Results for this period
First quarter1 July 2026 to 30 September 2026ConsolidatedJapanese GAAPThe width of the band at each stage is based on revenue. The narrower it becomes toward the bottom, the smaller the proportion of revenue that remains as profit. The dotted outline is the full-year forecast and the band inside it is the result for this period. The progress rate is the result divided by the forecast.
塗りつぶした部分が自己資本比率です。総資産のうち、返済のいらない自前の資金がどれだけかを表します。The thin vertical line indicates the level at the end of the previous fiscal year.
Revenue decreased in the game business due to the downsizing of a project that had been handled with a large-scale structure, while revenue increased in the mobile business due to sales generated by newly opened stores. Operating profit decreased due to lower revenue in the game business and higher personnel costs associated with expanding the workforce in the mobile business.
No applicable items
| Item | Details |
|---|---|
| Fiscal Period Classification | First quarter |
| Accounting standards | Japanese GAAP |
| Consolidated / non-consolidated | Consolidated |
| Period Covered | 1 July 2026 to 30 September 2026 |
| Net Sales | ¥2,250 million (YoY -10.0%) |
| Operating profit | ¥3 million (YoY -79.8%) |
| Ordinary income | ¥-6 million |
| Profit attributable to owners of the parent | ¥-50 million |
| Net income per share | -¥9.56 |
| Equity ratio | End of the current fiscal period 43.5 / End of previous period 41.8 |
| Total assets | ¥3,314 million |
| Net assets | ¥1,537 million |
| Full-year earnings forecast | Net Sales ¥9,280 million (YoY -6.7%) / Operating profit ¥320 million (YoY +74.2%) / Ordinary income ¥280 million (YoY +52.8%) / Net income ¥170 million |
| Revision to Earnings Forecast | No change |
| Annual Dividend Forecast | ¥0.00 (actual for the fiscal year ended June 2026) → Undecided |
| Segment revenue | Gaming Business ¥1,514 million (YoY -17.2%), Mobile Business ¥723 million (YoY +10.3%), Other ¥13 million (YoY -18.3%) |
| Segment profit | Gaming Business ¥43 million (YoY -31.8%), Mobile Business ¥14 million (YoY -42.0%), Other ¥4 million (YoY -38.0%) |
| Depreciation and amortization | ¥22,517 thousand |
| Disclosure regarding the going concern assumption | No applicable items |
| Change in accounting policy | Changes due to revisions to standards No / Other changes No / Change in accounting estimate No / Restatement No |
| Changes in the scope of consolidation | New 0 companies / Excluded 0 companies / Company name Not disclosed |
| Availability of Supplementary Financial Results Materials | Yes |
| Availability of Financial Results Briefing | No ( 대상자: Not disclosed) |
| Issued Shares at Period-End | 5,350,400 shares |
| Treasury Shares at Period-End | 57,616 shares |
| Factors Behind Changes in Business Performance | Revenue decreased in the game business due to the downsizing of a project that had been handled with a large-scale structure, while revenue increased in the mobile business due to sales generated by newly opened stores. Operating profit decreased due to lower revenue in the game business and higher personnel costs associated with expanding the workforce in the mobile business. |
Items this document does not state (12)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.In the game business, a project that had been handled with a large-scale structure, including the use of outsourcing, was downsized. In the mobile business, revenue benefited from sales generated by newly opened stores, while personnel costs increased with the expansion of the workforce. The Company states that the impact of the decline in revenue on earnings was largely contained by reducing costs, including outsourcing expenses, in the game business.