Building a Business Base Through Acquisitions of Companies and Businesses
First written in FY2016. 15 of 21 entries say "Advanced", first in FY2016-Q4. Latest entry: 2026-09-04.
11 other companies' latest entry also says "Restated".
- FY2026-H1AdvancedAnnual report
「ウィットワン and ウィットワン沖縄 merged through an absorption-type merger effective 1 December 2025, with ウィットワン as the surviving company.」
ウィットワン沖縄, a consolidated subsidiary in the game business, was absorbed into ウィットワン, advancing the integration and streamlining of game-related subsidiaries. - FY2025AdvancedAnnual report
「The principal capital expenditures in the mobile business were related mainly to business acquisitions of mobile shops and other transactions, totaling ¥32 million, including goodwill related to business acquisitions.」
The company completed a business acquisition of mobile shops and recognized ¥32 million of investment, including business acquisition-related costs. - FY2025-H1AdvancedAnnual report
「Expenditure on business acquisitions 27,450」
The company recognized expenditure of ¥27.45 million on business acquisitions during the current interim consolidated accounting period, indicating that the business platform was built through a business acquisition. - FY2024-Q1AdvancedAnnual report
「During the first quarter of the consolidated fiscal period, the company transferred all shares of its equity-method affiliate, 株式会社デルタエンジニアリング, and consequently excluded it from the scope of equity-method accounting.」
The company transferred all shares of its equity-method affiliate デルタエンジニアリング, advancing group restructuring that included not only acquisitions and business acquisitions but also streamlining of the business platform. - FY2022RestatedAnnual report
「M&A is an important strategic means in the company's business portfolio strategy.」
The company continues to position M&A as an important means of its business portfolio strategy and to use it to expand earnings in the game and mobile businesses, expand its store network and enter peripheral businesses. No new acquisition completion was reported for the current fiscal year. - FY2021RestatedAnnual report
「The company consists of 8 companies in total: the company itself, 6 consolidated subsidiaries and 1 equity-method affiliate.」
The game and mobile business platform built through acquisitions, business acquisitions and subsidiary integrations is maintained through a structure comprising 6 consolidated subsidiaries and 1 equity-method affiliate. - FY2021-Q3RestatedAnnual report
「ウィットワン沖縄, which was a non-consolidated subsidiary in the previous fiscal year, has been included in the scope of consolidation since the first quarter because its materiality increased. In addition, テックフラッグ has been included in the scope of consolidation since the first quarter following its establishment. Boom, a consolidated subsidiary, was excluded from the scope of consolidation because its liquidation was completed effective 7 September 2020.」
The group restructuring previously disclosed, comprising the consolidation of ウィットワン沖縄 and テックフラッグ and Boom's liquidation and exclusion from the scope of consolidation, continues to be reported. - FY2021-Q1AdvancedAnnual report
「ウィットワン沖縄, which was a non-consolidated subsidiary in the previous fiscal year, has been included in the scope of consolidation since the first quarter of the current fiscal year because its materiality increased. In addition, テックフラッグ has been included in the scope of consolidation since the first quarter following its establishment. Boom, a consolidated subsidiary, was excluded from the scope of consolidation because its liquidation was completed effective 7 September 2020.」
ウィットワン沖縄 was brought into consolidation, and テックフラッグ was newly established and consolidated. Meanwhile, Boom's liquidation was completed effective 7 September 2020, and it was excluded from the scope of consolidation. In addition to building the business platform through acquisitions and new incorporations, the company is also progressing with the streamlining and restructuring of subsidiaries. - FY2020-Q3AdvancedAnnual report
「During the third quarter of the current fiscal year, 京悦マーケティング, formerly a consolidated subsidiary, was excluded from the scope of consolidation following completion of its liquidation. Also during the third quarter, エヌジェイワン, formerly a consolidated subsidiary, ceased to exist following an absorption-type merger in which the company's consolidated subsidiary ウィットワン was the surviving company, and was therefore excluded from the scope of consolidation.」
The completion of 京悦マーケティング's liquidation and the absorption-type merger of エヌジェイワン, with ウィットワン as the surviving company, were reflected in the scope of consolidation. The post-integration streamlining and restructuring of game-related subsidiaries progressed. - FY2020-Q1AdvancedAnnual report
「The integration of the three companies, Boom, エヌジェイワン and ウィットワン, was completed effective 1 November 2019.」
The management integration of the three companies in the game business was completed effective 1 November 2019, moving the game business platform built through acquisitions and business acquisitions into the integration phase. - FY2019-Q2AdvancedAnnual report
「ウィットワン, a consolidated subsidiary of the company, succeeded to ISAO's game operations support business effective 1 October 2018 under an absorption-type company split agreement concluded on 22 August 2018. ISAO is hereinafter referred to as ISAO.」
The succession of ISAO's game operations support business was completed, and consideration paid of ¥809.4 million and goodwill of ¥800.0 million were recognized. The results were included from October through December 2018, reflecting the expansion of the game operations platform through the M&A transaction in the consolidated results. - FY2019-Q1AdvancedAnnual report
「ウィットワン, a consolidated subsidiary of the company, succeeded to ISAO's game operations support business effective 1 October 2018 under an absorption-type company split agreement concluded on 22 August 2018. ISAO is hereinafter referred to as ISAO.」
ウィットワン succeeded to ISAO's game operations support business effective 1 October 2018, expanding its operating platform to include game operations outsourcing, email and telephone support, monitoring, localization support and staffing services. - FY2018-Q4AdvancedAnnual report
「ウィットワン has been included in the scope of consolidation since the first quarter of the current fiscal year because its materiality has increased.」
ウィットワン, a customer support company for game operations established in December 2017, was included in the scope of consolidation from the first quarter as its materiality increased. The expansion of the game operations business platform was also reflected in the accounts. - FY2018AdvancedAnnual report
「December 2017: Established (株)ウィットワン to operate a customer-support business for game operations」
In addition to reflecting Boom's business acquisition in the consolidated results, the company established ウィットワン, a customer support company for game operations. Meanwhile, all shares of Shade were transferred, and Shade was excluded from the scope of consolidation. - FY2018-Q2AdvancedAnnual report
「株式会社ブーム has been included in the consolidated results from the second-quarter consolidated accounting period.」
株式会社ブーム, whose business was acquired, was included in the consolidated results from the second-quarter consolidated accounting period, and the expansion of the game business's operating foundation was reflected in consolidated performance. Meanwhile, シェード was removed from the scope of consolidation following the transfer of all its shares. - FY2018-Q1AdvancedAnnual report
「During the second-quarter consolidated accounting period, goodwill of ¥56.505 million was recognized as a result of 株式会社ブーム's acquisition of the business.」
株式会社ブーム's business acquisition was reflected in the consolidated results, making the expansion of the business foundation concrete. Meanwhile, all shares in シェード were transferred, and the company was removed from the scope of consolidation. - FY2017-Q4AdvancedAnnual report
「As stated in the 2 June 2017 notice titled “Notice Concerning Execution of a Business Transfer Agreement in Connection with Business Rehabilitation Support for 株式会社ブーム,” the company completed the acquisition of the business on 21 June 2017. The business was incorporated into consolidated results from the second quarter consolidated accounting period.」
The company completed the acquisition of 株式会社ブーム's business on 21 June 2017, specifying the expansion of the game business's operating foundation. The business was incorporated into consolidated results from the second quarter. - FY2016-Q4AdvancedAnnual report
「On 1 June 2016, the company completed an absorption-type merger with (株)トーテック as the surviving company.」
シーズプロモーション in the human-resources solutions business and トーテック completed an absorption-type merger, with トーテック as the surviving company. - FY2016First statedAnnual report
「During the fiscal year, the company acquired one company each in the game business and the human-resources solutions business, and established a new company in the game business to expand its operations, thereby building its business foundation.」
トーテック and シェード became consolidated subsidiaries, and a new company was established in the game business to expand operations.