Improving development costs and timelines by increasing the in-house development ratio
First written in FY2016. 15 of 18 entries say "Advanced", first in FY2020-Q2. Latest entry: FY2027-H1.
The whole theme swung hardest in 2022: 1 of 6 companies on the "Worse" side.
5 other companies' latest entry also says "Advanced".
- FY2027-H1AdvancedAnnual report
「For stable and sustainable growth, we also actively pursued growth investments to strengthen development capabilities through the use of AI, R&D into advanced technologies including our proprietary development engines, and the development of the necessary development environment.」
As a means of strengthening its development capabilities, the company explicitly identified research and development in advanced technologies such as AI and proprietary development engines, as well as the establishment of development environments. - 2026-10-27AdvancedEarnings
「As a result, during the six months ended 30 September, the Digital Contents business sold 260 titles in 239 countries and regions, with unit sales of 36.86 million copies exceeding the 23.85 million copies sold in the same period of the previous year, contributing to improved performance.」
販売地域、タイトル数、販売本数のいずれも具体的なグローバル販売実績として更新した。 - 2026-10-06Advancedwww.newsweekjapan.jp
「注目したいのが、ゲーム販売本数に占める海外比率が90.8%に上ることです。」
ゲーム販売本数に占める海外比率90.8%という新たな数値が報じられ、海外市場での販売基盤を示す実績が更新された。 - 2026-07-28AdvancedEarnings
「As a result, during the first quarter, the digital content business sold 256 titles in 236 countries and regions, with unit sales of 23.81 million, exceeding the 14.16 million sold in the same period of the previous year and contributing to improved results.」
The company updated its sales regions, title count and unit sales, demonstrating expansion of its global sales base. - FY2026AdvancedAnnual report
「The group is increasing its development workforce by more than 100 employees each fiscal year. It is also implementing measures for regular employees, including continued increases in average base annual salaries, up 38.2% from the fiscal year ending March 2022, a bonus system with greater performance linkage, an employee stock compensation plan and higher starting salaries for new graduates, to secure talented personnel by strengthening its recruitment capabilities and improve employee motivation.」
The company is strengthening its development structure through a combination of workforce expansion, compensation systems, stock compensation and higher starting salaries for new graduates. - FY2025AdvancedAnnual report
「As a result, the number of development personnel stood at 2,846 at the end of the fiscal year ending March 2025.」
The development structure continued to expand, with the development workforce increasing by 171 employees from 2,675 in the previous fiscal year to 2,846. - FY2025-H1AdvancedAnnual report
「Under this management strategy, we pursued the continuous strengthening of our development and technological capabilities, including by making a 3D CG production company with strengths in animation production for consumer game development a subsidiary.」
To strengthen its development and technological capabilities, the company made a 3DCG production company specializing in animation production a subsidiary. - FY2024AdvancedAnnual report
「As of the end of the consolidated fiscal year, the company had 2,675 research and development employees, accounting for 75.8% of its workforce.」
The research and development workforce increased from 2,460 employees in the previous fiscal year to 2,675, accounting for 75.8% of employees. The company also advanced development of multiple titles using RE ENGINE and expanded the supported platforms. - FY2023AdvancedAnnual report
「As of the end of the consolidated fiscal year, the company had 2,460 research and development employees, accounting for 73.8% of its workforce.」
The research and development workforce increased from 2,369 employees in the previous fiscal year to 2,460. In-house development using RE ENGINE, including “Resident Evil RE:4,” also advanced. - FY2022AdvancedAnnual report
「As of the end of the consolidated fiscal year, the company had 2,369 research and development employees, accounting for 73.9% of its workforce.」
The company expanded its research and development workforce to 2,369 employees, or 73.9% of its workforce. It also continued developing titles for next-generation consoles using its proprietary development engine, RE ENGINE. - FY2021AdvancedAnnual report
「As of the end of the consolidated fiscal year, the company had 2,285 research and development employees, accounting for 72.5% of its workforce. Using its proprietary development engine, RE ENGINE, it developed “Monster Hunter Rise” under the concept of a new Monster Hunter that can be enjoyed easily by anyone, anywhere and at any time, released it in March 2021, and achieved shipments of 4.80 million units as of the end of March 2021.」
The company expanded its research and development workforce to 2,285 employees and disclosed shipments of 4.80 million units for “Monster Hunter Rise,” as well as title development using RE ENGINE. - FY2020RestatedAnnual report
「Based on its medium-term development roadmap, the company will concentrate management resources on developing console games while increasing its in-house development ratio to create diverse content that meets market needs and enhance its competitiveness.」
The company continues to pursue its medium-term development roadmap, concentration of resources on console games and greater development efficiency through a higher in-house development ratio. - FY2020-Q2AdvancedAnnual report
「Against this backdrop, to control development costs and shorten development timelines, the company increased its in-house development ratio by expanding its development workforce and worked to strengthen its development structure, a source of competitiveness, through improvements to development processes and profitability management.」
To control development costs and shorten development timelines, the company expanded its development workforce and improved its development processes and profitability management, thereby increasing its in-house development ratio. - FY2016First statedAnnual report
「The Company has worked to improve its development processes and profit management by reducing outsourcing and increasing the proportion of work performed in-house, with the aim of lowering development costs and shortening development timelines.」
The company is reducing external outsourcing and increasing in-house development as a means of shortening development costs and timelines and improving profitability management.