 2.62 million units as an open-world action game offering free exploration in a classic fantasy world, supported by strong backing from series fans and the acquisition of new users.」

    Street Fighter 6 sold 3.3 million units and Dragon's Dogma 2 2.62 million units. Among repeat titles, Monster Hunter: World reached 25.32 million units and Resident Evil 4 7.02 million units, with flagship content driving performance.
  7. FY2024-Q3AdvancedAnnual report

    「As a result, the title sold 2.98 million units and contributed to higher performance. In addition, Resident Evil 4, released in March, sold cumulative units of 6.48 million through ongoing measures including a free title update supporting PlayStation VR2, contributing to growth in repeat sales.」

    Street Fighter 6 reached cumulative sales of 2.98 million units and Resident Evil 4 6.48 million units, with flagship new and repeat titles driving performance.
  8. FY2024-Q2AdvancedAnnual report

    「As a result, the title sold 2.47 million units and made a significant contribution to higher performance. In addition, Mega Man Battle Network Legacy Collection Vol. 1 & Vol. 2 (for Nintendo Switch, PlayStation 4 and PC), released in April, sold 1.42 million units on the strength of stable popularity. Meanwhile, the Company released Exoprimal, an entirely new title focused on online team battles (for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4 and PC), in July and focused on creating a new IP, including surpassing 1 million users. Furthermore, Resident Evil 4, released in March, sold cumulative units of 5.45 million through ongoing measures including a free title update supporting PlayStation VR2, making a significant contribution to expanding repeat sales.」

    Flagship content continued to drive performance. Street Fighter 6 sold 2.47 million units, Mega Man Battle Network Legacy Collection 1.42 million, Exoprimal surpassed 1 million users, and Resident Evil 4 reached cumulative sales of 5.45 million units.
  9. FY2024-Q1AdvancedAnnual report

    「As a result, the title sold 1.97 million units, got off to a strong start and made a significant contribution to higher performance. In addition, Mega Man Battle Network Legacy Collection Vol. 1 & Vol. 2 (for Nintendo Switch, PlayStation 4 and PC), released in April, sold 1.32 million units, supported by stable popularity.」

    As a driver of performance from flagship content, Street Fighter 6 sold 1.97 million units, while Mega Man Battle Network Legacy Collection sold 1.32 million units.
  10. FY2023AdvancedAnnual report

    「Monster Hunter Rise: Sunbreak sold 5.45 million units and made a significant contribution to performance.」

    The contribution of flagship content to performance continued, with Resident Evil 4 also selling 3.75 million units. Operating profit in the Digital Contents business was ¥53,504 million.
  11. FY2023-Q3AdvancedAnnual report

    「As a result, sales reached 4.95 million units, making a significant contribution to business performance. In addition, Monster Hunter Rise continued to grow through the release of a bundle with Monster Hunter Rise: Sunbreak and pricing initiatives.」

    As a driver of performance from flagship content, Sunbreak sold 4.95 million units, while Monster Hunter Rise also increased sales through bundle sales and pricing initiatives.
  12. FY2023-Q2AdvancedAnnual report

    「As a result, the title sold 4.4 million units and made a significant contribution to performance. In addition, Monster Hunter Rise surpassed cumulative worldwide sales of 11 million units through measures including the launch of a bundle with Monster Hunter Rise: Sunbreak and ongoing pricing initiatives.」

    As a driver of performance from flagship content, Sunbreak reached 4.4 million units, while Monster Hunter Rise reached cumulative sales of 11 million units.
  13. FY2023-Q1AdvancedAnnual report

    「As a result, the title got off to a strong start, selling 2 million units and making a significant contribution to performance. In addition, Monster Hunter Rise, released in March 2021, surpassed cumulative worldwide sales of 10 million units through measures including continued free updates, the release of the PC version and the launch of a bundle with Monster Hunter Rise: Sunbreak.」

    As a driver of performance from flagship content, Sunbreak surpassed 2 million units, while Monster Hunter Rise surpassed cumulative sales of 10 million units.
  14. FY2022AdvancedAnnual report

    「The latest title in the series, Resident Evil Village, sold 6.1 million units worldwide, while the Monster Hunter series RPG Monster Hunter Stories 2: Wings of Ruin also surpassed 1.5 million units and performed steadily.」

    Flagship content drove performance, with Resident Evil Village selling 6.1 million units and Monster Hunter Stories 2 1.5 million units.
  15. FY2022-Q3AdvancedAnnual report

    「Against the full-year sales target of 32.00 million units, total unit sales during the nine-month consolidated cumulative period reached 25.80 million units, compared with 19.80 million units in the same period of the previous year. Continued growth in highly profitable digital sales, in particular, boosted earnings.」

    Total unit sales, including flagship content, increased year on year and drove earnings along with continued growth in digital sales.
  16. FY2022-Q2AdvancedAnnual report

    「Resident Evil Village (for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC), released in May, made a significant contribution to performance. In addition, the RPG Monster Hunter Stories 2: Wings of Ruin (for Nintendo Switch and PC) was released in July. Its adventures featuring popular monsters from the Monster Hunter universe and its deep combat system attracted a broad user base, taking sales beyond 1 million units worldwide.」

    Resident Evil Village made a significant contribution to performance, while Monster Hunter Stories 2 surpassed 1 million units worldwide.
  17. FY2022-Q1AdvancedAnnual report

    「In May, we released the latest title in the “Resident Evil” series, “Resident Evil Village” (for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC). The title performed steadily, shipping 4.5 million copies worldwide after receiving acclaim for its immersive experience created by the combination of beautiful graphics and horror.」

    As a driver of performance from flagship content, Resident Evil Village shipped 4.5 million units worldwide after its May release.
  18. FY2021AdvancedAnnual report

    「Resident Evil 3 increased sales steadily to 3.9 million units. Monster Hunter Rise was developed and released in March 2021, reaching shipments of 4.8 million units as of the end of March 2021. Monster Hunter World: Iceborne reached cumulative sales of 7.7 million units as of the end of March 2021.」

    Flagship new and repeat content drove performance. Resident Evil 3 reached 3.9 million units, Monster Hunter Rise 4.8 million, and Monster Hunter World: Iceborne 7.7 million.
  19. FY2021-Q2AdvancedAnnual report

    「In this business, the new title Resident Evil RE:3 (for PlayStation 4, Xbox One and PC), released in April, performed steadily, while Monster Hunter: World – Iceborne (for PlayStation 4, Xbox One and PC), released in the previous fiscal year, continued to grow. The strong sales of highly profitable repeat titles with long sales lives boosted profit.」

    The new Resident Evil 3 and Monster Hunter World: Iceborne, released in the previous fiscal year, performed solidly and continued to grow, while highly profitable repeat titles drove higher profit.
  20. FY2021-Q1AdvancedAnnual report

    「The new title Resident Evil 3 (for PlayStation 4, Xbox One and PC) in the Resident Evil series, whose cumulative sales surpassed 100 million units, performed solidly. Monster Hunter World: Iceborne (for PlayStation 4, Xbox One and PC), released in the previous fiscal year, and Resident Evil 2 (for PlayStation 4, Xbox One and PC), released in the fiscal year before that, also continued to grow. Highly profitable repeat titles continued to expand the customer base and drive higher profit.」

    The Resident Evil series surpassed cumulative sales of 100 million units, while the new Resident Evil 3 and multiple repeat titles drove higher profit in the Digital Contents business.
  21. FY2020AdvancedAnnual report

    「Monster Hunter World: Iceborne sold 5 million units worldwide, supported by stable popularity. In addition, World achieved sales of 15.5 million units, the highest in the Company's history.」

    The contribution of flagship content to performance increased. Monster Hunter World: Iceborne reached 5 million units, while Monster Hunter: World reached cumulative sales of 15.5 million units.
  22. FY2020-Q3AdvancedAnnual report

    「Monster Hunter World: Iceborne, the flagship title for the fiscal year released last September, sold 3.2 million units worldwide, supported by steady popularity.」

    As the main driver of performance from flagship content, Monster Hunter World: Iceborne sold 3.2 million units worldwide and drove higher earnings.
  23. FY2020-Q2AdvancedAnnual report

    「In this business, Monster Hunter World: Iceborne (for PlayStation 4 and Xbox One) performed solidly and served as the main driver of higher earnings.」

    The new title Monster Hunter World: Iceborne performed solidly and drove higher earnings in the Digital Contents business.
  24. FY2020-Q1AdvancedAnnual report

    「Resident Evil 2 (for PlayStation 4, Xbox One and PC) and Devil May Cry 5 (for Xbox One, PlayStation 4 and PC), both hits in the previous fiscal year, continued to grow as their user bases expanded. Flagship title Monster Hunter: World (for PlayStation 4, Xbox One and PC) also recorded long-running sales, supported by its enduring popularity. These repeat titles significantly increased profit as higher-margin download sales expanded.」

    Repeat sales of Resident Evil 2, Devil May Cry 5 and Monster Hunter: World continued to grow, driving higher profit.
  25. FY2019AdvancedAnnual report

    「Monster Hunter: World continued to grow, taking shipments beyond 12 million units and setting a new record for a single title at the Company. In addition, the flagship title Resident Evil 2 exceeded 4 million units in a major hit, while Devil May Cry 5 shipped 2 million units overseas on the strength of its established popularity. All three titles performed well by demonstrating strong appeal.」

    The contribution of flagship content to performance increased further. Monster Hunter: World shipped 12 million units, Resident Evil 2 more than 4 million, and Devil May Cry 5 2 million.
  26. FY2019-Q3AdvancedAnnual report

    「In addition, Mega Man 11: Gear of Destiny!! for PlayStation 4, Nintendo Switch, Xbox One and PC and the partnered title Red Dead Redemption 2 for PlayStation 4 and Xbox One posted solid sales, while Onimusha, released at the end of the previous year for PlayStation 4, Nintendo Switch and Xbox One, also got off to a solid start.」

    Among the flagship and related content, several titles, including Mega Man 11, licensed titles and Onimusha, recorded resilient sales or solid starts. Revenue in the Digital Contents business was ¥47,855 million and operating profit was ¥15,288 million.
  27. FY2019-Q2AdvancedAnnual report

    「Against this backdrop, continued growth in Monster Hunter: World (for PlayStation 4, Xbox One and PC), which dominated the market following its release in January this year, drove shipments above 10 million units, setting a new record for a single title in the company's history.」

    Monster Hunter: World surpassed shipments of 10 million units, and the Digital Contents business recorded revenue of ¥34,195 million and operating profit of ¥11,751 million in the second quarter.
  28. FY2019-Q1AdvancedAnnual report

    「Monster Hunter: World (for PlayStation 4 and Xbox One), which continued its strong momentum in the previous fiscal year, maintained its popularity as its user base expanded. The establishment of an international brand through its worldwide blockbuster success also strengthened the IP foundation. In addition, the new title Street Fighter 30th Anniversary Collection (for PlayStation 4, Nintendo Switch, Xbox One and PC), released overseas, performed well. Mega Man Legacy Collection, Mega Man Legacy Collection 2 and Mega Man Legacy Collection 1+2 for Nintendo Switch also showed resilient sales, supported by loyal fans and strong, enduring brand power.」

    Monster Hunter: World maintained its popularity while expanding its user base, and new overseas releases and Mega Man-related titles for Nintendo Switch performed solidly. Revenue in the Digital Contents business was ¥13,782 million and operating profit was ¥5,735 million.
  29. FY2018AdvancedAnnual report

    「Under these conditions, our flagship title Monster Hunter: World (for PlayStation 4 and Xbox One), released simultaneously worldwide in January this year, became hugely popular because of its high level of quality, with worldwide shipments exceeding 7.5 million units. It also set a new record for our games, making a significant contribution to improved performance.」

    Monster Hunter: World surpassed 7.5 million units worldwide, contributing to revenue of ¥74,141 million and operating profit of ¥19,103 million in the Digital Contents business. Consolidated net income also reached a record high.
  30. FY2018-Q3Performance contributions varied by title.Annual report

    「In this business, Resident Evil 7 biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter XX (for Nintendo Switch) performed solidly, while Ultra Street Fighter II (for Nintendo Switch) also became a smash hit. Meanwhile, Marvel vs. Capcom: Infinite (for PlayStation 4, Xbox One and PC), released last September and targeting North America and Europe, performed sluggishly.」

    Several flagship titles performed solidly or became hits, while titles targeting North America and Europe performed sluggishly, and performance contributions continued to vary by title. The Digital Contents business recorded revenue of ¥30,844 million and operating profit of ¥6,257 million.
  31. FY2018-Q2AdvancedAnnual report

    「In this business, Monster Hunter XX for Nintendo Switch performed solidly, and Marvel vs. Capcom: Infinite (for PlayStation 4, Xbox One and PC), targeting North America and Europe, was released in September this year. In addition, Ultra Street Fighter II for Nintendo Switch became a smash hit, while repeat sales of titles including Monster Hunter XX for the Nintendo 3DS family, released in the previous fiscal year, made a meaningful contribution to higher earnings.」

    Monster Hunter XX performed solidly, Marvel vs. Capcom: Infinite was released, and Ultra Street Fighter II became a smash hit. Revenue in the Digital Contents business was ¥20,138 million and operating profit was ¥3,830 million.
  32. FY2018-Q1AdvancedAnnual report

    「Although the period was a gap between the releases of major titles, Ultra Street Fighter II (for Nintendo Switch), released in May this year, became a smash hit following a strong start. Resident Evil 7 biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter XX (for the Nintendo 3DS family), both released in the previous fiscal year, also made a meaningful contribution to higher earnings.」

    Among the flagship and related titles, Ultra Street Fighter II became a smash hit, while titles released in the previous fiscal year also contributed to higher earnings. The Digital Contents business recorded revenue of ¥7,688 million and operating profit of ¥1,676 million.
  33. FY2017AdvancedAnnual report

    「Net sales for the consolidated fiscal year increased by ¥10,148 million from the previous consolidated fiscal year to ¥87,170 million, as the fully VR-compatible flagship title Resident Evil 7: Biohazard (for PlayStation 4, Xbox One and PC) reached sales of 3.5 million copies.」

    The fully VR-compatible Resident Evil 7 reached 3.5 million units and contributed to higher consolidated revenue. Meanwhile, Dead Rising 4 and Monster Hunter Stories were sluggish, and contributions continued to vary by title.
  34. FY2017-Q3Performance contributions varied by title.Annual report

    「Dead Rising 4 (for Xbox One and PC), released in December last year, got off to a solid start, while Monster Hunter Stories (for the Nintendo 3DS family), launched for younger users, performed sluggishly. Meanwhile, remakes of the popular titles Resident Evil 5 and Resident Evil 4 (both for PlayStation 4 and Xbox One) performed well, supported by a stable user base.」

    Among the flagship and related titles, solid performers, sluggish performers and remakes all coexisted, with performance contributions varying by title.
  35. FY2017-Q2AdvancedAnnual report

    「In addition, Biohazard 7: Resident Evil, the featured title for the fiscal year and a fully VR-compatible version for PlayStation 4, Xbox One and PC, attracted the attention of many visitors amid the focus on VR at E3, one of the world's largest game trade shows, which opened in the United States in June. It also received high praise at Tokyo Game Show 2016, one of Japan's largest gaming festivals, held in September and drawing the largest attendance in its history, where its exhibition booth was extremely popular.」

    Among the flagship titles, the fully VR-compatible version of Resident Evil 7 attracted attention at E3 and the Tokyo Game Show and received high praise.
  36. FY2017-Q1RestatedAnnual report

    「The series title Ace Attorney 6 (for the Nintendo 3DS family) performed broadly in line with the plan, supported by core users. In addition, the Resident Evil spinoff title Resident Evil Umbrella Corps (for PlayStation 4 and PC) was released on 23 June.」

    Content development centered on series titles and spinoffs continued. Ace Attorney 6 performed broadly in line with the plan, while Resident Evil Umbrella Corps was released.
  37. FY2016First statedAnnual report

    「The flagship title Monster Hunter X for the Nintendo 3DS series became a major hit, increasing unit sales and driving improved performance.」

    Monster Hunter Cross exceeded the initial plan of 2.5 million units, surpassing 3 million units, and contributed to higher revenue and operating profit in the Digital Contents business.
Moved together

"One-content, multi-use strategy" moved the same way as this thread, in the same document, in 31 of its 37 moves.

312924242323★123456
  1. ★This thread
  2. 1One-content, multi-use strategy31×
  3. 2Strengthening priority strategic divisions centered on console games and mobile29×
  4. 3Strategic Global Expansion and Penetration of Overseas Markets24×
  5. 4Strengthening the pachislot machine business and expanding commercial equipment24×
  6. 5Expanding Download Sales23×
  7. 6Acquiring new fan segments through a community-based store strategy23×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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