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Capcom (9697) · InitiativeAdvanced

Developing new markets with VR-compatible content

First written in FY2017-Q2. 3 of 5 entries say "Advanced", first in FY2017. Latest entry: FY2024.

5entries
9years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2017 – FY20242016: 12017: 220172018: 020182019: 020192020: 020202021: 020212022: 020222023: 020232024: 22024
Same theme, other companies
Opportunities to Expand the VR, New Game Console and Home Console Online Gaming MarketsA theme 9 companies write about · 0 as a headwind · 10 as a tailwind

2 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2024AdvancedAnnual report

    「In addition to developing new business formats, including experiential amusement facilities, capsule-toy specialty stores and character-goods sales, the company is working to attract new fan segments and raise awareness by installing original VR areas and children's areas and holding events.」

    The company disclosed initiatives to expand VR support beyond home-use titles to the installation of original VR areas at amusement facilities.
  2. FY2024-Q3AdvancedAnnual report

    「The free downloadable content for PlayStation VR2 for "Resident Evil Village" won "Best VR / AR" as an outstanding VR / AR game, helping boost title sales as the company's IP received high acclaim worldwide.」

    The free VR2-compatible content won "Best VR / AR," demonstrating results that contributed to the international recognition and sales promotion of the company's VR-compatible IP.
  3. FY2017AdvancedAnnual report

    「First, among its multiplatform titles, the company developed the new installment in the Resident Evil series, "Resident Evil 7: biohazard" (for PlayStation 4, Xbox One and PC), which attracted attention through full support for PlayStation VR and was well received, among other achievements.」

    The company developed and launched a fully VR-compatible title, which reached sales of 3.5 million units. Its initiative to treat VR as an opportunity to create a new market progressed into concrete sales results.
  4. FY2017-Q3RestatedAnnual report

    「During the nine-month consolidated cumulative period, the industry began to show signs of major change, with the successive release of VR (virtual reality) devices highly compatible with games. A new era, known as the first year of VR, was emerging as the industry moved toward creating a new market.」

    The company continues to express its view that the successive launch of VR devices represents an opportunity to create new markets.
  5. FY2017-Q2First statedAnnual report

    「The industry has begun to show signs of major change, with a succession of VR (virtual reality) devices that have strong compatibility with games being launched, ushering in a new era known as the "first year of VR" in efforts to create new markets. The period's highlight title was the fully VR-compatible version of "Resident Evil 7: biohazard".」

    The company views the spread of VR devices as an opportunity to create new markets and is launching and exhibiting flagship titles with full VR support.
Moved together

"Strategic Global Expansion and Penetration of Overseas Markets" moved the same way as this thread, in the same document, in 3 of its 5 moves.

333333★123456
  1. ★This thread
  2. 1Strategic Global Expansion and Penetration of Overseas Markets3×
  3. 2Revitalization of mobile content and consolidation of development operations in Japan and the United States3×
  4. 3Performance driven by flagship content3×
  5. 4Acquiring new fan segments through a community-based store strategy3×
  6. 5Strengthening the pachislot machine business and expanding commercial equipment3×
  7. 6A harvest period driven by a concentration of flagship titles in the second half3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Capcom yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Developing new markets with VR-compatible content | CAPCOM CO.,LTD. (9697) | Komori