Komori
Capcom (9697) · InitiativeIncrease in mobile content revenue

Revitalization of mobile content and consolidation of development operations in Japan and the United States

First written in FY2016. 16 of 23 entries say "Advanced", first in FY2017-Q2. Latest entry: FY2027-H1.

23entries
11years
1from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2018 – FY2025-H12016: 320162017: 420172018: 220182019: 120192020: 220202021: 120212022: 120222023: 220232024: 320242025: 120252026: 32026
Same theme, other companies
Strengthening the Development, Distribution and Operations Platform for Mobile ContentA theme 8 companies write about · 0 as a headwind · 10 as a tailwind

0 other companies' latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2027-H1Increase in mobile content revenueAnnual report

    「Mobile content 1,258」

    Mobile content revenue increased from ¥1.058 billion in the same period of the previous year to ¥1.258 billion.
  2. FY2026AdvancedAnnual report

    「In mobile content, the latest mobile game in the Resident Evil series, Resident Evil Survival Unit (for iOS and Android), was released globally in November and exceeded 5 million cumulative downloads, contributing to greater awareness of the IP.」

    For the turnaround of the mobile business, progress was made through the global launch of a title using a new core IP and its achievement of 5 million downloads.
  3. 2026-05-13OtherEarnings

    「Cash and cash equivalents at the end of the consolidated fiscal year decreased by ¥4.7593 billion to ¥102.833 billion.」

    Cash and cash equivalents declined, while the company also reported higher investment activity and growth investment, indicating a change in its financial structure.
  4. FY2026-H1Decrease in mobile content revenueAnnual report

    「Mobile content 1,058」

    Mobile content revenue declined from ¥2.046 billion in the same period of the previous year to ¥1.058 billion. The filing did not describe any new specific measures for the mobile business, instead emphasizing ports for new game consoles and repeat sales across digital content overall.
  5. FY2025-H1AdvancedAnnual report

    「In mobile content, Monster Hunter Now, which began distribution in the previous fiscal year, continued to attract a large user base and exceeded 15 million cumulative downloads, contributing to greater brand penetration and value. In addition, Monster Hunter Puzzles: Felyne Isles, released globally in June for iOS and Android, reached 1 million downloads.」

    Regarding the turnaround and monetization of the mobile business, the existing title Monster Hunter Now reached 15 million cumulative downloads, while the new title Monster Hunter Puzzles: Felyne Isles reached 1 million downloads.
  6. FY2024AdvancedAnnual report

    「In mobile content, the latest mobile game in the Monster Hunter series, Monster Hunter Now for iOS and Android, was launched in September. Global downloads of the game surpassed 10 million, contributing to increased awareness of the IP.」

    The Company continued distributing Monster Hunter Now on mobile, increasing global downloads from 5 million to 10 million.
  7. FY2024-Q3AdvancedAnnual report

    「In mobile content, Monster Hunter Now, the latest mobile game in the Monster Hunter series for iOS and Android, was released in September. Downloads of the game exceeded 10 million globally, contributing to greater awareness of the IP.」

    The Company continued distributing Monster Hunter Now in the mobile business, increasing global downloads from 5 million in the previous quarter to 10 million.
  8. FY2024-Q2AdvancedAnnual report

    「In mobile content, the latest mobile game in the "Monster Hunter" series, "Monster Hunter Now" for iOS and Android, was released in September. Global downloads of the game exceeded 5 million, contributing to greater awareness of the IP.」

    In the mobile business, the Company launched Monster Hunter Now in September, surpassing 5 million global downloads. The mobile rollout of existing IP progressed into concrete user-acquisition results.
  9. FY2023AdvancedAnnual report

    「For titles aimed at the mobile content market, the company developed and released additional content for the existing titles Rockman X DiVE and Snoopy Drop, for which it provides operating services.」

    Rather than introducing a new major title in the mobile business, the Company continued to develop and distribute additional content for existing titles.
  10. FY2022AdvancedAnnual report

    「In mobile content, the Company focused on operating existing titles, while partner titles also performed steadily. In addition, Devil May Cry: Peak of Combat, which began distribution in China in June of the previous year, generated licensing revenue that contributed to earnings.」

    The Company advanced monetization of the mobile business through the operation of existing mobile titles, partner titles and licensing revenue from titles distributed in China.
  11. FY2021AdvancedAnnual report

    「For titles targeting the mobile content market, the Company developed Rockman X DiVE (Japanese version) and began distributing it.」

    For the turnaround of the mobile business, progress was made through the development and launch of the new title Rockman X DiVE (Japanese version).
  12. FY2021-Q2AdvancedAnnual report

    「In addition, licensing revenue from the company's flagship IP contributed to profit in the mobile content business.」

    The Company demonstrated a track record of monetization in mobile content, with licensing revenue from its core IP contributing to earnings.
  13. FY2020AdvancedAnnual report

    「For titles aimed at the mobile content market, the company developed Monster Hunter Riders, a new title in the Monster Hunter series, which achieved 5 million downloads. In addition, it jointly developed TEPPEN with GungHo Online Entertainment,Inc. as part of a collaboration.」

    For the turnaround of the mobile business, progress was made through the development and launch of Monster Hunter Riders, which surpassed 5 million downloads, and the joint development of the partner title TEPPEN.
  14. FY2019AdvancedAnnual report

    「For titles aimed at the mobile content market, the company developed and began distributing BLACK COMMAND, a full-scale military simulation, and Toraware no Palma Refrain, a dramatic romantic suspense story.」

    For the turnaround of the mobile business, progress was made through the development and launch of 2 new titles.
  15. FY2018AdvancedAnnual report

    「Meanwhile, to revitalize the stagnant mobile content business, the Company worked to improve customer satisfaction through organizational reform and the development of titles with strong customer appeal.」

    For the turnaround of the mobile business, the Company pursued organizational reform and the development of titles with strong customer appeal. It also reported the launch of multiple mobile titles for domestic and overseas markets.
  16. FY2018-Q3RestatedAnnual report

    「In addition, to revitalize the mobile content business, which had remained stagnant, we worked to improve customer satisfaction through organizational reforms, development of appealing titles and the supply of software developed with partners.」

    For the turnaround of the mobile business, the Company continues to pursue organizational reform, development of titles with strong customer appeal, and the supply of software from partner companies.
  17. FY2018-Q2AdvancedAnnual report

    「Under these circumstances, as part of its review of the mobile content division, the company worked to strengthen its management structure by integrating development and operations, including through the absorption merger of its wholly owned subsidiary Capcom Mobile Co., Ltd.」

    For the turnaround of the mobile business, the Company conducted an absorption-type merger of Capcom Mobile, putting into practice the strengthening of its management structure through the integration of development and operations.
  18. FY2018-Q1AdvancedAnnual report

    「In addition, to turn around its mobile content business, we worked on initiatives including organizational restructuring and strengthening the management structure.」

    For the turnaround of mobile content, the Company implemented specific measures including organizational restructuring and the strengthening of its management structure.
  19. FY2017AdvancedAnnual report

    「For overseas mobile content markets, the Company developed Monster Hunter Explore (Traditional Chinese version) and Toraware no Palma (Traditional Chinese version) and launched the services in Taiwan, Hong Kong and Macau. It also developed Ace Attorney 4 and Rockman Mobile (1–6), among others, and began distributing them in Japan and overseas.」

    In addition to the domestic rollout of Toraware no Palma and other titles, the Company distributed Traditional Chinese versions in Taiwan, Hong Kong and Macau, expanding the regional reach and product lineup of the mobile business.
  20. FY2017-Q3RestatedAnnual report

    「In addition, while reviewing its development structure and operating methods to turn around its online games and mobile content businesses, the smartphone romance game Toraware no Palma (for Android and iOS), developed primarily by female staff, ranked first in the App Store paid rankings on its release date, opening up a new avenue for growth.」

    While continuing to review its development structure and operating methods, the Company again highlighted the achievement of Toraware no Palma ranking first in the App Store paid-game rankings on its release date.
  21. FY2017-Q2AdvancedAnnual report

    「Meanwhile, while reviewing development structures and operating methods to break out of the stagnation in the online games and mobile content businesses, the Company made a promising start. Toraware no Palma, an ambitious romance game for smartphones (Android and iOS) developed by a predominantly female staff, ranked first in the App Store paid-game rankings on its release date.」

    As the Company continued to review its development structure and operating methods, the new title Toraware no Palma ranked first in the App Store paid-game rankings on its release date, producing concrete early results in the turnaround of the mobile business.
  22. FY2017-Q1RestatedAnnual report

    「In online games and mobile content, we pursued business initiatives aimed at turning around the situation.」

    The turnaround of the online games and mobile content businesses remains a challenge, but no new specific measures have been presented.
  23. FY2016First statedAnnual report

    「To revitalize the mobile content business, which has remained sluggish, we will consolidate our Japanese and U.S. development structures and expand our product lineup based on a medium-term development roadmap.」

    The Company is pursuing a turnaround of the mobile business through measures including the consolidation of development operations in Japan and the United States, a medium-term development roadmap, and the accumulation of operating and management expertise.
Moved together

"Performance driven by flagship content" moved the same way as this thread, in the same document, in 16 of its 23 moves.

161514141211★123456
  1. ★This thread
  2. 1Performance driven by flagship content16×
  3. 2One-content, multi-use strategy15×
  4. 3Strengthening priority strategic divisions centered on console games and mobile14×
  5. 4Strengthening the pachislot machine business and expanding commercial equipment14×
  6. 5Strategic Global Expansion and Penetration of Overseas Markets12×
  7. 6Acquiring new fan segments through a community-based store strategy11×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Capcom yet. It last moved in the Earnings of 2026-05-13: "Other".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.