Komori
NJ Holdings (9421) · TargetAdvanced

Revenue Diversification Through Contracted Operations and Revenue Sharing

First written in FY2016. 25 of 38 entries say "Advanced", first in FY2016-Q4. Latest entry: 2026-09-18.

38entries
11years
5from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2016-Q4 – FY2020-Q3RestatedFY2020 – FY2023-Q2AdvancedFY2023-Q3 – FY2024-Q32016: 320162017: 320172018: 420182019: 320192020: 420202021: 320212022: 420222023: 320232024: 220242025: 220252026: 72026
Same theme, other companies
Expansion of the Outsourced Game Title Operations BusinessA theme 10 companies write about · 0 as a headwind · 12 as a tailwind

The whole theme swung hardest in 2025: 1 of 7 companies on the "Worse" side.

3 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-09-18AdvancedManagement Plan

    「Demand for overseas support services, including translation, in the game operations support field is expected to remain solid.」

    The company indicated its policy of continuing to make game operations support, particularly overseas support services such as translation, a core earnings driver.
  2. FY2026AdvancedAnnual report

    「Revenue increased to ¥6,969 million, up ¥429 million, or 6.6%, from the same period of the previous year, as higher orders for overseas support services in the game operations support field offset the termination of operated titles.」

    Despite the revenue decline resulting from the termination of operated titles, increased orders for overseas-related services in the game operations support field lifted Games revenue to ¥6,969 million, up 6.6% year on year. Segment profit also increased to ¥308 million.
  3. FY2026-H1AdvancedAnnual report

    「Although orders for new development projects were delayed, revenue increased on the expansion of orders for overseas-related services during the game operations phase. Revenue consequently increased by ¥392 million, or 12.4%, year on year to ¥3,552 million.」

    Orders for overseas-related services during the game operations phase expanded, and game business revenue was ¥3,552 million, up 12.4% year on year. Operations and overseas-related services contributed to higher revenue despite delays in orders for new development projects.
  4. FY2025WorsenedAnnual report

    「Revenue declined due to projects having passed their peak development staffing in the previous fiscal year and the downsizing of the organizations supporting operations and operations support projects.」

    The downsizing of the organizations supporting operations and operations support projects was reflected in a full-year decline in the game business, with game business revenue of ¥6,539 million, down 13.7% year on year.
  5. FY2025-H1Decline in revenue due to the downsizing of the organization supporting operating projectsAnnual report

    「In the game business, revenue declined due to projects having passed their peak development staffing in the previous fiscal year and the downsizing of the organizations supporting operations and operations support projects.」

    The downsizing of the organizations supporting operations and operations support projects was cited as a factor behind the decline in game business revenue. In contrast to the previous theme of expanding the earnings base through contracted operations, contractionary factors emerged during the interim period.
  6. FY2024-Q3AdvancedAnnual report

    「Although some titles completed development and some operating titles were scaled back, revenue increased by ¥12 million, or 0.2%, year on year to ¥6,036 million. Orders in the operations support field remained solid, while revenue was also recognized from the transfer of rights to a game title developed in-house and progress on existing projects.」

    Despite the impact of scaling back operating titles, game business revenue was ¥6,036 million, up 0.2% year on year, supported by solid orders for operations support, progress on existing projects, and the transfer of rights.
  7. FY2024-Q2AdvancedAnnual report

    「In the game business, revenue increased by ¥202 million, or 5.2%, year on year to ¥4,115 million. Orders in the operations support field remained solid, while revenue was also recognized from the transfer of rights to a game title developed in-house and progress on existing projects.」

    Orders in the operations support field remained solid, and game business revenue was ¥4,115 million, up 5.2% year on year. Monetization through the transfer of rights also contributed, supporting expansion of the earnings base including contracted services and operations support.
  8. FY2024-Q1AdvancedAnnual report

    「Revenue increased by ¥327 million, or 16.8%, year on year to ¥2,278 million. Orders in the operations support field, where the staffing structure had been expanded from the previous fiscal year, remained solid, while revenue was also recognized from the transfer of rights to a game title developed in-house and progress on existing projects.」

    The staffing structure in the operations support field was expanded from the previous fiscal year, and orders remained solid. Game business revenue was ¥2,278 million, up 16.8% year on year.
  9. FY2023-Q3AdvancedAnnual report

    「As profit increased steadily with orders in the operations support field, segment results turned positive. Segment profit, or operating profit, was ¥36 million, compared with a segment loss, or operating loss, of ¥421 million in the same period of the previous year.」

    Orders for operations support, including support for newly released titles and localization for overseas markets, progressed steadily, and total segment results for the game business turned positive from a loss in the same period of the previous year.
  10. FY2023-Q2RestatedAnnual report

    「In the operations support field, orders for newly released titles and other projects have progressed steadily, but」

    The company explained that orders for operations support for newly released titles and other projects were progressing steadily and that profit in the operations support field was also increasing.
  11. FY2023-Q1RestatedAnnual report

    「In the operations support field, orders for support services related to newly released titles and other projects have progressed steadily, and profit has remained stable.」

    The company explained that it secured orders for support services for newly released titles and other projects in the game operations support field, and that profit remained stable.
  12. FY2022RestatedAnnual report

    「The company is working to improve profitability in the game operations support field.」

    The company continues to target improved profitability in contracted operations and operations support, in addition to contracted game development. Although it focused on securing orders for new operations support projects during the fiscal year, the game business as a whole reported lower revenue.
  13. FY2022-Q3RestatedAnnual report

    「We focused on securing orders for new development projects and operations support projects.」

    The company continues to pursue orders for new projects to expand its earnings base by combining contracted development with contracted operations support. Meanwhile, orders received in the game business fell well short of plan.
  14. FY2022-Q2RestatedAnnual report

    「We focused on securing orders for new development projects and operations support projects.」

    The company continues to pursue orders for new projects to expand its earnings base by combining contracted development with contracted operations support. Meanwhile, game business revenue and profit declined due to the cancellation or delay of development projects.
  15. FY2022-Q1RestatedAnnual report

    「In this segment, (株)ゲームスタジオ, (株)トライエース, (株)ウィットワン, (株)ウィットワン沖縄 and (株)テックフラッグ undertake game development and game operations, among other services.」

    In the game business, several group companies continue to provide contracted development and operations services. Game business revenue in the first quarter was ¥2,366 million, up 3.9% year on year.
  16. FY2021RestatedAnnual report

    「In the game operations support field, we will also strengthen support for overseas expansion, including localization services.」

    The company continues to pursue a policy of strengthening game operations support as a stable revenue business and expanding into localization support and other services for overseas expansion.
  17. FY2021-Q3RestatedAnnual report

    「During the cumulative third quarter, revenue was ¥7,040 million, as projects, mainly those already contracted, progressed largely as scheduled.」

    In the game business, projects, mainly those already contracted, progressed largely as scheduled, resulting in revenue of ¥7,040 million and segment profit of ¥408 million. The company continues to focus on contracted development and operations services.
  18. FY2021-Q1RestatedAnnual report

    「In this segment, (株)ゲームスタジオ, (株)トライエース, (株)ウィットワン, (株)ウィットワン沖縄 and (株)テックフラッグ undertake game development and game operations, among other services.」

    The company continues to provide contracted game development and operations services.
  19. FY2020RestatedAnnual report

    「In the game operations support field, we will work to develop operations personnel and strengthen staffing for overseas markets.」

    The company continues to pursue expansion of its earnings base in game operations support by developing operations personnel and increasing staffing for overseas markets.
  20. FY2020-Q3AdvancedAnnual report

    「During the cumulative fourth quarter, revenue increased by ¥1,692 million, or 25.8%, year on year to ¥8,240 million, due to the contribution from the game operations support business transferred to (株)ウィットワン on 1 October 2018, revenue recognized as titles under development progressed, and the expansion of the development organization.」

    Game business revenue was ¥8,240 million, up 25.8% year on year, driven by the transfer of the game operations support business, progress on titles under development, and expansion of the development organization.
  21. FY2020-Q2AdvancedAnnual report

    「During the cumulative third quarter, revenue increased by ¥1,052 million, or 21.5%, year on year to ¥5,948 million, due to the contribution from the game operations support business transferred to (株)ウィットワン on 1 October 2018, the recognition of revenue from projects delayed from the previous fiscal year, and the expansion of the development organization.」

    Game business revenue increased 21.5% year on year, reflecting the impact of taking over the game operations support business, recognition of projects delayed from the previous fiscal year, and expansion of the development organization.
  22. FY2020-Q1AdvancedAnnual report

    「Revenue increased by ¥1,079 million, or 37.0%, year on year to ¥3,992 million, due to the contribution from the game operations support business transferred to (株)ウィットワン on 1 October 2018, the recognition of revenue from projects delayed from the previous fiscal year, and the expansion of the development organization.」

    Game business revenue increased 37.0% year on year, driven by the transferred game operations support business, recognition of revenue from projects delayed from the previous fiscal year, and expansion of the development organization. Profit, however, declined due to development delays and other factors.
  23. FY2019-Q4AdvancedAnnual report

    「Revenue increased by ¥581 million, or 39.5%, year on year to ¥2,051 million, due to the contribution from the game operations support business transferred to (株)ウィットワン on 1 October 2018 and the recognition of revenue from projects whose delivery had been delayed into the current fiscal year.」

    The game operations support business transferred to ウィットワン contributed to game business revenue in the first quarter, which increased 39.5% year on year.
  24. FY2019-Q2AdvancedAnnual report

    「Revenue increased by ¥311 million, or 6.8%, year on year to ¥4,895 million following the transfer of the game operations support business from ISAО effective 1 October 2018.」

    ウィットワン took over ISAО's game operations support business and expanded its contracted operations and support offerings in the game business. Game business revenue was ¥4,895 million, up 6.8% year on year.
  25. FY2019-Q1AdvancedAnnual report

    「During the cumulative second quarter, revenue decreased by ¥11 million, or 0.4%, year on year to ¥2,913 million. Revenue from contracted operations expanded, and other revenue related to development and operations, including staffing services, also increased. However, some projects were delayed until the second half, and the start of some new development projects was pushed back to the second half due to the timing of the expansion of office space.」

    In the game business, revenue from contracted operations and staffing services related to development and operations increased. Overall revenue declined 0.4% year on year because projects were pushed into the second half, but efforts to expand contracted operations as a core revenue stream continued to advance.
  26. FY2018-Q4AdvancedAnnual report

    「From the current fiscal year, we have made a full-scale entry into customer support services for game operations. Our objective is to strengthen our operating capabilities and planning and development capabilities by accumulating broad operational expertise and accurately understanding user trends through an organization capable of handling not only the development work during the operating phase that we have traditionally undertaken, but also the services described above, thereby achieving further growth in the game development and operations business and strengthening the stability of our earnings base.」

    The company made a full-scale entry into customer support services for game operations and proceeded to build an organization capable of handling the entire process from development through operations and customer support. Contracted operations also expanded during the quarter.
  27. FY2018AdvancedAnnual report

    「To secure stable revenue, we will strengthen orders for titles covered under contracts extending from development through operation, while expanding the scope of non-development operating services related to title management to increase revenue from contracted operations.」

    The company clearly stated its policy of expanding contracted development and operations and broadening the scope to include non-development operating services. Operating projects and revenue-sharing income also remained above expectations during the fiscal year.
  28. FY2018-Q2AdvancedAnnual report

    「Development projects progressed largely as planned, while operating projects also performed steadily. As revenue-sharing income consequently exceeded expectations, revenue increased by ¥1,329 million, or 40.8%, year on year to ¥4,583 million.」

    Game business revenue was ¥4,583 million, up 40.8% year on year, as operating projects and revenue-sharing income exceeded expectations.
  29. FY2018-Q1AdvancedAnnual report

    「During the cumulative second quarter, revenue increased by ¥853 million, or 41.2%, year on year to ¥2,924 million. Operating projects progressed steadily and revenue-sharing income exceeded expectations, while development projects also progressed largely as planned and the development pipeline maintained a high utilization rate.」

    Game business revenue was ¥2,924 million, up 41.2% year on year, as operating projects and revenue-sharing income exceeded expectations.
  30. FY2017-Q4AdvancedAnnual report

    「Revenue increased to ¥1,500 million, up ¥473 million, or 46.1%, year on year, because operations projects progressed smoothly and revenue from revenue-sharing arrangements exceeded expectations, while development progressed broadly as planned despite delays in some orders and the company maintained high utilization across its development lines.」

    Game business revenue was ¥1,500 million, up 46.1% year on year, as operating projects and revenue-sharing income exceeded expectations.
  31. FY2017-Q2AdvancedAnnual report

    「Revenue increased to ¥3,254 million, up ¥1,252 million, or 62.6%, year on year, due mainly to higher revenue from outsourced operations and an increase in projects to which the percentage-of-completion method was applied.」

    Revenue from outsourced game operations increased, bringing game business revenue for the nine-month period of the current third quarter to ¥3,254 million.
  32. FY2017-Q1AdvancedAnnual report

    「Revenue increased to ¥2,071 million, up ¥963 million, or 87.0%, year on year, due mainly to higher revenue from outsourced operations and an increase in projects to which the percentage-of-completion method was applied.」

    Revenue from outsourced game operations increased, bringing game business revenue for the six-month period of the current second quarter to ¥2,071 million.
  33. FY2016-Q4AdvancedAnnual report

    「Increase in titles under outsourced operations」

    The number of titles under outsourced operations has increased, and the company is also working to strengthen relationships with clients and others.
  34. FY2016First statedAnnual report

    「Over the medium to long term, the company will seek to increase revenue from outsourced operations and other services and improve the profitability of the business as a whole by securing operations personnel and acquiring new clients for collaboration.」

    The company has indicated a policy of increasing outsourced operations and revenue-sharing projects in addition to contract development, while securing operations personnel and clients.
Moved together

"Improving the Profitability of Mobile Stores and Focusing the Business Base" moved the same way as this thread, in the same document, in 16 of its 38 moves.

161413987★123456
  1. ★This thread
  2. 1Improving the Profitability of Mobile Stores and Focusing the Business Base16×
  3. 2Turning Group Earnings Profitable and Establishing a Foundation for Growth14×
  4. 3Building a Business Base Through Acquisitions of Companies and Businesses13×
  5. 4Operating Loss and Decline in Cash and Cash Equivalents9×
  6. 5Diversifying Mobile Business Revenue through New Products and Services8×
  7. 6Strengthening game planning and development capabilities and technical expertise7×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for NJ Holdings yet. It last moved in the Management Plan of 2026-09-18: "Advanced".
News
No news is linked to this thread yet. When an article touches it, it will appear here by date.
Revenue Diversification Through Contracted Operations and Revenue Sharing | NJ Holdings Inc. (9421) | Komori