Komori
Nintendo (7974) · InitiativeAdvanced

Continued investment in R&D for new forms of entertainment

First written in FY2016. 25 of 35 entries say "Restated". Latest entry: FY2026.

35entries
11years
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ProgressHeldSoftenedWorseRestatedFY2016 – FY2019-Q32016: 320162017: 420172018: 420182019: 320192020: 420202021: 320212022: 420222023: 420232024: 320242025: 220252026: 12026
Same theme, other companies
Research and Development of Game Content and Game EnginesA theme 7 companies write about · 0 as a headwind · 7 as a tailwind

2 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥177.8 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥177.8 billion, up from ¥143.7 billion in the previous fiscal year. The company continued development of Nintendo Switch 2 and improvements to firmware, development environments, network services and other areas.
  2. FY2026-H1AdvancedAnnual report

    「R&D expenses totaled ¥82.420 billion for the interim consolidated accounting period.」

    R&D expenses reached ¥82.420 billion, up from ¥68.653 billion in the same period of the previous year. The figures show the continued investment in R&D, including for new dedicated game consoles.
  3. FY2025AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥143.7 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥143.7 billion, up from ¥137.7 billion in the previous fiscal year. The company reported development results for Nintendo Switch 2, Nintendo Switch, network services, mobile applications, video production and other areas.
  4. FY2025-H1RestatedAnnual report

    「R&D expenses totaled ¥68.659 billion for the interim consolidated accounting period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥68.659 billion for the interim consolidated accounting period.
  5. FY2024AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥137.7 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥137.7 billion, up from ¥110.0 billion in the previous fiscal year. The company continued development related to Nintendo Switch, network services, mobile applications, video production and other areas.
  6. FY2024-Q3RestatedAnnual report

    「R&D expenses totaled ¥92.365 billion for the nine-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥92.365 billion for the nine-month cumulative consolidated period.
  7. FY2024-Q2RestatedAnnual report

    「R&D expenses totaled ¥59.433 billion for the six-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥59.433 billion for the six-month cumulative consolidated period.
  8. FY2024-Q1RestatedAnnual report

    「R&D expenses totaled ¥29.385 billion for the three-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥29.385 billion for the three-month cumulative consolidated period.
  9. FY2023AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥110.0 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥110.0 billion, up from ¥102.1 billion in the previous fiscal year. The company continued R&D related to Nintendo Switch, network services, mobile applications, cloud computing, security, VR, AR, MR and other areas.
  10. FY2023-Q3RestatedAnnual report

    「R&D expenses totaled ¥78.378 billion for the nine-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥78.378 billion for the nine-month cumulative consolidated period.
  11. FY2023-Q2RestatedAnnual report

    「R&D expenses totaled ¥51.321 billion for the six-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥51.321 billion for the six-month cumulative consolidated period.
  12. FY2023-Q1RestatedAnnual report

    「R&D expenses totaled ¥23.768 billion for the three-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥23.768 billion for the three-month cumulative consolidated period.
  13. FY2022AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥102.1 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥102.1 billion, and the company reported development results for OLED models, new Nintendo Switch titles, mobile applications, network services and other areas.
  14. FY2022-Q3RestatedAnnual report

    「R&D expenses totaled ¥68.969 billion for the nine-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥68.969 billion for the nine-month cumulative consolidated period.
  15. FY2022-Q2RestatedAnnual report

    「R&D expenses totaled ¥44.108 billion for the six-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported R&D expenses of ¥44.108 billion for the six-month cumulative consolidated period.
  16. FY2022-Q1RestatedAnnual report

    「R&D expenses totaled ¥20.343 billion for the three-month cumulative consolidated period.」

    The company continued its investment in R&D for new forms of entertainment and reported total R&D expenses of ¥20.343 billion for the three-month cumulative consolidated period.
  17. FY2021AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥93.2 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥93.2 billion, and the company reported development results for Nintendo Switch and mobile applications, in addition to research into networks, security, cloud computing, VR, AR, MR, deep learning, big data analysis and other areas.
  18. FY2021-Q2RestatedAnnual report

    「R&D expenses totaled ¥42.165 billion for the six-month cumulative consolidated period.」

    The company continued its investment in R&D activities and reported total R&D expenses of ¥42.165 billion for the six-month cumulative consolidated period.
  19. FY2021-Q1RestatedAnnual report

    「R&D expenses totaled ¥19.850 billion for the three-month cumulative consolidated period.」

    The company continued its investment in R&D activities and reported total R&D expenses of ¥19.850 billion for the three-month cumulative consolidated period.
  20. FY2020AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥84.1 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥84.1 billion, up from ¥69.6 billion in the previous fiscal year. The company also reported development results for the new Nintendo Switch model, Nintendo Switch Lite, Ring Fit Adventure, mobile applications, network services and other areas.
  21. FY2020-Q3RestatedAnnual report

    「R&D expenses totaled ¥54.309 billion for the nine-month cumulative consolidated period.」

    The company continued its investment in R&D activities and reported total R&D expenses of ¥54.309 billion for the nine-month cumulative consolidated period.
  22. FY2020-Q1RestatedAnnual report

    「R&D expenses totaled ¥17.726 billion for the three-month cumulative consolidated period.」

    The company continued its investment in R&D activities and reported total R&D expenses of ¥17.726 billion for the three-month cumulative consolidated period.
  23. FY2019AdvancedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥69.6 billion, and the main results of its R&D activities are as follows.」

    R&D expenses reached ¥69.6 billion, and the company reported specific development results related to Nintendo Switch, Nintendo Switch Online, mobile applications, network security and other areas.
  24. FY2019-Q3RestatedAnnual report

    「R&D expenses totaled ¥50.764 billion for the nine-month cumulative consolidated period.」

    The company continued its R&D activities and reported total R&D expenses of ¥50.764 billion for the nine-month cumulative consolidated period.
  25. FY2019-Q2RestatedAnnual report

    「R&D expenses totaled ¥34.681 billion for the six-month cumulative consolidated period.」

    The company continued its R&D activities and reported total R&D expenses of ¥34.681 billion for the six-month cumulative consolidated period.
  26. FY2019-Q1RestatedAnnual report

    「R&D expenses totaled ¥16.796 billion for the three-month cumulative consolidated period.」

    The company continued its R&D activities and reported total R&D expenses of ¥16.796 billion for the three-month cumulative consolidated period.
  27. FY2018RestatedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥64.0 billion, and the main results of its R&D activities are as follows.」

    The company continued its R&D activities, with R&D expenses reaching ¥64.0 billion for the fiscal year. It also reported specific development results related to Nintendo Switch, Nintendo 3DS, smart devices, network services and other areas.
  28. FY2018-Q3RestatedAnnual report

    「R&D expenses totaled ¥46.998 billion for the nine-month cumulative consolidated period.」

    The company continued its R&D activities and reported total R&D expenses of ¥46.998 billion for the nine-month cumulative consolidated period.
  29. FY2018-Q2RestatedAnnual report

    「R&D expenses totaled ¥32.056 billion for the six-month cumulative consolidated period.」

    The company continued its R&D activities and reported total R&D expenses of ¥32.056 billion for the six-month cumulative consolidated period.
  30. FY2018-Q1RestatedAnnual report

    「R&D expenses totaled ¥15.857 billion for the three-month cumulative consolidated period.」

    The company continued R&D investment related to dedicated game consoles and other areas, and reported total R&D expenses of ¥15.857 billion for the quarter.
  31. FY2017RestatedAnnual report

    「The group's R&D expenses for the consolidated fiscal year totaled ¥59.1 billion,」

    The company continued R&D activities for dedicated game consoles, applications for smart devices, network technologies and other areas, and reported full-year R&D expenses of ¥59.1 billion.
  32. FY2017-Q3RestatedAnnual report

    「R&D expenses totaled ¥44.107 billion for the nine-month cumulative consolidated period.」

    The company continued its R&D investment and reported total R&D expenses of ¥44.107 billion for the nine-month cumulative consolidated period.
  33. FY2017-Q2RestatedAnnual report

    「R&D expenses totaled ¥28.498 billion for the six-month cumulative consolidated period.」

    The company continued its R&D activities and reported total R&D expenses of ¥28.498 billion for the six-month cumulative consolidated period.
  34. FY2017-Q1RestatedAnnual report

    「Total R&D expenses for the first quarter of the current fiscal year were ¥13.474 billion.」

    The company continued to invest in R&D and reported total R&D expenses of ¥13.474 billion for the quarter.
  35. FY2016First statedAnnual report

    「With the aim of bringing smiles to as many people as possible worldwide by proposing entertainment that offers new surprises and enjoyment for everyone, the company actively conducts R&D in the hardware and software for primarily handheld and home console games, with the cooperation of various companies and organizations.」

    R&D expenses for the current period were ¥69.0 billion, covering game consoles and software as well as applications for smart devices.
Moved together

"Making a software-led integrated hardware-and-software business the core business" moved the same way as this thread, in the same document, in 9 of its 35 moves.

997777★123456
  1. ★This thread
  2. 1Making a software-led integrated hardware-and-software business the core business9×
  3. 2Earnings volatility depending on whether hit products are released9×
  4. 3Expanding the population that engages with Nintendo IP7×
  5. 4Expansion of download and network services7×
  6. 5Foreign-exchange risk associated with overseas sales and foreign-currency-denominated assets7×
  7. 6Policy of funding growth investments with internal funds7×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

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Nintendo's next results are scheduled for 2026-11-05. Read the earnings preview
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