Expanding the Content Lineup
First written in FY2021. 9 of 12 entries say "Advanced", first in FY2024-Q1. Latest entry: 2026-09-16.
The whole theme swung hardest in 2023: 2 of 20 companies on the "Worse" side.
13 other companies' latest entry also says "Advanced".
- FY2027-H1RestatedAnnual report
「We will proceed with the creation of new IP and development of new games, and advance initiatives aimed at medium- to long-term growth.」
The company continues its policy of developing new IP and games and pursuing medium- to long-term growth. - 2026-05-07AdvancedOther Disclosures
「Enjoy a large-volume story event exclusive to the second anniversary! It will be delivered in 2 parts: the first half and the second half.」
The Company expanded existing content through a second-anniversary story, login story, rerelease of past stories, and reappearance of past event cards. - FY2026AdvancedAnnual report
「Going forward, while maintaining a thoroughly user-first approach in the operation of each IP, we will seek to enhance IP value by linking in-game initiatives with real-world events, such as stage productions and cast events, as well as merchandise. At the same time, we will proceed with the development of new titles, including large-scale development projects, and advance initiatives aimed at creating new IP and achieving medium- to long-term growth.」
In addition to operations linking in-game initiatives, real-world events and merchandise, the company is proceeding with the development of new titles, including large-scale development projects, and has reached the stage of pursuing the creation of new IP. - FY2025AdvancedAnnual report
「We are currently operating the game while reflecting user feedback, and in-game events are progressing smoothly. In the fourth quarter, we held a half-anniversary event and built momentum for the IP both inside and outside the game through initiatives linked to merchandise and real-world events.」
In addition to operations that reflect user feedback, the company conducted in-game events for 『ブレイクマイケース』, a half-anniversary event, and initiatives linked to merchandise and real-world events. - FY2025-H1AdvancedAnnual report
「For games currently in operation, including 『スタンドマイヒーローズ』 and 『魔法使いの約束』, we continued to return to a user-first perspective and focus on earning trust in our IP. For 『魔法使いの約束』, we partnered with Taiwan-based iSWEETY and proceeded with preparations for a Chinese-language release. For 『オンエア!』, we released 『オンエア!for Nintendo Switch』 on 26 July 2024.」
With a user-first approach and earning trust in its IP as priorities, the company specifically expanded existing content by preparing overseas versions and releasing a Nintendo Switch version. - FY2025-Q1AdvancedAnnual report
「Against this backdrop, in the mobile online game business, we returned to a user-first perspective and focused on earning trust in our IP. For 『スタンドマイヒーローズ』, we conducted various event initiatives, strengthened initiatives using the well-received “LIME” feature, and enhanced marketing. For 『魔法使いの約束』, we held regular in-game events, introduced the new-format “Sonatine Series,” and produced full voice-overs for past stories, receiving a strong response.」
To maintain a user-first approach and earn trust in its IP, the company implemented specific improvement and operating initiatives for existing titles, including initiatives using the “LIME” feature, a new-format series and full voice-overs for past stories. - FY2024-Q3AdvancedAnnual report
「Against this backdrop, in the mobile online game business, we returned to a user-first perspective and focused on earning trust in our IP. 『スタンドマイヒーローズ』 marked its seventh anniversary, for which we conducted various anniversary initiatives and collaborated with a popular anime. For 『魔法使いの約束』, we held a campaign commemorating the completion of Part 2 of the story and collaboration projects involving IP owned by other companies, receiving a strong response.」
With a user-first approach and earning trust in its IP as priorities, the company conducted anniversary initiatives, collaborations with popular anime and other companies' IP, and a campaign commemorating the completion of the story. - FY2024-Q1AdvancedAnnual report
「Against this backdrop, in the mobile online game business, while existing titles struggled to gain momentum, we returned to a user-first perspective and focused on earning trust in our IP. In March, we released the Nintendo Switch version of 『ドラッグ王子とマトリ姫』, and in April we carried out a major renewal of 『スタンドマイヒーローズ』 and released the new title 『永久少年Side Project-トワイライトなスピカ-』.」
With a user-first approach and earning trust in its IP as priorities, the company expanded existing IPs onto other platforms, carried out major renewals and launched new titles. - FY2023ReframedAnnual report
「We believe that continuing to provide attractive content with an unwavering user-first approach and expanding our target audience are important challenges that will lead to stable business growth. We will use the expertise cultivated through the planning, development and operation of mobile online games to create high-quality original works, while expanding our lineup of new works through collaboration with other companies, thereby working to build a stable portfolio.」
The expansion of the content lineup has been reframed as building a stable portfolio of works through a user-focused approach, high-quality original works and collaboration with other companies. - FY2021First statedAnnual report
「A key challenge is to gather and analyze information on the markets in which the target audiences belong, identify their needs, launch new content that addresses those needs, and add or improve stories and features in existing content.」
Market analysis, new content launches, and improvements to stories and features in existing content are being used as the means.