Strategic Global Expansion and Penetration of Overseas Markets
First written in FY2016. 27 of 32 entries say "Advanced", first in FY2017. Latest entry: FY2027-H1.
1 other company's latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「As a result, during the six months ended 30 September, the Digital Contents business sold 260 titles in 239 countries and regions, with unit sales of 36.86 million copies exceeding the 23.85 million copies sold in the same period of the previous year, contributing to improved performance.」
The number of countries and regions targeted for sales increased from 231 in the previous year to 239, and 260 titles were sold globally. - FY2026AdvancedAnnual report
「Overseas sales accounted for approximately 70% of the consolidated revenue of the Group.」
The overseas sales ratio rose from approximately 60% in the previous fiscal year to approximately 70%, indicating an expansion in the scale of global operations. - 2026-05-13AdvancedEarnings
「We sold 11 thousand units of the new smart pachislot machine Devil May Cry 5 Stylish Tribe, which began operation in June, and 24.5 thousand units of the new smart pachislot machine Shin Onimusha 3, which began operation in October, contributing to earnings.」
The company updated its record of new smart pachislot launches and sales. - FY2026-H1AdvancedAnnual report
「Selling 246 titles in 231 countries and regions」
For global sales, the regions covered expanded from 220 countries and regions in the previous disclosure to 231 countries and regions. - FY2025-H1RestatedAnnual report
「As a result, we sold 246 titles in 220 countries and regions worldwide, contributing to higher value for our content.」
Global sales continued, with 246 titles sold in 220 countries and regions during the current interim consolidated accounting period. - FY2024AdvancedAnnual report
「Overseas sales accounted for approximately 66% of the consolidated revenue of the Group.」
The scale of global expansion was disclosed as overseas sales accounting for approximately 66% of total revenue. Regional revenue was ¥43,714 million in the United States, ¥23,859 million in Europe and ¥32,857 million in Other. - FY2024-Q3AdvancedAnnual report
「In mobile content, Monster Hunter Now, the latest mobile game in the Monster Hunter series for iOS and Android, was released in September. Downloads of the game exceeded 10 million globally, contributing to greater awareness of the IP.」
Global downloads of Monster Hunter Now exceeded 10 million, demonstrating progress in awareness of the IP, including overseas, from the 5 million downloads recorded in the previous quarter. - FY2024-Q2AdvancedAnnual report
「In mobile content, the latest mobile game in the "Monster Hunter" series, "Monster Hunter Now" for iOS and Android, was released in September. Global downloads of the game exceeded 5 million, contributing to greater awareness of the IP.」
Monster Hunter Now was distributed globally and exceeded 5 million downloads as of September. The results demonstrate greater awareness of the IP, including overseas. - FY2024-Q1AdvancedAnnual report
「As a result, the title sold 1.97 million units and made a strong start, while making a significant contribution to improved performance.」
Street Fighter 6, rolled out globally, received broad support and sold 1.97 million units from its launch month of June. - FY2023AdvancedAnnual report
「Number of countries and regions where sold 230」
The number of countries and regions where titles were sold expanded to 230. Regional revenue was ¥34,219 million in the United States, ¥18,100 million in Europe and ¥26,254 million in Other, demonstrating expansion of the global sales platform. - FY2023-Q3AdvancedAnnual report
「The company released Monster Hunter Rise: Sunbreak (for Nintendo Switch and PC) in June of the previous year. The title received strong reviews globally for its faster-paced evolved action and distinctive monsters and environments, and attracted steady popularity through continued measures including free title updates. As a result, it sold 4.95 million copies and made a significant contribution to performance.」
Sunbreak was rolled out globally for Nintendo Switch and PC, selling 4.95 million units while continuing to receive free updates. - FY2023-Q2AdvancedAnnual report
「In June, we released the major paid expansion Monster Hunter Rise: Sunbreak (for Nintendo Switch and PC). Its more fluid action and distinctive monsters and environments earned high praise globally, while measures including free title updates sustained its popularity. As a result, it achieved sales of 4.4 million units and made a significant contribution to performance.」
Sunbreak, rolled out globally for Nintendo Switch and PC, achieved sales of 4.4 million units. - FY2023-Q1AdvancedAnnual report
「At the end of June, we released Monster Hunter Rise: Sunbreak, a premium, massive expansion for Monster Hunter Rise, for Nintendo Switch and PC. Its evolved, more fluid action and distinctive monsters and environments earned high praise and sustained popularity globally. As a result, it got off to a strong start, achieving sales of 2 million units and making a significant contribution to business performance.」
Sunbreak, rolled out globally on Nintendo Switch and PC, achieved worldwide sales of 2 million units soon after its release, demonstrating the expansion of the sales platform including overseas markets. - FY2022AdvancedAnnual report
「To respond to the continually evolving and expanding global market, we actively pursued growth investments centered on strengthening digital sales.」
Revenue including overseas sales amounted to ¥110,054 million, up 15.5% year on year, driven by stronger digital sales targeting global markets. - FY2022-Q3AdvancedAnnual report
「Although no new titles were released in the third quarter, we promoted long-term global sales of our content based on strategic pricing measures, selling 301 titles in 211 countries and regions.」
The company combined long-term global sales with strategic pricing measures and sold 301 titles in 211 countries and regions. The scope of its overseas rollout and sales platform is clearly demonstrated. - FY2022-Q2AdvancedAnnual report
「In Other businesses, to enhance the brand value of our titles, the CG animated films Resident Evil: Infinite Darkness and Monster Hunter: Legends of the Guild, both using key IP, were made available exclusively worldwide on Netflix.」
Two CG animated films using key IP were made available exclusively worldwide on Netflix, advancing initiatives to improve brand value, including overseas brand value, to the implementation stage. - FY2022-Q1AdvancedAnnual report
「For CAPCOM Pro Tour Online 2021, in addition to starting with the Japan tournament in April, the event will be held online across 19 regions worldwide,」
The esports tournament was expanded from a Japan-based event to an online rollout covering 19 regions worldwide, broadening its points of contact with global users. - FY2021AdvancedAnnual report
「As a result, under a business strategy centered on digital sales, overseas revenue grew as sales regions expanded and long-term sales were achieved, bringing revenue to ¥95,308 million, up 16.8% year on year.」
Overseas revenue comprised ¥25,816 million in North America, ¥13,191 million in Europe and ¥9,872 million in Other, reflecting the expansion of overseas markets and long-term sales. - FY2021-Q3AdvancedAnnual report
「To enhance the global brand value of our titles, we focused on film and video adaptations and expanding sales of character merchandise and other products using key IP, including the live-action Hollywood film Monster Hunter, which began its overseas theatrical release in December.」
The live-action Hollywood film based on a key IP began its overseas release in December, advancing visual media development aimed at improving brand value in overseas markets from the announcement stage to implementation. - FY2021-Q1RestatedAnnual report
「In Other businesses, we focused on expanding sales of character merchandise and other products using key IP, as well as developing film and video adaptations, to enhance the global brand value of our titles.」
The company continues to pursue higher global brand value by expanding merchandise sales and developing film and video adaptations using its key IP. - FY2020RaisedAnnual report
「By further establishing the CAPCOM brand, we will focus on expanding sales in North America and Europe, as well as in Asia, where growth is expected through measures including the reorganisation of local entities, while developing new markets such as South America, thereby seeking to expand business opportunities through active overseas expansion.」
The company has identified its target regions as North America and Europe, Asia, and new markets such as South America, broadening the scope of its overseas expansion. - FY2020-Q1RestatedAnnual report
「Against this backdrop, the continued popularity of major repeat titles overseas and the expansion of highly profitable download sales contributed to improved earnings.」
The company explained that major repeat titles remained popular overseas, reaffirming its rollout of key content in overseas markets. - FY2019AdvancedAnnual report
「Monster Hunter: World, which dominated the market last year, continued to grow, with shipments exceeding 12 million units and setting a new record for a single title in the company's history. In addition, the current fiscal year's key title Resident Evil 2 … became a major hit, exceeding 4 million units, while Devil May Cry 5 … also shipped 2 million units overseas on the strength of its established popularity, and both titles performed well by demonstrating strong appeal.」
The rollout of key titles overseas progressed to the following results: Monster Hunter: World, 12 million units; Resident Evil 2, more than 4 million; and Devil May Cry 5, 2 million. - FY2019-Q3AdvancedAnnual report
「In addition, to create synergies with popular games, including greater overseas awareness and brand value, we announced last October that "Monster Hunter" and "Mega Man" would be adapted into live-action Hollywood films.」
As part of its global expansion, the company announced live-action Hollywood film adaptations of Monster Hunter and Mega Man to raise awareness and brand value overseas. - FY2019-Q2AdvancedAnnual report
「Against this backdrop, continued growth in Monster Hunter: World (for PlayStation 4, Xbox One and PC), which dominated the market following its release in January this year, drove shipments above 10 million units, setting a new record for a single title in the company's history.」
The global rollout of Monster Hunter: World continued, with shipments exceeding 10 million units and setting a new record for a single title in the company's history. - FY2019-Q1AdvancedAnnual report
「Monster Hunter: World (for PlayStation 4 and Xbox One), which continued its strong momentum in the previous fiscal year, remained popular as its user base expanded. Its worldwide success also established it as an international brand and strengthened the IP foundation.」
The global success of Monster Hunter: World established it as an international brand and strengthened the foundation for overseas expansion, the company explained. - FY2018AdvancedAnnual report
「Under these conditions, our flagship title Monster Hunter: World (for PlayStation 4 and Xbox One), released simultaneously worldwide in January this year, became hugely popular because of its high level of quality, with worldwide shipments exceeding 7.5 million units. It also set a new record for our games, making a significant contribution to improved performance.」
After its simultaneous worldwide release, Monster Hunter: World exceeded 7.5 million units worldwide and became a major overseas hit, turning its rollout as a global brand into tangible results. - FY2018-Q2AdvancedAnnual report
「In addition to Ultra Street Fighter II (for Nintendo Switch) becoming a smash hit, repeat sales of titles including Monster Hunter XX (for the Nintendo 3DS series), released in the previous fiscal year, made a certain contribution to higher revenue.」
As part of its content rollout targeting overseas markets, the company released Marvel vs. Capcom: Infinite in September, targeting North America and Europe. - FY2017AdvancedAnnual report
「Japan 54,546, North America 21,670, Europe 8,483, Other 2,469」
Overseas sales, centered on North America and Europe, totaled ¥3,262.2 million, up from ¥2,263.5 million in the previous fiscal year. Deepening and expansion of overseas markets are also progressing in terms of results. - FY2016First statedAnnual report
「As the domestic market matures, a focus on overseas markets is essential for future business expansion. Accordingly, we will pursue strategic global expansion by working with overseas subsidiaries and local entities, including our key subsidiary CAPCOM U.S.A., INC., to deepen existing markets and develop new ones.」
Against the backdrop of a maturing domestic market, the company has identified deepening existing markets and developing new ones through cooperation with overseas subsidiaries and local entities as priorities. The establishment of the Asia business division and efforts to build brand recognition in China are part of the same strategy.