Komori
Capcom (9697) · RiskMitigated

Dependence on game-console penetration, licensing agreements and update cycles

First written in FY2016. 6 of 8 entries say "Mitigated", first in FY2021. Latest entry: FY2027-H1.

8entries
11years
0from disclosures
Share on X
How it moved
ProgressHeldSoftenedWorseFirst statedFY2016 – FY2020MitigatedFY2021 – FY2027-H12016: 120162017: 020172018: 020182019: 020192020: 120202021: 120212022: 120222023: 020232024: 120242025: 120252026: 22026
Same theme, other companies
Dependence on home video game console manufacturers' approvals and contracts and on hardware trendsA theme 2 companies write about · 2 as a headwind · 0 as a tailwind

0 other companies' latest entry also says "Mitigated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2027-H1MitigatedAnnual report

    「In addition to announcing the 2027 release of Monster Hunter Wilds: Ascendance, a super-large expansion for the major series title Monster Hunter Wilds released in 2025, the company announced plans to bring the title to Nintendo Switch 2, among other measures, which increased sales of past titles in the series.」

    As measures to reduce dependence on specific hardware, the company outlined plans to bring a major title to Nintendo Switch 2 and release a super-large expansion.
  2. FY2026MitigatedAnnual report

    「As a response, the company is seeking to increase sales volumes by strengthening the supply of games independent of any specific hardware, extending the sales period through a higher digital sales ratio, strengthening repeat sales, and adopting flexible sales initiatives.」

    The company continues to respond through ports for new game consoles, a multi-platform strategy, digital sales and repeat sales.
  3. FY2026-H1MitigatedAnnual report

    「The company sought to increase global unit sales by releasing ported titles for new game consoles and strengthening sales of repeat titles.」

    To address game-console penetration and update cycles, the company is continuing measures to diversify dependence on specific hardware by porting titles to new game consoles and promoting repeat sales.
  4. FY2024MitigatedAnnual report

    「As a response, the company is seeking to increase sales volumes by strengthening the supply of games independent of any specific hardware, extending the sales period through a higher digital sales ratio, strengthening repeat sales, and adopting flexible sales initiatives.」

    The company specified measures to address game-console penetration and update cycles, including hardware-independent supply, a higher digital sales ratio, repeat sales and flexible sales initiatives.
  5. FY2022MitigatedAnnual report

    「As a response, in addition to forecasting future prospects through research and analysis of the home game-console market, the company is diversifying earnings risk through a multi-platform strategy.」

    To address home game-console penetration and update cycles, the company is focusing on PC sales in addition to a multi-platform strategy.
  6. FY2021MitigatedAnnual report

    「As a response, in addition to forecasting future prospects through research and analysis of the home game-console market, the company is diversifying earnings risk through a multi-platform strategy.」

    The company explicitly identified market research and a multi-platform strategy to diversify earnings risk as responses to game-console penetration and update cycles.
  7. FY2020RestatedAnnual report

    「In the past, new home game consoles have been released on cycles of 3 to 7 years, but during hardware transition periods users tend to postpone purchases of new software.」

    The company continues to disclose the risk of sales fluctuations associated with game-console penetration trends, licensing agreements and 3 to 7-year update cycles.
  8. FY2016First statedAnnual report

    「In the past, new home game consoles have been released on cycles of 3 to 7 years, but during hardware transition periods users tend to postpone purchases of new software.」

    The company cites fluctuations in sales opportunities resulting from hardware penetration trends, defects, changes to platform licensing agreements and 3 to 7-year update cycles.
Moved together

"Strengthening priority strategic divisions centered on console games and mobile" moved the same way as this thread, in the same document, in 6 of its 8 moves.

666666★123456
  1. ★This thread
  2. 1Strengthening priority strategic divisions centered on console games and mobile6×
  3. 2Strategic Global Expansion and Penetration of Overseas Markets6×
  4. 3One-content, multi-use strategy6×
  5. 4Expanding Download Sales6×
  6. 5Performance driven by flagship content6×
  7. 6Strengthening the pachislot machine business and expanding commercial equipment6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Capcom yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.