Expanding Overseas from East Asia as a Foothold
First written in FY2021. 3 of 11 entries say "Restated". Latest entry: 2026-09-18.
The whole theme swung hardest in 2020: 8 of 59 companies on the "Worse" side.
16 other companies' latest entry also says "Restated".
- FY2026ReframedAnnual report
「Creating IP and game experiences with global potential」
In addition to its previous language of gradually expanding into overseas regions, the company has repositioned its growth strategy around creating IP and game experiences with global expansion potential. - FY2025-H1AdvancedAnnual report
「For “Promise of Wizard,” the company partnered with Taiwan-based iSWEETY and advanced preparations to release a Chinese-language version, among other initiatives.」
Following its earlier decision to remove overseas expansion from its priority initiatives, the company has advanced concrete East Asian expansion through a partnership with a Taiwanese company and preparations to release a Chinese-language version. - FY2023SoftenedAnnual report
「While removing the expansion of the regions where its works are available from its priority initiatives,」
The company has explicitly stated that the previously announced expansion of the regions where its works are available, including overseas markets, would no longer be a priority for the fiscal year ending January 2024. - FY2022RestatedAnnual report
「The company currently operates the Korean version of “Drug Prince & Matri Princess” in South Korea and the Traditional Chinese version of “Stand My Heroes” in Taiwan. Going forward, it aims to expand its reach so that its works can be delivered to users in North America, Greater China and other regions. The mobile online game market is also expanding in countries around the world, with women accounting for a relatively high proportion of users. The company believes its IP has room for expansion through appropriate localization, including collaboration with local companies.」
The company has specified its current operations in South Korea and Taiwan and continues to pursue expansion into North America and Greater China through collaboration with local companies and localization. - FY2021First statedAnnual report
「Using East Asia, where cultural affinity is relatively high, as a foothold, the company also aims to expand into North America and other regions in the future.」
Building on its operations in South Korea and Taiwan, the company aims to enter markets such as Greater China and subsequently expand into North America. It also cites an estimate that the women-oriented game market in Greater China grew at a compound annual rate of 18.4% from 2018 to 2023 and was worth approximately ¥1.4 trillion in 2023.