Semiannual Report — FY2026 H1
What CAPCOM CO.,LTD. reported for the period from 2026-04-01 to 2026-09-30.
Filed 2026-10-28View the original on EDINET
How much it says
54Typical
What moved here
17named for the first time
Its own wording
52terms
Which filing this is
38/ 38newest
No officer data yetThis company's filings have not been read for officers yet. Nothing is missing from the filings — the roster simply has not been extracted.
The gist
During the current interim consolidated accounting period (1 April 2026 to 30 September 2026), Capcom increased sales mainly in the Digital Contents business, generating revenue of ¥120.887 billion and operating profit of ¥60.769 billion. It also proceeded with new amusement facility openings, the launch of new smart pachislot machines in its amusement equipment business, and business expansion in film, esports and other areas.
Komori's summary of this document, not the document's own words.54Typical
How much this filing saysA weighted roll-up of 10 rubric dimensions, each scored from a fixed set of questions asked against this filing — built only from the 34 this document could answer. It measures how specific the disclosure is, not whether the company is doing well. Derived from the data, not editorial.
73
Detailed
88
Very detailed
49
Typical
62
Detailed
0
Almost nothing
68
Detailed
37
Thin
47
Typical
11
Almost nothing
73
Detailed
R&D spend274億円Money spent making new things.
Cash left over453億円Cash from the business, less what went into equipment.
Spent on equipment55億円Plants, machines — things meant to last.
EmployeesNot disclosedThis document does not carry the figure.
How to read this page
This is not the documentIt is Komori's reading of the filing submitted to EDINET. The original is linked above.
The score is not a verdictIt measures how specific the disclosure is. It says nothing about results or where the share price goes.
When it updatesContent lands once the filing has been read through. Right after submission, the summary can still be empty.