Results for this period
Full year1 April 2025–31 March 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Stacked from zero: upward is an increase in cash, downward a decrease (in ¥ million).The net change represented by the dotted line is the total of three items, calculated from figures provided by the company.
Unit sales increased due to major new title Resident Evil Requiem, repeat titles, and ported titles for new game consoles. The opening and operation of amusement facilities, as well as sales of new smart pachislot machines and repeat sales, also contributed to performance.
No applicable matters. The notes on the going concern assumption state that there are no applicable matters.
| Item | Details |
|---|---|
| Fiscal Period Classification | Full year |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 April 2025–31 March 2026 |
| Net Sales | ¥195,365 million (YoY +15.2%) |
| Operating profit | ¥75,295 million (YoY +14.5%) |
| Ordinary income | ¥74,134 million (YoY +12.9%) |
| Profit attributable to owners of the parent | ¥54,587 million (YoY +12.7%) |
| Net income per share | ¥130.50 |
| Operating Margin | Current fiscal year 38.5 % / Previous period 38.8 % |
| Equity ratio | End of the current fiscal period 78.8 % / End of previous period 72.3 % |
| Total assets | ¥339,307 million |
| Net assets | ¥267,716 million |
| Cash flows from operating activities | ¥31,380 million |
| Cash flows from investing activities | ¥-55,862 million |
| Cash flows from financing activities | ¥-26,069 million |
| Cash and cash equivalents at end of period | ¥102,833 million |
| Full-year earnings forecast | Net Sales ¥210,000 million (YoY +7.5%) / Operating profit ¥83,000 million (YoY +10.2%) / Ordinary income ¥83,000 million (YoY +12.0%) / Profit attributable to owners of the parent ¥58,000 million (YoY +6.3%) / Net income per share ¥138.65 |
| Annual Dividend Forecast | ¥45 per share → ¥46 per share(+2.2%) |
| Payout ratio | Current fiscal year 34.5 % / Next-year forecast 33.2 % |
| Segment revenue | Digital Content Business ¥144,277 million (YoY +15.3%), Amusement Facility Business ¥25,656 million (YoY +12.8%), Amusement Equipment Business ¥17,780 million (YoY +13.9%) |
| Segment profit | Digital Content Business ¥70,618 million (YoY +8.4%), Amusement Facility Business ¥3,201 million (YoY +31.6%), Amusement Equipment Business ¥10,033 million (YoY +49.7%) |
| Depreciation and amortization | ¥5,200 million |
| Breakdown of extraordinary income (loss) | Extraordinary income Not disclosed / Extraordinary loss Loss on disposal and sale of non-current assets ¥200 million |
| Disclosure regarding the going concern assumption | No applicable matters. The notes on the going concern assumption state that there are no applicable matters. |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New Number of companies 0 / Company name Not disclosed / Excluded Number of companies 0 / Company name Not disclosed |
| Material subsequent events | Not applicable. |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | Yes (for institutional investors) |
| Issued Shares at Period-End | 533,011,246 Shares |
| Treasury Shares at Period-End | 114,702,403 Shares |
| Factors Behind Changes in Business Performance | Unit sales increased due to major new title Resident Evil Requiem, repeat titles, and ported titles for new game consoles. The opening and operation of amusement facilities, as well as sales of new smart pachislot machines and repeat sales, also contributed to performance. |
Items this document does not state (5)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.Unit sales increased following the launch of the major new title Resident Evil Requiem, stronger sales of repeat titles, and the release of ported titles for new game consoles. In addition, the opening and operation of amusement facilities, the launch of new smart pachislot machines, and repeat sales contributed to earnings.