A harvest period driven by a concentration of flagship titles in the second half
First written in FY2017-Q1. 13 of 23 entries say "Advanced", first in FY2017-Q2. Latest entry: FY2026-H1.
No other company in this theme has enough history to compare yet.
- FY2026-H1AdvancedAnnual report
「The company announced that the latest installment in its flagship "Resident Evil" series, "Resident Evil Requiem," will be released next February. The title also won the most awards, taking 4 categories at the European games awards, "gamescom award 2025," held at "gamescom 2025" in Germany this August, heightening user expectations.」
The company announced the following year's February release of "Resident Evil Requiem" as its next flagship title and gave concrete form to its title pipeline for the second half and beyond, including the title's 4-category win at gamescom 2025. - FY2025AdvancedAnnual report
「We sought to increase global unit sales by launching Monster Hunter Wilds, the latest entry in the series released in February this year, and focusing on repeat sales of major titles released in the previous fiscal year.」
The company continued its strategy of concentrating new releases in the second half and repeat sales in the first half, launched Monster Hunter Wilds in February, and achieved annual sales of 51.87 million units. - FY2025-H1RestatedAnnual report
「Regarding business conditions, in the Digital Contents business, the Group's core business, the launch schedule for new titles in the current period was weighted toward the second half. During the interim consolidated accounting period, the company conducted its selling season through the release of popular series titles and repeat sales centered on major titles released in the previous fiscal year.」
The company continues its business strategy focused on the second half, concentrating new title launches there while centering the first half on repeat sales of popular series and major titles released in the previous fiscal year. - FY2024AdvancedAnnual report
「In addition to launching the completely new title Kunitsu-Gami: Path of the Goddess, we will continue to enhance brand value and expand the user base by porting previous titles Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin to current-generation platforms and strengthening the esports business for Street Fighter 6, released during the current fiscal year.」
The company explicitly stated its next-fiscal-year title launch plan, including a completely new title, ports of previous titles to current-generation platforms and the expansion of Street Fighter 6's esports business. - FY2024-Q3AdvancedAnnual report
「Among repeat titles, sales of repeat titles in the series were strong following the announcement of Monster Hunter Wilds, a completely new title in the Monster Hunter series.」
The company announced the development of Monster Hunter Wilds as the next major title in its core series, specifying its future title pipeline. - FY2024-Q1AdvancedAnnual report
「We released Street Fighter 6, the latest entry in the series leading the Group's esports business, in June for PlayStation 5, PlayStation 4, Xbox Series X|S and PC.」
As part of the plan to continue launching core titles, the company released Street Fighter 6, which leads its esports business, in June. - FY2023-Q2AdvancedAnnual report
「In June, we released the major paid expansion Monster Hunter Rise: Sunbreak (for Nintendo Switch and PC). Its more fluid action and distinctive monsters and environments earned high praise globally, while measures including free title updates sustained its popularity. As a result, it achieved sales of 4.4 million units and made a significant contribution to performance.」
The plan to launch the next core content was executed, and Sunbreak reached sales of 4.4 million units after its June release. - FY2023-Q1AdvancedAnnual report
「Monster Hunter Rise: Sunbreak, the major paid expansion for Monster Hunter Rise for Nintendo Switch and PC, was released at the end of June. Its faster-paced action, distinctive monsters and fields, and other features earned strong reviews and stable popularity worldwide.」
The plan to launch the next core content entered the execution stage, and Sunbreak was released at the end of June. Sales reached 2 million units after launch. - FY2022RestatedAnnual report
「We will launch new titles, including the major paid expansion Monster Hunter Rise: Sunbreak for Nintendo Switch and PC for Monster Hunter Rise, which was released in the previous fiscal year, and continue to enhance the value of the brand and expand the user base.」
As part of its next launch plan for the core series, the company continued to outline the rollout of new titles, including Monster Hunter Rise: Sunbreak. - FY2022-Q2AdvancedAnnual report
「In September, we announced that the major expansion for Monster Hunter Rise, Monster Hunter Rise: Sunbreak, for Nintendo Switch and PC, would be released in summer 2022. We also sought to raise awareness of our IP and attract new fans by presenting the latest information on our popular titles in an official program at Tokyo Game Show 2021 Online.」
Regarding its core title launch plan, the company announced that Monster Hunter Rise: Sunbreak would be released in summer 2022, specifying the launch of its next major content. - FY2021AdvancedAnnual report
「In this business, in addition to promoting sales of repeat titles released during the current fiscal year, including Monster Hunter Rise and Resident Evil RE:3, we will seek to maximize earnings in the next fiscal year by launching the latest entries in our core series, including Resident Evil Village and Monster Hunter Stories 2: Wings of Ruin.」
In addition to promoting sales of core and repeat titles during the current fiscal year, the company explicitly stated that it would launch new titles in its core series in the next fiscal year, advancing its title launch plan to the next stage. - FY2020-Q1RestatedAnnual report
「Although the release cycle for major titles entered a transitional period, the release of new software was limited to a small number of titles, including ports,」
The company reconfirmed that the release cycle for major new titles had entered a transitional period and that only a small number of new titles would be released. - FY2019AdvancedAnnual report
「Under these circumstances, business remained strong as shipments of Monster Hunter: World, which swept the market last year, surpassed 12 million units following continued growth, while the current fiscal year's flagship title Resident Evil 2 became a major hit, exceeding 4 million units, and Devil May Cry 5 also shipped 2 million units, with all of these titles demonstrating strong appeal.」
The plan to launch core titles from the second half into the following year was executed, producing results in the form of sales of core titles and a new record for profit. - FY2019-Q2RestatedAnnual report
「In addition, Resident Evil 2 for PlayStation 4, Xbox One and PC and Devil May Cry 5 for Xbox One, PlayStation 4 and PC generated a strong response from visitors at Tokyo Game Show 2018, further raising expectations ahead of the release of these flagship titles, while」
The company continues its plan to launch flagship titles from the latter part of the fiscal year into the following year and confirmed the response ahead of launch at Tokyo Game Show 2018. - FY2019-Q1RestatedAnnual report
「At E3, one of the world's largest game trade shows, which opened in Los Angeles, United States, we announced Resident Evil 2 for PlayStation 4, Xbox One and PC, which generated a strong response from visitors. Devil May Cry 5, the latest title in the series and its first in 10 years, also attracted strong interest on Xbox One, PlayStation 4 and PC, further raising expectations ahead of the release of the two major titles the following year.」
The company continues its plan to launch core titles in stages and has indicated preparations and expectations for the launch of its next two major titles in the following year. - FY2018AdvancedAnnual report
「In the fourth quarter, the company will mount a full-scale offensive by releasing Monster Hunter: World (for PlayStation 4 and Xbox One), the period's flagship title.」
The plan to launch a flagship title in the second half, particularly in the fourth quarter, was executed, and Monster Hunter: World surpassed 7.5 million units after its January release. - FY2018-Q3RestatedAnnual report
「In the fourth quarter, the company will mount a full-scale offensive by releasing Monster Hunter: World (for PlayStation 4 and Xbox One), the period's flagship title.」
The company continues its plan to launch flagship titles in the second half, particularly in the fourth quarter, to mount a full-scale offensive. - FY2018-Q2RestatedAnnual report
「In addition, Monster Hunter: World (for PlayStation 4, Xbox One and PC), the latest installment in the series and the period's flagship title, attracted attention at E3, one of the world's largest game trade shows, which opened in the United States in June, and was overwhelmingly popular with visitors at Tokyo Game Show 2017, which also opened in September. Expectations therefore rose ahead of its release in January of the following year.」
The company continues its plan to launch core titles from the latter part of the fiscal year into the following year and is preparing on the assumption that the next flagship title will be released in January of the following year. - FY2018-Q1RestatedAnnual report
「As a result, although the first quarter was a preparatory period ahead of a full-scale offensive beginning in the second half, net sales were ¥11,746 million, up 7.5% year on year, and operating income was ¥784 million, compared with an operating loss of ¥726 million in the same period of the previous year.」
The company continues its plan to mount a full-scale offensive centered on launching core titles in the second half and positions the first quarter as the preparatory stage. - FY2017AdvancedAnnual report
「Net sales for the consolidated fiscal year increased by ¥10,148 million from the previous consolidated fiscal year to ¥87,170 million, as the fully VR-compatible flagship title Resident Evil 7: Biohazard (for PlayStation 4, Xbox One and PC) reached sales of 3.5 million copies.」
Under its plan to concentrate core titles in the second half, Resident Evil 7 reached 3.5 million units, confirming the results of launching a core title during the fiscal year. - FY2017-Q3RestatedAnnual report
「In the fourth quarter, the company will launch a full-scale offensive by releasing the period's two flagship titles, Resident Evil 7: Biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter Generations Ultimate (for the Nintendo 3DS series).」
The company continues its business strategy focused on the second half, launching core titles in the fourth quarter to mount a full-scale offensive. - FY2017-Q2AdvancedAnnual report
「In addition, the fully VR-compatible version of the period's flagship title, Resident Evil 7: Biohazard (for PlayStation 4, Xbox One and PC), attracted the attention of numerous visitors at E3, one of the world's largest game trade shows, which opened in the United States in June amid widespread interest in VR. Its exhibit was also a major success at Tokyo Game Show 2016, one of Japan's largest gaming events, held in September and drawing a record number of visitors. The strong reception for both titles established the company's second-half-weighted business strategy of releasing its major titles in the latter half of the fiscal year.」
The company explained that, following the strong reception of its core titles at exhibitions, it had established a strategy weighted toward the second half, concentrating core titles in the latter part of the fiscal year. - FY2017-Q1First statedAnnual report
「Against this backdrop, the Group adopted a business strategy focused on the second half, including concentrating its flagship titles in the latter part of the fiscal year. As it was set to enter a full-scale harvest period from year-end into the following year, the sales season during this period centered on smaller titles.」
The company first explicitly stated its product launch and earnings plan of concentrating flagship titles in the latter part of the fiscal year and entering a harvest period from the second half through year-end and the following year.