Komori
Capcom (9697) · InitiativeAdvanced

Strengthening the pachislot machine business and expanding commercial equipment

First written in FY2016. 27 of 37 entries say "Advanced", first in FY2017-Q1. Latest entry: FY2027-H1.

37entries
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ProgressHeldSoftenedWorseAdvancedFY2017-Q1 – FY2018-Q2AdvancedFY2021-Q2 – FY2027-H12016: 320162017: 420172018: 420182019: 420192020: 320202021: 420212022: 420222023: 420232024: 320242025: 220252026: 22026
Same theme, other companies
Expanding the rollout of pachislot machines and commercial amusement equipmentA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2027-H1AdvancedAnnual report

    「The company sold 17 thousand units of the new smart pachislot title Biohazard RE:3, which began operation in May and uses one of its core IPs, and 9.8 thousand units of the new smart pachislot title Street Fighter 6, which began operation in August. It also shipped 14.1 thousand units in September of the new smart pachislot title Monster Hunter Rise: Sunbreak, which began operation on 5 October, contributing to earnings.」

    The company launched 3 smart pachislot titles using core IP, with sales and shipments of 17 thousand units, 9.8 thousand units and 14.1 thousand units. The amusement equipment business recorded higher sales and operating profit.
  2. FY2026AdvancedAnnual report

    「As smart pachislot machines continued to gain market penetration and stable demand was expected, the company sold 11 thousand units of the new smart pachislot title Devil May Cry 5: Stylish Tribe, which began operation in June, and 24.5 thousand units of the new smart pachislot title Shin Onimusha 3, which began operation in October, contributing to earnings.」

    The company continued launching new titles, mainly smart pachislot machines, and sold a total of 35.5 thousand units across 2 titles.
  3. FY2026-H1AdvancedAnnual report

    「With the market remaining solid, mainly for smart pachislot machines, the company sold 11 thousand units of the new smart pachislot title Devil May Cry 5: Stylish Tribe, which began operation in June, and shipped 18.2 thousand units of the new smart pachislot title Shin Onimusha 3, which began operation on 6 October, contributing to earnings.」

    The company continued launching new smart pachislot titles, selling 11 thousand units of Devil May Cry 5: Stylish Tribe and shipping 18.2 thousand units of Shin Onimusha 3.
  4. FY2025AdvancedAnnual report

    「The company sold 5 thousand units of Street Fighter V: The Challenger's Path, which began operation in June of the previous year, and 11 thousand units of Onimusha 3, which began operation in October. In addition, Monster Hunter Rise, which began operation in November, received strong market evaluations and sold 21 thousand units. The company further sold 12 thousand units of Biohazard 5, which began operation in March of the current year, and the new titles contributed to earnings.」

    The company launched 4 titles, mainly smart pachislot machines, and sold a total of 49 thousand units. The amusement equipment business posted sales of ¥15.613 billion and operating profit of ¥6.701 billion.
  5. FY2025-H1AdvancedAnnual report

    「In this business, amid firm pachislot market conditions driven by smart pachislot machines, we sold 5 thousand units of the new title "Street Fighter V: Road to the Challenger," which began operation in June, and shipped 11 thousand units of the new title "Onimusha 3" in September ahead of its market launch on 6 October, contributing to earnings.」

    Against a backdrop of a solid smart pachislot market, the pachislot machine business sold 5 thousand units of Street Fighter V: The Challenger's Path and shipped 11 thousand units of Onimusha 3.
  6. FY2024AdvancedAnnual report

    「The company sold 15 thousand units of its first smart pachislot title, Sengoku BASARA GIGA, and 10 thousand units of its second, Biohazard Village, contributing to earnings.」

    The company rolled out 2 smart pachislot titles, and including repeat sales of existing titles, total sales of 5 titles during the fiscal year reached 31 thousand units.
  7. FY2024-Q3AdvancedAnnual report

    「We launched our group’s first smart pachislot machine, "Sengoku BASARA GIGA," last August and sold 15 thousand units. In addition, we shipped 10 thousand units of "Resident Evil Village," the second title in the series and scheduled to begin operation in January, last December, contributing to earnings.」

    The company shipped 10 thousand units of its second smart pachislot title, Biohazard Village, following sales of 15 thousand units of its first title, Sengoku BASARA GIGA, and continued developing its product lineup.
  8. FY2024-Q2AdvancedAnnual report

    「As the pachislot market remained favorable, driven by smart pachislot machines, the company launched Sengoku BASARA GIGA in August as its first smart pachislot title and sold 15 thousand units. Repeat sales of Shin Onimusha 2, released in August of the previous year, and Monster Hunter World: Iceborne, released in January of the current year, also progressed steadily, supported by strong market utilization.」

    The company launched its first smart pachislot title, Sengoku BASARA GIGA, in August and sold 15 thousand units. Repeat sales of Shin Onimusha 2 and Monster Hunter World: Iceborne also progressed, and the amusement equipment business posted operating profit of ¥1.781 billion.
  9. FY2024-Q1AdvancedAnnual report

    「As the market turned favorable, driven by smart pachislot machines, repeat sales of Shin Onimusha 2, released in August of the previous year, and Monster Hunter World: Iceborne, released in January of the current year, performed well because of extended operation supported by strong market evaluations. As a result, sales rose 38.2% year on year to ¥898 million, and operating profit rose 150.5% to ¥678 million.」

    Extended operation and repeat sales of titles based on popular IP progressed, resulting in higher sales and operating profit in the amusement equipment business.
  10. FY2023AdvancedAnnual report

    「Sales of 5 titles during the fiscal year totaled 44 thousand units.」

    The company launched Shin Onimusha 2, Biohazard RE:2 and Monster Hunter World: Iceborne, among other titles, and sales and operating profit in the amusement equipment business rose 35.7% and 46.2%, respectively, from the previous fiscal year.
  11. FY2023-Q3AdvancedAnnual report

    「In this business, amid challenging market conditions, sales of "Onimusha 2," launched last August, reached 15 thousand units, while sales of "Resident Evil RE:2," launched in September, also reached 15 thousand units. Both titles made a significant contribution to earnings, performed well after receiving high marks from the market.」

    In the amusement equipment business, Shin Onimusha 2 and Biohazard RE:2 each reached 15 thousand units, and both titles contributed to earnings.
  12. FY2023-Q2AdvancedAnnual report

    「In this business, amid challenging market conditions, we sold 10 thousand units of "Onimusha 2" launched in August, which performed well after receiving high marks from the market. We also shipped 15 thousand units of the new title "Resident Evil RE:2" in September ahead of its market launch on 3 October, making a significant contribution to earnings.」

    The amusement equipment business sold 10 thousand units of Shin Onimusha 2 and shipped 15 thousand units of Biohazard RE:2. Both sales and operating profit exceeded the previous fiscal year's levels.
  13. FY2023-Q1AdvancedAnnual report

    「In this business, amid challenging market conditions, we launched the new title "Gekka: Miyabi" in April, and it performed steadily. In addition, "Resident Evil 7," launched in February 2021, was sold on a repeat basis following its extended operation in the market.」

    The amusement equipment business released the new title Gekka Miyabi in April and also pursued repeat sales of the existing title Biohazard 7.
  14. FY2022AdvancedAnnual report

    「In the next fiscal year, the company plans to launch Gekka Miyabi in April and sell 34 thousand units through the launch of 4 titles.」

    The company presented a specific plan to launch 4 titles and sell 34 thousand units in the next fiscal year, centered on popular IP.
  15. FY2022-Q3AdvancedAnnual report

    「In this business, amid challenging market conditions, we launched the new title "Monster Hunter: World—The New World" last December. We also worked to generate repeat sales of "Resident Evil 7," launched in the previous fiscal year, following its extended operation in the market.」

    Amid challenging market conditions, the company released the new title Monster Hunter: World — Golden Hunt and pursued repeat sales of Biohazard 7, launched in the previous fiscal year.
  16. FY2022-Q2AdvancedAnnual report

    「With demand for replacing machines expected to be stimulated by the application of the new regulations, the company released the new title Hyakka Ryouran: Samurai Girls and generated repeat sales of Biohazard 7: Resident Evil, launched in the previous fiscal year. Unit sales exceeded the previous fiscal year's level. As a result, sales rose 21.5% year on year to ¥1.611 billion, and operating profit rose 1,962.0% to ¥388 million.」

    The amusement equipment business released a new title and pursued repeat sales of Biohazard 7, with both sales and operating profit exceeding the previous fiscal year's levels.
  17. FY2022-Q1AdvancedAnnual report

    「With demand for replacing machines expected to be stimulated by the application of the new regulations, the company released the new title Hyakka Ryouran: Samurai Girls, while repeat sales of Biohazard 7: Resident Evil, launched in the previous fiscal year, supported earnings. As a result, sales rose 606.1% year on year to ¥1.282 billion, and operating profit rose 242.2% to ¥243 million.」

    The release of Hyakka Ryouran: Samurai Girls and repeat sales of Biohazard 7 resulted in sales of ¥1.282 billion and operating profit of ¥243 million for the amusement equipment business.
  18. FY2021AdvancedAnnual report

    「As demand for new titles generally slowed because of hall operator closures and the extension of the deadline for removing machines subject to the former regulations amid the spread of infectious disease, Monster Hunter: World performed well, while Ring ni Kakero 1: World Champion Carnival and Biohazard 7: Resident Evil were launched and supported earnings.」

    Despite slowing demand, the company launched several pachislot machines, and the amusement equipment business posted sales of ¥7.090 billion and operating profit of ¥2.407 billion.
  19. FY2021-Q3AdvancedAnnual report

    「In this business, amid generally sluggish demand due in part to hall operators suspending operations as COVID-19 spread and the extension of the deadline for removing machines subject to the former regulations, the new title "Monster Hunter: World," launched in November, performed well.」

    Despite continued weak demand, Monster Hunter: World, launched in November, performed well, and the amusement equipment business posted sales of ¥6.712 billion and operating profit of ¥2.431 billion.
  20. FY2021-Q2AdvancedAnnual report

    「In this business, amid sluggish demand caused by hall operators suspending operations as COVID-19 spread and the extension of the deadline for removing machines subject to the former regulations, we launched the new title "Ring ni Kakero 1: World Champion Carnival" and continued developing businesses including licensing.」

    The pachislot machine business released a new title and also pursued licensing and other initiatives. Sales rose 448.7% year on year to ¥1.325 billion, while operating profit fell 72.2% to ¥18 million, and sluggish demand continued.
  21. FY2021-Q1SoftenedAnnual report

    「Demand remained sluggish because of hall operator closures and other effects of the COVID-19 pandemic. Although no new titles were launched, licensing income resulted in sales of ¥181 million, down 19.4% year on year, and operating profit of ¥71 million, down 46.7%.」

    The amusement equipment business did not launch any new titles and focused on licensing income. Demand also remained sluggish because of hall operator closures and other factors.
  22. FY2020AdvancedAnnual report

    「The pachislot machine market had remained sluggish in recent years due to changes in type-approval testing methods and other factors. However, following the strong performance of Shin Onimusha: Dawn of Dreams, launched in March this year, the business achieved sales volumes exceeding expectations, finally reached a bottom and began to show signs of recovery.」

    The pachislot machine business progressed to a stage showing signs of recovery from its previous business contraction and licensing-focused model, supported by strong performance from new titles and sales volumes above expectations.
  23. FY2020-Q2DroppedAnnual report
    The filing does not describe strengthening the pachislot machine business as a growth initiative, but mainly presents a shift toward a licensing business amid market contraction.
  24. FY2020-Q1SoftenedAnnual report

    「With the recovery of market conditions still slow, the pachislot machine division pursued its business mainly through licensing out, as it did not launch any new titles.」

    The company did not launch any new pachislot machines and narrowed and shifted its business development mainly toward licensing out. The amusement equipment business turned profitable at the operating level despite lower sales.
  25. FY2019WorsenedAnnual report

    「Although the pachislot machine division released Street Fighter V and Biohazard: Into the Panic, among other titles, sales stalled because of weaker consumer sentiment and restrained investment by hall operators amid weakening market conditions. The arcade equipment division also struggled throughout the period because of a lack of products and was forced to shift its strategy going forward. The business as a whole remained weak.」

    Although a new title was launched, sales in the amusement equipment business fell 56.1% from the previous fiscal year to ¥3.422 billion, and the operating loss widened to ¥2.668 billion.
  26. FY2019-Q3WorsenedAnnual report

    「Although the pachislot machine division launched Biohazard: Into the Panic, Street Fighter V and other titles amid a shrinking market, sales remained sluggish due to lower consumer sentiment and hall operators' restraint on investment. The commercial equipment division also struggled throughout the period because of a shortage of products, and the business as a whole remained weak. As a result, revenue was ¥3.231 billion, down 58.1% year on year, and operating loss was ¥639 million, compared with operating profit of ¥2.128 billion in the same period of the previous year.」

    Despite the launch of new pachislot machines and arcade equipment, the effects of market contraction, weaker consumer sentiment, restrained investment and a lack of products persisted, causing the business as a whole to remain weak and its operating loss to widen.
  27. FY2019-Q2WorsenedAnnual report

    「Although the pachislot machine division launched Street Fighter V, Rockman Ability and other titles amid a weakening market, sales remained sluggish due to lower consumer sentiment and hall operators' restraint on investment. The commercial equipment division also struggled throughout the period because of a shortage of products, and the business as a whole remained weak.」

    Although a new title was launched, the amusement equipment business posted sales of ¥2.224 billion and an operating loss of ¥625 million because of weakening market conditions, weaker consumer sentiment, restrained investment by venue operators and a lack of products.
  28. FY2019-Q1WorsenedAnnual report

    「Although the pachislot machine division released Okami amid weakening market conditions, demand declined and stalled because of weaker consumer sentiment and restrained investment by venue operators. The arcade equipment division also struggled throughout the period because of a lack of products, and the business as a whole remained weak.」

    Although the pachislot machine division released a new title, demand declined because of weakening market conditions, weaker consumer sentiment and restrained investment by venue operators. Sales in the amusement equipment business fell 73.1% year on year to ¥376 million, and the business posted an operating loss of ¥154 million.
  29. FY2018WorsenedAnnual report

    「Although Biohazard Revelations secured a certain level of profit through a lower cost ratio, the pachislot machine segment struggled under adverse conditions as changes in type-approval testing methods in recent years had a significant impact.」

    Although profit was secured through cost-ratio reductions, the pachislot machine division struggled because of the impact of changes in type-approval testing methods. The amusement equipment business posted sales of ¥7.803 billion and an operating loss of ¥764 million.
  30. FY2018-Q3RestatedAnnual report

    「Despite securing a certain level of profit through lower cost ratios for Biohazard Revelations and working to expand its contract development business, the pachislot machine division faced strong headwinds and could not avoid the impact of changes in type-approval testing methods and other factors. The business consequently remained weak.」

    The pachislot machine business pursued cost-ratio reductions and expanded its contract business, but was affected by market conditions, including changes in type-approval testing methods, and the division's performance weakened.
  31. FY2018-Q2AdvancedAnnual report

    「The pachislot machine division was significantly affected by changes in type-approval testing methods in recent years. Although the newly launched Biohazard Revelations performed weakly, the division secured a certain level of profit by reducing its cost ratio. In the arcade equipment division, the medal game Monster Hunter: Medal Hunting G benefited from stable popularity and was rolled out as planned.」

    The pachislot machine division launched Biohazard Revelations and secured a certain level of profit by reducing its cost ratio. The arcade equipment division rolled out Monster Hunter: Medal Hunting G as planned.
  32. FY2018-Q1AdvancedAnnual report

    「The pachislot machine division launched Ace Attorney amid mixed market conditions. The arcade equipment division worked to generate repeat sales of existing products, but the business as a whole remained weak.」

    The pachislot machine division launched Ace Attorney, while the arcade equipment division pursued repeat sales. Overall, the amusement equipment business remained weak and posted an operating loss of ¥229 million.
  33. FY2017AdvancedAnnual report

    「The pachislot machine division's flagship title Monster Hunter: Kyoryu Senki became a major hit through positive synergies with the consumer game business and drove sales expansion.」

    Monster Hunter: Kyoryu Senki became a hit through synergies with the home video game, and the amusement equipment business posted sales of ¥16.856 billion and operating profit of ¥5.106 billion.
  34. FY2017-Q3AdvancedAnnual report

    「The pachislot machine division's flagship title, Monster Hunter: Kyoryu Senki, became a major hit through positive synergies with the home video game and drove sales growth. In the arcade equipment division, the company released Mario Party: Fushigi no Challenge World and focused on repeat sales of existing products.」

    Monster Hunter: Kyoryu Senki became a hit through synergies with the home video game and drove sales growth in the pachislot machine division.
  35. FY2017-Q2AdvancedAnnual report

    「Ahead of a full-scale campaign from the second half of the fiscal year, the pachislot machine division launched Devil May Cry X and Super Street Fighter IV and worked on its contract business. In the commercial equipment division, the Company released Mario Party: Fushigi no Challenge World and focused on sales of existing products.」

    The company launched Devil May Cry X and Super Street Fighter IV pachislot machines, and released Mario Party: Fushigi no Challenge World for arcade use.
  36. FY2017-Q1AdvancedAnnual report

    「With a full-scale push planned from the second half, the pachislot machine division launched Super Street Fighter IV and otherwise engaged in contract development business.」

    In preparation for a full-scale campaign in the second half of the fiscal year, the Company is proceeding with the launch of Super Street Fighter IV and initiatives in the contract business.
  37. FY2016First statedAnnual report

    「The Company will focus on expanding its content business, including strengthening the pachislot machine business.」

    In addition to pachislot machines such as Biohazard 6, the Company is rolling out Crossbeats Rev. and Luigi's Mansion Arcade in commercial equipment.
Moved together

"One-content, multi-use strategy" moved the same way as this thread, in the same document, in 26 of its 37 moves.

262423202020★123456
  1. ★This thread
  2. 1One-content, multi-use strategy26×
  3. 2Performance driven by flagship content24×
  4. 3Strengthening priority strategic divisions centered on console games and mobile23×
  5. 4Strategic Global Expansion and Penetration of Overseas Markets20×
  6. 5Expanding Download Sales20×
  7. 6Acquiring new fan segments through a community-based store strategy20×

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