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coly (4175) · InitiativeAdvancedLatest Earnings presentation materials (2026-09-18): "First stated"

Expansion into animation, publishing, stage productions, events and merchandise

First written in FY2021. 24 of 27 entries say "Advanced", first in FY2023. Latest entry: 2026-09-18.

27entries
6years
15from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2021AdvancedFY2023 – 2026-04-012021: 120212022: 020222023: 420232024: 320242025: 220252026: 172026
Same theme, other companies
Game-Led Content Expansion and Cross-Media DevelopmentA theme 12 companies write about · 0 as a headwind · 16 as a tailwind

The whole theme swung hardest in 2022: 1 of 9 companies on the "Worse" side.

1 other company's latest entry also says "First stated".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2027-H1AdvancedAnnual report

    「In our store operations, following the reopening of the “coly more! Ikebukuro PARCO” store, we relocated and reopened the “coly more! Umeda NU Chayamachi” store, steadily expanding the scale of our retail operations. We also provided opportunities to experience our works in many different ways through performances of the stage production “Stand My Heroes” and the latter part of “Promise of Wizard: Flowers for You, Magic for the Sky,” as well as the “Break My Case” second-anniversary store.」

    The company expanded its IP outside games and its points of contact with users through store renovations and relocations, multiple stage productions and a second-anniversary store.
  2. FY2026AdvancedAnnual report

    「We consider diversifying revenue sources in the content business to be an important issue. Accordingly, while leveraging the expertise we have developed to date and working with specialist companies, we aim to maximize the growth of each IP by expanding into the production of animation and publications that generate synergies with our content, stage productions and events, food and beverage businesses, and merchandise sales. By establishing a content business outside games as a new core business and linking it with our games, we will continue to provide users with richer and new experiences.」

    The company is strengthening its business outside games by developing IP across multiple channels, including animation, publishing, stage productions, events, food and beverage, merchandise, music and immersive theater.
  3. FY2026-H1AdvancedAnnual report

    「In response to this market environment, we sought to build excitement around our IP by leveraging our strength in owning original IP developed in-house and continuing to expand it across multiple channels, including not only mobile online games but also merchandise, live events, food and beverage, music, stage productions and anime. We aimed to manage our IP so that users could continue to enjoy it for many years.」

    The Company has stated a policy of developing IP across multiple channels, including games, merchandise, events, food and beverage, music, stage productions, and anime, and is pursuing cross-sector IP operations that include music.
  4. FY2025AdvancedAnnual report

    「In the media business, merchandise sales continued to perform well across each title. We also developed merchandise through collaborations with companies in other industries and created touchpoints with users through live events, stage productions and limited-time cafés at the “coly cafe! Ikebukuro PARCO” store, continuing to provide opportunities to experience our works in many different ways.」

    The company is continuing to develop and expand its IP outside games through merchandise collaborations with companies in other industries, live events, stage productions and limited-time cafés.
  5. FY2025-H1AdvancedAnnual report

    「In the media business, merchandise sales continued to perform well across each title. We also created touchpoints with users through live events, stage productions and limited-time cafés at the “coly cafe! Ikebukuro PARCO” store, continuing to provide opportunities to experience our works in many different ways.」

    The company continues to expand its use of IP outside games through events, stage productions, limited-time cafés and merchandise sales.
  6. FY2025-Q1AdvancedAnnual report

    「In the media business, we held the “coly 10th Anniversary Fes” at Tokyo Big Sight in February, featuring exhibitions of our various IPs, stage events and merchandise sales, and welcomed many visitors. Merchandise sales for each title also performed well. In addition, we created touchpoints with users through collaborations with real-world events and amusement facilities, as well as a collaboration café at “coly cafe! 池袋PARCO店,” continuing to provide opportunities to experience our works in a variety of ways. As a result, revenue exceeded the same period of the previous year.」

    The company held a 10th-anniversary event at Tokyo Big Sight featuring exhibitions, stage events and merchandise sales, and also conducted facility collaborations and a collaboration café, specifically advancing the development of IP beyond games.
  7. FY2024AdvancedAnnual report

    「In the media business, we opened “coly cafe!池袋PARCO店” and “coly more!心斎橋PARCO店,” sold merchandise based on our own IP and held collaboration cafés. We also sought to maximize the appeal of our IP through real-world events, investment in stage productions and licensing businesses involving collaborations between well-known products and our IP.」

    The company is expanding the use of its IP beyond games, from permanent stores, collaboration cafés and real-world events to investment in stage productions and licensing initiatives involving well-known products.
  8. FY2024-Q3AdvancedAnnual report

    「In the media business, anniversary merchandise sales for 『スタンドマイヒーローズ』 performed well. We also held a voice-cast event and developed initiatives enabling users to enjoy the game and real-world experiences in tandem. For 『魔法使いの約束』, we conducted a collaboration project with an amusement facility, aiming to grow the IP as a whole.」

    The company conducted anniversary merchandise sales, voice-cast events and collaboration projects with amusement facilities, specifically expanding non-game events, merchandise and facility partnerships.
  9. FY2024-Q2AdvancedAnnual report

    「In the media business, we opened our second permanent store, “coly more!心斎橋PARCO店,” in July 2023. We also actively developed real-world events, including a cast event for 『魔法使いの約束』 in May 2023, an Animate Fair held at 129 stores nationwide to mark the 3.5th anniversary, and stage adaptations of 『魔法使いの約束』 and 『オンエア!』 in July 2023, focusing on creating opportunities for users to experience the works.」

    In addition to opening the second permanent store, the company held a cast event, a fair at 129 stores nationwide and stage adaptations, specifically expanding non-game content and events.
  10. FY2024-Q1AdvancedAnnual report

    「In the media business, we opened the company-operated restaurant “coly cafe!池袋PARCO店” in April 2023 and proceeded with preparations for collaborations with our own IP, as well as preparations for real-world events, laying the groundwork for revenue from the second quarter onward.」

    As part of its expansion into non-game fields, the company opened the company-operated restaurant “coly cafe!池袋PARCO店” in April 2023 and prepared collaborations with its own IP and real-world events.
  11. FY2023AdvancedAnnual report

    「September 2022 SugarDia Harajuku opened」

    As part of its expansion into non-game fields, the company opened a new food and beverage business location in September 2022.
  12. FY2021First statedAnnual report

    「While leveraging the expertise we have cultivated to date, we will develop animation and publications that create synergies with our content, including through collaboration with specialist companies. We will also stage productions and events and sell merchandise.」

    Expansion into non-game content, events and merchandise is being used to diversify revenue sources.
Moved together

"Merchandise Sales and Licensing Using Proprietary IP" moved the same way as this thread, in the same document, in 17 of its 26 moves.

1714121098★123456
  1. ★This thread
  2. 1Merchandise Sales and Licensing Using Proprietary IP17×
  3. 2Media mix through anime, stage and manga adaptations14×
  4. 3User Acquisition Through Advertising, Media Exposure and Media Mix12×
  5. 4Long-term growth and diversification of revenue sources on a per-title and per-IP basis10×
  6. 5Continued Launch of Major Titles and Expansion of Small- and Mid-Sized Titles9×
  7. 6Market Penetration of “Promise of Wizard” and Contribution to Growth8×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for coly yet. It last moved in the Earnings presentation materials of 2026-09-18: "First stated".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Expansion into animation, publishing, stage productions, events and merchandise | coly Inc. (4175) | Komori