Driving Visits Through Online Services and Smartphone Apps
First written in FY2016. 12 of 18 entries say "Advanced", first in FY2017-Q2. Latest entry: 2026-08-10.
The whole theme swung hardest in 2024: 1 of 12 companies on the "Worse" side.
18 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「We also sought to attract customers across a broad range of demographics by holding remote bowling events and free campaigns for elementary and junior high school students, introducing new items at Spo-cha, and establishing free kids’ areas in the amusement sections of certain stores.」
Continued online and remote-participation bowling events and sought to attract a broad range of customers in combination with initiatives to drive visits. - 2026-05-13AdvancedEarnings presentation
「Implementation of advance in-app reservations and payment: advance reservations through the dedicated app and the payment process will be integrated.」
A specific implementation policy was presented to integrate advance reservations and payments as part of the online and app initiatives. - FY2023RestatedAnnual report
「We will create new services and expand our business areas by extending the entertainment services provided by the Group into the digital domain and integrating them with our physical stores. We will also work to develop new services through collaboration with other companies and provide new services tailored to the markets of each country.」
Reaffirmed the policy for online expansion, including the integration of digital services with stores, collaboration with other companies, and providing services tailored to each national market. - FY2023-Q1AdvancedAnnual report
「In addition to beginning a service allowing prizes won through “クレッチャ” to be collected at stores, we launched an online shop within the Round One app selling collaboration products available exclusively from Round One.」
Began a prize collection service linking the online crane game “クレッチャ” with stores, and also launched an online shop within the app. - FY2022RestatedAnnual report
「In addition to beginning the online crane game “クレッチャ” service in April 2021, we advanced measures including enhancing the content of the “ROUND1 LIVE” service. We will continue developing new services.」
Reported the launch of クレッチャ and the enhancement of ROUND1 LIVE content, and continued developing online services. - FY2022-Q2AdvancedAnnual report
「We also conducted remote events using ROUND 1 LIVE and a collaboration campaign with Jujutsu Kaisen.」
Conducted remote events using ROUND1 LIVE as an online and remote-participation initiative. - FY2022-Q1AdvancedAnnual report
「Against this backdrop, in Japan the Group continued to implement initiatives using ROUND1 LIVE, including “Bowling and Karaoke Student Koshien ONLINE” and “リモチャレ,” and began offering the online crane game “クレッチャ” in April 2021.」
Continued online initiatives using ROUND1 LIVE and began offering the online crane game “クレッチャ” in April 2021. - FY2021AdvancedAnnual report
「We will respond to changes by developing new non-visit-based services and expanding the “spaces” we can provide into the internet.」
Expanded the scope of online services from the app and ROUND1 LIVE to non-visit-based services generally, and began developing the online crane game “クレッチャ.” - FY2020-Q2AdvancedAnnual report
「We also began distributing the U.S. version of the Round One app and started distributing coupons, while gradually extending weekend operating hours and introducing hard liquor.」
Began distributing the U.S. version of the Round One app and issuing coupons, giving concrete form to initiatives to drive visits in the United States using the app. - FY2019AdvancedAnnual report
「Through the Round One smartphone app, we provide and promote app-based initiatives to more than approximately 10.5 million members, based on downloads as of the end of March 2019. To provide more appealing services, we will continue investing in IT systems for the development of new services suited to the information society, including strengthening integration between the core system and the app.」
App users increased from more than approximately 8.2 million to more than approximately 10.5 million, and we continued strengthening integration with the core system and developing new services. - FY2018AdvancedAnnual report
「Through the Round One smartphone app, we provide and promote app-based initiatives to more than approximately 8.2 million members, based on downloads as of the end of March 2018. To provide more appealing services, we will continue investing in IT systems to develop new services suited to the information society, including strengthening integration between the app and the core system currently under development.」
App users increased from more than approximately 5.3 million to more than approximately 8.2 million, and progress was made in strengthening integration with the core system under development. - FY2017AdvancedAnnual report
「We have already developed the Round One app and provide and promote app-based initiatives to more than approximately 5.3 million members, based on downloads as of the end of March 2017. To provide more appealing services, we will continue investing in IT systems, including developing a core bowling system with enhanced integration with the app, and advance the development of new services.」
With app users exceeding approximately 5.3 million as of the end of March 2017, we gave greater concreteness to the development of a core bowling system integrated with the app. - FY2017-Q3RestatedAnnual report
「Using the Round One app, we worked to attract customers through initiatives for a broad range of customer segments, including Strikers, an amateur competition in which participants compete by number of strikes rather than score, and challenge events offering original Little Gree Monster merchandise. However, revenue decreased 1.0% from the same quarter of the previous year.」
We continued Strikers and challenge events using the app. Bowling revenue decreased 1.0% year on year. - FY2017-Q2AdvancedAnnual report
「Against this backdrop, our Group used its proprietary Round One app to hold app game competitions and regularly distribute coupons. We also actively worked to create new reasons to visit, including challenge events offering original merchandise from the six-member high school student group Little Gree Monster, but domestic same-store sales remained sluggish.」
We held app game competitions and regularly distributed coupons, giving greater concreteness to initiatives to encourage visits through the app. - FY2017-Q1RestatedAnnual report
「We actively used announcements through the Rau-Poke app and social media, as well as distributing valuable coupons, to encourage visits.」
We continued initiatives to encourage visits using the app, social media and coupons. - FY2016First statedAnnual report
「We regard responding to these changes as an important issue and will use the various management resources accumulated through our experience operating locations to promote the development of new online services and strengthen sales-promotion activities. As a tool for implementing these measures, we began providing the Round One app for smartphones in July 2015. During the fiscal year, we held the Minna no Competition initiative and worked to increase the number of app members and secure visitors. Going forward, we will develop more appealing online services, including app-based game competitions, create new added value and revitalize existing locations.」
We began providing the app in July 2015 and implemented online initiatives such as score-ranking competitions.