Dependence on popular series and hit titles
First written in FY2016. 32 of 44 entries say "Materialised", first in FY2017-Q1. Latest entry: FY2027-H1.
Capcom moved to the "Worse" side of this theme in 2016, 6 years before the typical company in this theme (2022).
The whole theme swung hardest in 2023: 9 of 18 companies on the "Worse" side.
6 other companies' latest entry also says "Materialised".
- FY2027-H1MaterialisedAnnual report
「The major series title Resident Evil Requiem, released in February of the previous fiscal year, continued to receive support from a broad global user base and surpassed cumulative sales of 8 million units through active pricing initiatives. Sales of past titles in the series, including Resident Evil 4 and Resident Evil 2, also continued to grow, driving the expansion of results.」
New and past titles in the major series drove sales and results, with Resident Evil Requiem surpassing cumulative sales of 8 million units. Dependence on popular series was reflected in interim results. - FY2026MaterialisedAnnual report
「Among repeat titles, cumulative sales of Street Fighter 6 surpassed 6 million units worldwide, owing in part to continued efforts to expand brand awareness and the user base through collaboration with esports initiatives and expansion to new game consoles.」
New and repeat sales of popular series drove results, with dependence on major IP reflected in actual performance, including 6 million units for Street Fighter 6 and 11 million units for Monster Hunter Wilds. - FY2026-H1MaterialisedAnnual report
「Repeat titles sold 22.85 million units, exceeding the 18.95 million units sold in the same period of the previous year.」
Interim sales were supported by new and past titles in popular series such as Street Fighter 6, Resident Evil, Devil May Cry 5 and Monster Hunter, with dependence on popular series reflected in actual performance. - FY2025-H1MaterialisedAnnual report
「Among repeat titles, “Monster Hunter: World – Iceborne” and “Monster Hunter Rise” continued to grow, and cumulative worldwide sales of the “Monster Hunter” series exceeded 100 million copies. These results contributed to enhancing the brand value of series titles ahead of the latest title, “Monster Hunter Wilds,” scheduled for release in February 2025.」
In relation to dependence on popular series, repeat sales of the Monster Hunter series continued to grow, with the series surpassing cumulative sales of 100 million units, reflected in earnings and brand performance. - FY2024MaterialisedAnnual report
「Among repeat titles, sales of Monster Hunter: World, a repeat title in the Monster Hunter series, were strong following the announcement of development of Monster Hunter Wilds, an entirely new title in the series, reaching 25.32 million units worldwide.」
Popular series such as Monster Hunter drove results through new title announcements and repeat sales, with continued dependence on specific series reflected in actual performance. - FY2024-Q3MaterialisedAnnual report
「Among repeat titles, sales of repeat titles in the Monster Hunter series were strong in conjunction with the announcement of development of Monster Hunter Wilds, an entirely new title in the series. In addition, Resident Evil 4, released in March, sold 6.48 million units cumulatively through ongoing initiatives including a free title update supporting PlayStation VR2, contributing to the expansion of repeat sales.」
The strong sales of existing titles following the announcement of a new Monster Hunter title, together with cumulative sales of 6.48 million units for Resident Evil 4, show that dependence on popular series continues to be reflected in actual results. - FY2024-Q2MaterialisedAnnual report
「As a result, the title sold 2.47 million units and made a significant contribution to improved results. In addition, among repeat titles, Resident Evil 4, released in March, sold 5.45 million units cumulatively through ongoing initiatives including a free title update supporting PlayStation VR2, making a significant contribution to the expansion of repeat sales.」
During the cumulative second quarter period as well, major series such as Street Fighter 6 and Resident Evil 4 drove sales and results, with dependence on popular series reflected in actual performance. - FY2024-Q1MaterialisedAnnual report
「As a result, the title sold 1.97 million units, making a strong start and a significant contribution to improved results. In addition, among repeat titles, Resident Evil 4, released in March, reached cumulative sales of 4.95 million units and made a significant contribution to the expansion of repeat sales.」
Quarterly results were driven by major series such as Street Fighter 6 and Resident Evil 4, with dependence on popular series reflected in actual performance. - FY2023MaterialisedAnnual report
「Sales expanded, primarily for series titles such as Monster Hunter Rise, Monster Hunter: World, Devil May Cry 5 and Resident Evil Village.」
Repeat sales centered on series titles totaled 29.3 million units, with dependence on major series reflected in actual results through the resulting increase in earnings. - FY2023-Q3MaterialisedAnnual report
「For repeat titles, in addition to expanding awareness of the IP and acquiring new fan segments through active promotions, the synergistic effect of continuous new releases and sales promotions expanded sales, primarily of series titles such as Monster Hunter: World, Devil May Cry 5 and Resident Evil Village, and lifted earnings.」
Repeat sales centered on series titles lifted earnings, with dependence on popular series reflected in quarterly results. - FY2023-Q2MaterialisedAnnual report
「As a result, the title sold 4.4 million units and made a significant contribution to performance. In addition, Monster Hunter Rise surpassed cumulative worldwide sales of 11 million units through measures including the launch of a bundle with Monster Hunter Rise: Sunbreak and ongoing pricing initiatives.」
The Monster Hunter series drove results through sales of new expansion content and existing titles, with continued dependence on the popular series reflected in actual performance. - FY2023-Q1MaterialisedAnnual report
「Monster Hunter Rise: Sunbreak, released at the end of June, made a strong start, selling 2 million units and making a significant contribution to results. In addition, cumulative worldwide sales of Monster Hunter Rise, released in March 2021, surpassed 10 million units.」
New releases and expansion content in the Monster Hunter series continued to drive sales and results this quarter, with dependence on popular series reflected in actual performance. - FY2022MaterialisedAnnual report
「The latest title in the series, Resident Evil Village, sold 6.1 million units worldwide, while the Monster Hunter series RPG Monster Hunter Stories 2: Wings of Ruin also surpassed 1.5 million units and performed steadily.」
Several major popular series drove annual sales of 32.6 million units and results, with continued dependence on popular series reflected in actual performance. - FY2022-Q2MaterialisedAnnual report
「In this business, Resident Evil Village, released in May, made a significant contribution to results. In addition, the RPG Monster Hunter Stories 2: Wings of Ruin was released in July and surpassed 1 million units worldwide. Monster Hunter Rise, released at the end of the previous fiscal year, also continued to increase unit sales steadily, supported by stable popularity, while sales of repeat titles, primarily past series entries, were generally strong.」
New and repeat titles in the Resident Evil and Monster Hunter series continued to drive sales and profit this quarter, with dependence on popular series reflected in actual performance. - FY2022-Q1MaterialisedAnnual report
「Resident Evil Village, the latest title in the Resident Evil series, was released in May and performed steadily, shipping 4.5 million units worldwide on the back of stable popularity. In addition, Monster Hunter Rise, released for Nintendo Switch as a new title at the end of the previous fiscal year, continued to increase unit sales on the back of its enduring popularity.」
Popular series such as Resident Evil and Monster Hunter continued to drive sales this quarter, with dependence on popular series reflected in actual performance. - FY2021MaterialisedAnnual report
「The latest title in the series, Monster Hunter Rise, performed well, surpassing 4 million units shipped worldwide soon after its March release. Resident Evil 3 also saw steady growth in sales, reaching 3.9 million units.」
Popular series and major titles such as Monster Hunter Rise and Resident Evil 3 drove results, with dependence on popular series continuing to be reflected in actual performance. - FY2021-Q2MaterialisedAnnual report
「In this business, the new title Resident Evil RE:3 (for PlayStation 4, Xbox One and PC), released in April, performed steadily, while Monster Hunter: World – Iceborne (for PlayStation 4, Xbox One and PC), released in the previous fiscal year, continued to grow. The strong sales of highly profitable repeat titles with long sales lives boosted profit.」
New releases and major repeat titles lifted profit, with continued dependence on popular series and popular software reflected in quarterly results. - FY2021-Q1MaterialisedAnnual report
「Monster Hunter World: Iceborne and Resident Evil 2, released two fiscal years earlier, continued to grow. Highly profitable repeat titles continued to contribute to expanding the customer base and lifted profit.」
New releases and repeat sales from major and popular series are driving improved results, with dependence on popular titles reflected in quarterly performance. - FY2020MaterialisedAnnual report
「Monster Hunter World: Iceborne sold 5 million units worldwide, supported by stable popularity. In addition, major repeat titles maintained their popularity, particularly overseas, while the expansion of highly profitable digital downloads contributed to improved earnings.」
Major series and major repeat titles are driving earnings, with continued dependence on popular series and major titles reflected in actual performance. - FY2020-Q3MaterialisedAnnual report
「Against this backdrop, Monster Hunter World: Iceborne for PlayStation 4 and Xbox One, the company's major title for the current fiscal year released last September, sold 3.2 million units worldwide, supported by stable popularity. In addition, major repeat titles maintained their popularity, particularly overseas, while the expansion of highly profitable digital downloads contributed to improved earnings.」
Major titles and major repeat titles drove cumulative quarterly earnings, with continued dependence on specific popular series and major titles reflected in actual performance. - FY2020-Q2MaterialisedAnnual report
「In addition, Resident Evil 2 (for PlayStation 4, Xbox One and PC) and Devil May Cry 5 (for Xbox One, PlayStation 4 and PC), which were hits in the previous fiscal year, continued to grow as their user bases expanded. Monster Hunter: World (for PlayStation 4, Xbox One and PC), released in January 2018, also recorded sustained sales, helping drive profits through strong repeat sales with high margins.」
Repeat sales of several popular series and major titles lifted profit, and dependence on specific popular titles continued to be reflected in quarterly results. - FY2020-Q1MaterialisedAnnual report
「Resident Evil 2 (for PlayStation 4, Xbox One and PC) and Devil May Cry 5 (for Xbox One, PlayStation 4 and PC), both hits in the previous fiscal year, continued to grow as their user bases expanded. Flagship title Monster Hunter: World (for PlayStation 4, Xbox One and PC) also recorded long-running sales, supported by its enduring popularity. These repeat titles significantly increased profit as higher-margin download sales expanded.」
Several major and popular titles significantly lifted quarterly profit, with dependence on popular series and major titles reflected in actual performance. - FY2019MaterialisedAnnual report
「Monster Hunter: World continued to grow, taking shipments beyond 12 million units and setting a new record for a single title at the Company. In addition, the flagship title Resident Evil 2 exceeded 4 million units in a major hit, while Devil May Cry 5 shipped 2 million units overseas on the strength of its established popularity. All three titles performed well by demonstrating strong appeal.」
While several titles performed well, results were heavily driven by popular series and major titles such as Monster Hunter: World, with dependence on popular titles reflected in actual performance. - FY2019-Q3MaterialisedAnnual report
「In addition to the sustained popularity of the flagship title Monster Hunter: World for PlayStation 4 and Xbox One, which created a major sensation in the previous fiscal year, driven by an expanding user base, the PC Steam version also performed well and lifted profits. Monster Hunter XX for Nintendo Switch, also released overseas, grew steadily on the back of stable popularity, making the Monster Hunter series a key driver of improved results.」
The Monster Hunter series and its Steam version continue to be major drivers of profit and results, with dependence on a specific popular series reflected in actual performance. - FY2019-Q2MaterialisedAnnual report
「In addition to the sustained popularity of the flagship title Monster Hunter: World for PlayStation 4 and Xbox One, which created a major sensation in the previous fiscal year, driven by an expanding user base, the PC Steam version launched in August this year also performed well and lifted profits. Monster Hunter XX for Nintendo Switch, also released overseas, delivered solid sales supported by stable popularity, making the Monster Hunter series a key driver of improved results.」
The Monster Hunter series, including the Steam version, has been a major driver of results, with dependence on a specific popular series reflected in actual performance. - FY2019-Q1MaterialisedAnnual report
「Monster Hunter: World (for PlayStation 4 and Xbox One), which continued its strong momentum in the previous fiscal year, remained popular as its user base expanded. Its worldwide success also established it as an international brand and strengthened the IP foundation.」
Quarterly results were heavily supported by the sustained popularity and global success of Monster Hunter: World, with dependence on major titles reflected in actual results. - FY2018MaterialisedAnnual report
「In this business, Monster Hunter: World for PlayStation 4 and Xbox One drove the expansion of sales through record-breaking success and made a significant contribution to improved earnings. Meanwhile, Marvel vs. Capcom: Infinite for PlayStation 4, Xbox One and PC, released last September and targeting Western markets, performed weakly.」
In relation to dependence on major titles, the flagship title's major hit and the weak performance of the title targeting Western markets occurred simultaneously, and differences in the earnings contributions of individual titles continue. - FY2018-Q3MaterialisedAnnual report
「In this business, Resident Evil 7 biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter XX (for Nintendo Switch) performed solidly, while Ultra Street Fighter II (for Nintendo Switch) also became a smash hit. Meanwhile, Marvel vs. Capcom: Infinite (for PlayStation 4, Xbox One and PC), released last September and targeting North America and Europe, performed sluggishly.」
In relation to dependence on major titles, several titles performed well, while differences in title performance were reflected in results, including the weak performance of Marvel vs. Capcom: Infinite in Western markets. - FY2018-Q1MaterialisedAnnual report
「Although the period was a gap between the releases of major titles, Ultra Street Fighter II (for Nintendo Switch), released in May this year, became a smash hit following a strong start. Resident Evil 7 biohazard (for PlayStation 4, Xbox One and PC) and Monster Hunter XX (for the Nintendo 3DS family), both released in the previous fiscal year, also made a meaningful contribution to higher earnings.」
The release timing of major titles fell into a transition period, revealing dependence on the title release cycle in the quarterly sales mix. However, existing and new titles supplemented earnings. - FY2017-Q3MaterialisedAnnual report
「As a result, third-quarter cumulative consolidated revenue was ¥53,507 million, down 6.2% year on year, partly reflecting the reactionary decline following the hit title Monster Hunter Cross for the Nintendo 3DS family in the same period of the previous year.」
The reactionary decline following the hit title Monster Hunter Cross in the same period of the previous year was reflected in actual results as a 6.2% year-on-year decline in revenue. - FY2017-Q2MaterialisedAnnual report
「Meanwhile, as flagship titles were concentrated in the second half of the fiscal year, the period's sales campaign centered on smaller titles.」
The concentration of flagship title releases in the second half resulted in the cumulative second quarter sales lineup actually being centered on smaller titles. - FY2017-Q1MaterialisedAnnual report
「As the release cycle for major titles entered a gap period, smaller titles accounted for most releases, while sales of high-margin repeat titles also remained sluggish.」
The gap between releases of major titles was reflected in a sales lineup centered on smaller titles and sluggish repeat sales, and the company stated that the risk of dependence on title releases affected quarterly results. - FY2016First statedAnnual report
「The company releases a large number of game titles, but popularity tends to concentrate on certain titles. If these popular titles contain defects or market conditions change, users may stop playing them.」
Series titles contribute to earnings stability, while concentration on popular titles may affect earnings through defects or market changes.