Komori
Capcom (9697) · InitiativeAdvanced

Earnings improvement through reductions in cost of sales, selling, general and administrative expenses

First written in FY2018-Q1. 12 of 14 entries say "Advanced", first in FY2021. Latest entry: FY2026-H1.

14entries
9years
0from disclosures
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How it moved
ProgressHeldSoftenedWorseFirst statedFY2018-Q1 – FY2018-Q3AdvancedFY2021 – FY2026-H12017: 120172018: 120182019: 020192020: 020202021: 120212022: 320222023: 320232024: 320242025: 22025
Same theme, other companies
Improving the Operating Profit Margin through Gross Profit Margin Improvement and SG&A ManagementA theme 38 companies write about · 1 as a headwind · 35 as a tailwind

The whole theme swung hardest in 2017: 3 of 21 companies on the "Worse" side.

22 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 38 companies compared. The sentences above are computed from all 38.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1AdvancedAnnual report

    「In this business, in addition to increased inbound demand, as consumer behavior began to change, we continued to contribute to earnings growth through the sound operation of existing stores and the effects of opening stores in new formats.」

    Through the sound operation of existing stores and the effects of opening stores in new formats, the amusement facilities business recorded revenue of ¥12,450 million and operating profit of ¥2,019 million, resulting in higher revenue and profit year on year.
  2. FY2025AdvancedAnnual report

    「Visitor numbers continued to increase through the sound operation of existing stores and the effects of opening stores in new formats, contributing to earnings growth.」

    Combining sound operation of existing stores, openings in new formats and events, the amusement facilities business recorded revenue of ¥22,750 million and operating profit of ¥2,432 million.
  3. FY2025-H1AdvancedAnnual report

    「In this business, in addition to the recovery in tourism demand and inbound demand from the COVID-19 pandemic, as consumer behavior began to change, visitor numbers continued to increase through the efficient operation of existing stores and the effects of opening stores in new formats, contributing to earnings growth.」

    In the amusement facilities business, we continued to operate existing stores efficiently and open stores in new formats, seeking to expand earnings through increased visitor numbers. Revenue was ¥10,991 million and operating profit was ¥1,667 million.
  4. FY2024AdvancedAnnual report

    「We worked to expand earnings through the efficient operation of existing stores and the effects of opening stores in new formats. As a result, revenue was ¥19,343 million, up 23.9% from the previous fiscal year, and operating profit was ¥1,868 million, up 52.2%.」

    The efficient operation of existing stores and openings in new formats resulted in higher revenue and profit in the amusement facilities business.
  5. FY2024-Q3AdvancedAnnual report

    「In this business, as economic activity recovered following the reclassification of COVID-19 as a Class 5 disease, we worked to expand earnings through the efficient operation of existing stores and the effects of opening stores in new formats. As a result, revenue was ¥13,847 million, up 21.9% year on year, and operating profit was ¥1,547 million, up 52.6% year on year.」

    Combining efficient operation of existing stores with the effects of opening stores in new formats resulted in higher revenue and profit in the amusement facilities business.
  6. FY2024-Q2AdvancedAnnual report

    「In this business, as economic activity recovered following the reclassification of COVID-19 as a Class 5 disease, we worked to expand earnings through the efficient operation of existing stores and the effects of opening stores in new formats. As a result, revenue was ¥9,169 million, up 25.2% year on year, and operating profit was ¥1,128 million, up 66.5% year on year.」

    In addition to the recovery in economic activity, combining efficient operation of existing stores with openings in new formats resulted in higher revenue and profit year on year in the amusement facilities business.
  7. FY2024-Q1AdvancedAnnual report

    「In this business, as economic activity normalized following the reclassification of COVID-19 as a Class 5 disease, we worked to expand earnings through the efficient operation of existing stores and the effects of opening stores in new formats. As a result, revenue was ¥4,117 million, up 25.3% year on year, and operating profit was ¥375 million, up 101.7% year on year.」

    Combining efficient operation of existing stores with openings in new formats resulted in higher revenue and profit in the amusement facilities business.
  8. FY2023-Q3AdvancedAnnual report

    「In this business, in addition to the recovery in customer visits following the full lifting in March last year of the priority preventive measures to prevent the spread of disease, the Company worked to expand earnings through efficient operation of existing stores and the effects of openings in new business formats, resulting in higher revenue and profit year on year.」

    The efficient operation of existing stores and the effects of opening stores in new formats resulted in higher revenue and profit year on year in the amusement facilities business.
  9. FY2023-Q2AdvancedAnnual report

    「In this business, in addition to the recovery in customer visits following the full lifting in March this year of the priority preventive measures to prevent the spread of disease, the Company worked to expand earnings through efficient operation of existing stores and the effects of openings in new business formats, resulting in higher revenue and profit year on year.」

    Combining efficient operation of existing stores with the effects of opening stores in new formats led to higher revenue and profit in the amusement facilities business.
  10. FY2022AdvancedAnnual report

    「Following the lifting of restrictions, in addition to the recovery in visitor numbers, we worked to expand earnings through the efficient operation of existing stores and the effects of opening stores in new formats.」

    Through the efficient operation of existing stores, openings in new formats and a community-based store strategy, the amusement facilities business recorded revenue of ¥12,404 million and operating profit of ¥652 million, with operating profit up 336.8% year on year.
  11. FY2022-Q3AdvancedAnnual report

    「In this business, in addition to the recovery in customer visits following the lifting of the state of emergency in September of the previous year, the Company sought to increase earnings through efficient operations at existing stores, the effects of opening stores under new formats and the introduction of the latest character merchandise, resulting in increases in both net sales and operating income year on year.」

    Combining efficient operation of existing stores, openings in new formats and the introduction of character merchandise led to higher revenue and profit in the amusement facilities business.
  12. FY2021AdvancedAnnual report

    「In the amusement facilities business and other businesses, although affected by the spread of infectious diseases, we worked to secure profits by reviewing selling, general and administrative expenses and other costs.」

    For businesses affected by infectious diseases, efforts were made to secure profits through reviews of selling, general and administrative expenses and other costs.
  13. FY2018-Q3RestatedAnnual report

    「In this business, as the market was revitalized by an increase in new users, including women and visitors to Japan, we worked to attract new customers, including families, and retain repeat customers by installing game machines that meet customer needs, holding various events and offering service days, while also striving to reduce store operating costs.」

    Earnings improvement measures, including reductions in store operating costs, have continued alongside customer-attraction initiatives such as installing game machines, holding events and offering service days.
  14. FY2018-Q1First statedAnnual report

    「Under these circumstances, the Company has worked to improve profitability by reducing expenses, including through lower costs of sales and tighter control of selling, general and administrative expenses.」

    Reducing the cost of sales and controlling selling, general and administrative expenses were newly specified as means of improving earnings.
Moved together

"Strengthening priority strategic divisions centered on console games and mobile" moved the same way as this thread, in the same document, in 12 of its 14 moves.

121212121110★123456
  1. ★This thread
  2. 1Strengthening priority strategic divisions centered on console games and mobile12×
  3. 2One-content, multi-use strategy12×
  4. 3Performance driven by flagship content12×
  5. 4Strengthening the pachislot machine business and expanding commercial equipment12×
  6. 5Expanding Download Sales11×
  7. 6Expanding beyond dedicated gaming devices into distribution, pachislot and downloads10×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Capcom yet.
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.