Dependence on the amusement market, business partners and type approval testing
First written in FY2016. 11 of 29 entries say "Worsened", first in FY2017. Latest entry: FY2027-H1.
No other company in this theme has enough history to compare yet.
- FY2027-H1MitigatedAnnual report
「In a market environment where smart pachislot machines are gaining wider adoption and stable demand is expected to continue, we sold 17 thousand units of the new smart pachislot machine Resident Evil RE:3, which began operation in May and features one of our core IPs, and 9.8 thousand units of the new smart pachislot machine Street Fighter 6, which began operation in August. We also shipped 14.1 thousand units in September of the new smart pachislot machine Monster Hunter Rise: Sunbreak, which began operation on 5 October, contributing to earnings.」
Against a backdrop of growing adoption of smart pachislot machines and stable demand, the amusement equipment business posted higher revenue and earnings as it launched machines featuring core IP, and its exposure to the market environment continued to improve. - FY2026MitigatedAnnual report
「In a market environment where smart pachislot machines are gaining wider adoption and stable demand is expected to continue」
The market environment for the amusement equipment business continues to improve, driven by the growing adoption of smart pachislot machines and sales of machines featuring popular IP. - FY2026-H1MitigatedAnnual report
「With the market remaining solid, mainly for smart pachislot machines, the company sold 11 thousand units of the new smart pachislot title Devil May Cry 5: Stylish Tribe, which began operation in June, and shipped 18.2 thousand units of the new smart pachislot title Shin Onimusha 3, which began operation on 6 October, contributing to earnings.」
Although dependence on the amusement market remains, strong conditions in the smart pachislot market and sales of machines based on popular IP resulted in sales rising 378.3% year on year and operating profit rising 471.9%. - FY2025MitigatedAnnual report
「With the pachislot market performing solidly, driven by smart pachislot machines, the company sold 5 thousand units of Street Fighter V: The Path of the Challenger, which began operation in June last year, and 11 thousand units of Onimusha 3, which began operation in October. In addition, Monster Hunter Rise, which began operation in November, received strong market reviews and sold 21 thousand units. The company further sold 12 thousand units of Biohazard 5, which began operation in March this year, and the new machines contributed to earnings.」
Against a backdrop of solid conditions in the smart pachislot market, the company launched multiple machines based on popular IP, resulting in higher sales and profit in the amusement equipment business than in the previous fiscal year. - FY2024MitigatedAnnual report
「With the pachislot market performing solidly, driven by smart pachislot machines」
Supported by solid conditions in the smart pachislot market and sales of multiple machines, the amusement equipment business recorded sales of ¥9,020 million and operating profit of ¥4,117 million. Dependence on the market and regulations remains, but improvement from the previous fiscal year has continued. - FY2024-Q3MitigatedAnnual report
「With the pachislot market performing solidly, driven by smart pachislot machines, the Group launched its first smart pachislot machine, Sengoku BASARA GIGA, in August last year and sold 15 thousand units. In addition, it shipped 10 thousand units of Biohazard Village, which began operation in January, in December last year as its second smart pachislot machine, contributing to earnings.」
Amid solid conditions in the smart pachislot market, the company launched its first and second machines, resulting in amusement equipment sales of ¥8,020 million and operating profit of ¥4,560 million. Dependence on the market environment remains, but sales and profit increased from the same period of the previous year. - FY2024-Q2MitigatedAnnual report
「In this business, with the pachislot market continuing to perform well, driven by smart pachislot machines, the Group launched Sengoku BASARA GIGA in August as its first smart pachislot machine and sold 15 thousand units.」
While the market continued to perform well, driven by smart pachislot machines, the company sold 15 thousand units of a new machine, and operating profit rose 3.5% year on year. Dependence on the market remains, but improvement from the previous fiscal year has continued. - FY2024-Q1MitigatedAnnual report
「In this business, amid favorable market conditions driven by smart pachislot machines, repeat sales of "Onimusha 2," launched last August, and "Monster Hunter World: Iceborne," launched in January this year, performed well following their extended operation due to high market evaluations.」
The market turned favourable, driven by smart pachislot machines, and long-term operation and repeat sales of multiple machines progressed, indicating an improvement in exposure to the amusement market. - FY2023MitigatedAnnual report
「As the market began to show signs of a partial recovery, sales reached 15 thousand units for Shin Onimusha 2, launched in August last year, 15 thousand units for Biohazard RE:2, launched in September, and 12 thousand units for Monster Hunter World: Iceborne, launched in January this year. Each machine made a substantial contribution to earnings.」
Although dependence on the challenging market environment remains, strong sales of multiple machines resulted in sales rising 35.7% and operating profit rising 46.2% from the previous fiscal year, improving on the declining sales trend through the previous fiscal year. - FY2023-Q3Lower sales and higher operating incomeAnnual report
「As a result, partly due to efforts to diversify transaction formats, sales were ¥3,699 million, down 25.1% year on year, while operating profit was ¥2,068 million, up 7.1%.」
Exposure to the challenging market environment continued, and sales fell 25.1% year on year. However, operating profit rose 7.1% year on year due in part to the diversification of transaction formats. - FY2023-Q1WorsenedAnnual report
「In this business, amid a challenging market environment, the company launched the new machine Gekka Miyabi in April, and sales progressed well. It also pursued repeat sales of Biohazard 7: Resident Evil, launched in February 2021, following its extended operation in the market. As a result, sales were ¥649 million, down 49.3% year on year, while operating profit was ¥270 million, up 11.1%.」
Exposure to the challenging market environment continued, and amusement equipment sales fell 49.3% year on year. However, operating profit rose 11.1% year on year due to new machines and repeat sales. - FY2022WorsenedAnnual report
「As a result, sales were ¥5,749 million, down 18.9% from the previous fiscal year, and operating profit was ¥2,348 million, down 2.5%.」
Although the company launched new machines and pursued repeat sales amid a challenging market environment, the amusement equipment business recorded lower sales and profit. - FY2022-Q3MaterialisedAnnual report
「In this business, amid a challenging market environment, the company launched the new machine Monster Hunter: World—The Golden Hunter in December last year. It also pursued repeat sales of Biohazard 7: Resident Evil, launched in the previous fiscal year, following its extended operation in the market. As a result, sales were ¥4,937 million, down 26.4% year on year, and operating profit was ¥1,932 million, down 20.5%.」
Exposure to the challenging amusement equipment market continued, and although the company launched new machines and pursued repeat sales, both sales and operating profit fell below the same period of the previous year. - FY2021-Q2MaterialisedAnnual report
「In this business, amid weak demand caused by hall operator closures associated with the spread of COVID-19 and the extension of the deadline for removing gaming machines subject to the former regulations, the company launched the new machine Ring ni Kakero 1: World Champion Carnival and developed its licensing and other businesses. As a result, sales were ¥1,325 million, up 448.7% year on year, and operating profit was ¥18 million, down 72.2% year on year.」
Demand stagnation caused by hall operator closures and the extension of the deadline for removing gaming machines subject to the former regulations has continued. Sales increased following the launch of a new machine, but operating profit fell 72.2% year on year. - FY2021-Q1MaterialisedAnnual report
「Demand remained sluggish because of hall operator closures and other effects of the COVID-19 pandemic. Although no new titles were launched, licensing income resulted in sales of ¥181 million, down 19.4% year on year, and operating profit of ¥71 million, down 46.7%.」
A decline in demand caused by hall operator closures and other factors materialised as lower sales and profit in the amusement equipment business. - FY2020MitigatedAnnual report
「Sales of Shin Onimusha: Dawn of Dreams, launched in March this year, performed well and resulted in sales exceeding expectations. The business finally appeared to have bottomed out, with signs of a turnaround emerging.」
Exposure to changes in type approval testing methods and contraction of the gaming machine market remains, but strong sales of new machines indicated that the business had bottomed out and showed signs of a turnaround. - FY2020-Q3WorsenedAnnual report
「With the gaming machine market remaining weak due to changes to type approval testing methods and other factors, the pachislot machine business focused mainly on its licensing business because it did not launch any new machines. As a result, sales fell 79.5% year on year to ¥663 million, but supported by the licensing business, operating profit turned slightly positive at ¥376 million, compared with an operating loss of ¥639 million in the same period of the previous year.」
The gaming machine market continued to be weak due to changes to type approval testing methods and other factors, and the business focused on its licensing business without launching new machines. Sales fell 79.5% year on year, while operating income and loss turned positive. - FY2020-Q2WorsenedAnnual report
「With the gaming machine market continuing to contract due to changes to type approval testing methods and other factors, the pachislot machine business focused mainly on its licensing business because it did not launch any new machines. As a result, sales fell 89.1% year on year to ¥241 million, but operating profit turned slightly positive at ¥67 million, compared with an operating loss of ¥625 million in the same period of the previous year.」
The gaming machine market continued to contract due to changes to type approval testing methods and other factors, and the business focused on its licensing business without launching new machines. Sales fell 89.1% year on year, while operating income and loss turned positive. - FY2020-Q1WorsenedAnnual report
「With the recovery of market conditions still slow, the pachislot machine division pursued its business mainly through licensing out, as it did not launch any new titles.」
The recovery of the gaming machine market was slow, and amusement equipment sales fell 40.1% year on year. Although dependence on the market environment continues, operating profit turned positive from an operating loss in the same period of the previous year. - FY2019WorsenedAnnual report
「As a result, sales were ¥3,422 million, down 56.1% from the previous fiscal year, and the company recorded an operating loss of ¥2,668 million, compared with an operating loss of ¥764 million in the previous fiscal year.」
Market contraction, weaker consumer sentiment, restrained investment by hall operators, a shortage of products and dependence on type approval testing affected full-year results through a substantial decline in sales and an expansion of the operating loss. - FY2019-Q3WorsenedAnnual report
「As a result, sales were ¥3,231 million, down 58.1% year on year, and the company recorded an operating loss of ¥639 million, compared with operating profit of ¥2,128 million in the same period of the previous year.」
Amusement equipment sales fell 58.1% year on year, and the business moved from operating profit in the same period of the previous year to an operating loss. Exposure to the market environment, restrained investment by business partners and a shortage of products was reflected further in the figures. - FY2019-Q2WorsenedAnnual report
「As a result, sales were ¥2,224 million, down 69.7% year on year, and the company recorded an operating loss of ¥625 million, compared with operating profit of ¥1,925 million in the same period of the previous year.」
Amusement equipment sales fell 69.7% year on year, and the business moved from operating profit to an operating loss. The impact of market conditions, restrained investment and a shortage of products was reflected further in the figures. - FY2019-Q1MaterialisedAnnual report
「The pachislot machine business launched Okami amid a weakening market, but demand declined and remained sluggish due to weaker consumer sentiment and restrained investment by facility operators. The commercial equipment business also struggled throughout the period because of a shortage of products, leaving the business as a whole weak. As a result, sales were ¥376 million, down 73.1% year on year, and the operating loss was ¥154 million, compared with an operating loss of ¥229 million in the same period of the previous year.」
A weakening market, restrained investment by facility operators and a shortage of products materialised in actual results as declining demand and a substantial decrease in sales. - FY2018WorsenedAnnual report
「The commercial equipment business's medal game Monster Hunter Medal Hunting G also recorded solid sales, supported by stable popularity, but the business as a whole remained weak, as a shortage of products could not be avoided. As a result, sales were ¥780.3 million, down 53.7% year on year, and the business recorded an operating loss of ¥764 million, compared with operating profit of ¥5,106 million in the previous fiscal year.」
The impact of changes to type approval testing methods and a shortage of products affected full-year results, with amusement equipment sales down 53.7% and the business moving into an operating loss. - FY2018-Q3WorsenedAnnual report
「Although the pachislot machine business secured a certain level of profit from Biohazard Revelations through a reduction in its cost ratio and worked to expand its contract business amid adverse conditions, it was unable to avoid the impact of the market environment associated with changes to type approval testing methods and other factors, and performance remained weak. Meanwhile, the commercial equipment business's medal game Monster Hunter Medal Hunting G was supported by stable popularity and recorded solid sales, but the business as a whole remained weak.」
The continuing impact of changes to type approval testing methods and other factors on the market environment resulted in amusement equipment sales of ¥771.1 million, down 53.5% year on year, and operating profit of ¥212.8 million, down 60.7%. - FY2018-Q2MaterialisedAnnual report
「The pachislot machine segment was significantly affected by changes in type-approval testing methods in recent years. Although the newly launched Biohazard Revelations performed sluggishly, the segment secured a certain level of profit through a lower cost ratio.」
Changes to type approval testing methods had an actual impact on the pachislot machine business, and sales of newly launched titles were weak. - FY2018-Q1MaterialisedAnnual report
「The pachislot machine division launched Ace Attorney amid mixed market conditions. The arcade equipment division worked to generate repeat sales of existing products, but the business as a whole remained weak.」
The uneven environment in the amusement equipment market and the generally weak performance of the overall business, including repeat sales, affected results. - FY2017WorsenedAnnual report
「Fields Corporation 15,582 17.9」
Sales to major customer Fields Corporation amounted to ¥1,558.2 million, accounting for 17.9% of total sales, up from 14.4% in the previous fiscal year. Exposure arising from customer concentration has increased on a reported basis. - FY2016First statedAnnual report
「Pachislot machines are sold to only a limited number of customers, and in recent years their share of revenue in the amusement equipment business has sometimes exceeded half and reached a substantial majority.」
The company identifies as risks the concentration of sales among a small number of business partners, the possibility that sales to them could account for more than half or most of total sales, type approval testing and a decline in the purchasing power of facility operators.