Long-term target of annual game software sales of 100 million units
First written in FY2024. 4 of 5 entries say "Advanced", first in FY2025. Latest entry: FY2027-H1.
No other company in this theme has enough history to compare yet.
- FY2027-H1AdvancedAnnual report
「In addition to releasing new titles, including the entirely new IP “PRAGMATA” and “Onimusha: Way of the Sword,” the latest title in the series in 20 years, the Company sought to increase unit sales globally by strengthening sales of repeat titles, centered on its flagship series. As a result, during the interim consolidated accounting period, the digital contents business sold 260 titles in 239 countries and regions, with unit sales of 36.86 million, exceeding the 23.85 million units sold in the same period of the previous year and contributing to improved performance.」
Toward the long-term target of annual sales of 100 million units, sales during the interim period totaled 36.86 million units, increasing from 23.85 million units in the same period of the previous year through stronger sales of new and repeat titles. - FY2026AdvancedAnnual report
「Annual game software sales (thousand units) March 2022 32,600 March 2023 41,700 March 2024 45,893 March 2025 51,876 March 2026 59,073 March 2027 (plan) 65,000」
Toward the long-term target of annual sales of 100 million units, sales for the fiscal year ending March 2026 reached 59.073 million units, and the plan for the fiscal year ending March 2027 is 65 million units. - FY2026-H1AdvancedAnnual report
「The Company sought to increase unit sales globally by releasing ported titles for new game consoles and strengthening sales of repeat titles. As a result, during the interim consolidated accounting period, the digital contents business sold 246 titles in 231 countries and regions, with unit sales of 23.85 million, exceeding the 20.02 million units sold in the same period of the previous year.」
Against the long-term target of annual sales of 100 million units, digital contents sales during the interim period totaled 23.85 million units, up from 20.02 million units in the same period of the previous year. Porting titles to new game consoles and strengthening repeat sales were identified as means of achieving the target. - FY2025AdvancedAnnual report
「As a result, sales in the digital contents business during the current fiscal year totaled 51.87 million units, exceeding the previous fiscal year's 45.89 million units.」
Against the long-term target of annual sales of 100 million units, sales in the digital contents business during the current fiscal year totaled 51.87 million units, an increase of 5.98 million units from the previous fiscal year. - FY2024First statedAnnual report
「The Company aims to grow its core digital contents business and achieve annual sales of 100 million units over the long term.」
The Company stated for the first time its long-term target of annual sales of 100 million units for its digital contents business. It identified high-quality content, digitalization, region-specific marketing and understanding user needs as means of achieving the target.