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coly (4175) · TargetAdvancedLatest Earnings presentation (2026-09-30): "Other"

Continued Launch of Major Titles and Expansion of Small- and Mid-Sized Titles

First written in FY2021. 22 of 35 entries say "Advanced", first in FY2023-Q2. Latest entry: 2026-09-30.

35entries
6years
24from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2021AdvancedFY2024-Q1 – FY2024-Q3AdvancedFY2025-H1 – FY20252021: 120212022: 220222023: 320232024: 320242025: 120252026: 252026
Same theme, other companies
New IP and Game Development under the Big & Little StrategyA theme 3 companies write about · 0 as a headwind · 3 as a tailwind

0 other companies' latest entry also says "Other".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「Walt Disney Japan Co., Ltd. License Agreement for Development and Distribution Planning, development and operation of an original online game using the counterparty’s IP Expected service launch timing First half of the fiscal year ending January 2027」

    As a major development project, the company specifically disclosed an agreement with Walt Disney Japan Co., Ltd. to plan, develop and operate an original online game using its IP, with service expected to launch in the first half of the fiscal year ending January 2027.
  2. FY2025AdvancedAnnual report

    「December 2023 Mobile online game “Cypher Archives: The Sleepless Library” service launched」

    The company’s record of launching new titles includes the start of service for “Cypher Archives: The Sleepless Library” in December 2023.
  3. FY2025-H1AdvancedAnnual report

    「In the mobile online game business, the company released “Break My Case,” a new title based on its original IP that had been in development, on 9 May 2024. The title achieved the fastest ramp-up in sales and user numbers in the company’s history, helping mobile online game revenue exceed the year-earlier period.」

    The company stated that it launched the new title “Break My Case” on 9 May 2024 and achieved the fastest ramp-up in sales and user numbers in its history.
  4. FY2025-Q1RestatedAnnual report

    「The company strengthened marketing for “Break My Case” and advanced preparations for its May release.」

    The company has continued preparations for the May release of “Break My Case,” whose release timing was reset to May 2024 in the previous fiscal year.
  5. FY2024SoftenedAnnual report

    「For “Break My Case,” which had been targeted for release during the current fiscal year, the company reset the release timing to May 2024 and continued development in order to deliver a better product to users. It also conducted pre-release marketing to build awareness, including live broadcasts featuring the voice actors and advance sales of merchandise.」

    The company reset the release timing from the target of the current fiscal year to May 2024, pushing back the target date. Development and pre-release marketing are continuing.
  6. FY2024-Q3AdvancedAnnual report

    「In October, the company also launched the website for the new title “Break My Case” and advanced preparations for its release.」

    For the new title “Break My Case,” the company launched a website in October 2023 and advanced preparations to the stage immediately preceding release.
  7. FY2024-Q1AdvancedAnnual report

    「In March, the company launched the Nintendo Switch version of “Drug Prince & Matri Princess,” carried out a major renewal of “Stand My Heroes” in April, and released the new title “Eternal Boys Side Project—Twilight Spica—.”」

    In addition to launching the Nintendo Switch version of an existing IP and carrying out a major renewal, the company released the new title “Eternal Boys Side Project—Twilight Spica—.”
  8. FY2023Decision to discontinue the new game’s serviceAnnual report

    「Against this operating backdrop, the company worked on the release of the new mobile online game title “&0,” various initiatives for each game currently in operation, and the establishment of a structure capable of developing multiple new game titles simultaneously. However, sales declined year on year because revenue from the games in operation remained sluggish and the company decided to discontinue the new game’s service.」

    The company describes the launch of a new title and efforts to establish a structure for simultaneous development of multiple titles, while also disclosing its decision to discontinue the service of the new game.
  9. FY2023-Q3RestatedAnnual report

    「&0 - 85,267 -」

    The company disclosed game revenue of ¥85.267 million from the new title “&0” for the nine months ended in the third quarter. Revenue generation has continued from the ¥47.237 million recorded for the six months ended in the second quarter, but no milestone such as a new release was announced.
  10. FY2023-Q2AdvancedAnnual report

    「For mobile online games, the company has focused on the stable operation of existing titles and the release of the new title “&0” (And Zero), while expanding its workforce to establish a structure capable of developing multiple new titles simultaneously.」

    The company released the new title “&0” and recorded game revenue of ¥47.237 million for the six months ended in the second quarter. This represents concrete progress in its policy of launching major and new titles.
  11. FY2021First statedAnnual report

    「Stable operation of existing titles and the consistent launch of major titles of a scale comparable to “Stand My Heroes” and “Promise of Wizard”」

    The company’s basic sales strategy is to continue launching major titles while expanding its portfolio of small- and medium-scale titles.
Moved together

"Original Online Games Through Collaboration with Major Entertainment Companies" moved the same way as this thread, in the same document, in 9 of its 27 moves.

998776★123456
  1. ★This thread
  2. 1Original Online Games Through Collaboration with Major Entertainment Companies9×
  3. 2Expansion into animation, publishing, stage productions, events and merchandise9×
  4. 3Media mix through anime, stage and manga adaptations8×
  5. 4User Acquisition Through Advertising, Media Exposure and Media Mix7×
  6. 5Merchandise Sales and Licensing Using Proprietary IP7×
  7. 6Expanding the Content Lineup6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for coly yet. It last moved in the Earnings presentation of 2026-09-30: "Other".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Continued Launch of Major Titles and Expansion of Small- and Mid-Sized Titles | coly Inc. (4175) | Komori