Driving customer traffic by introducing the latest game consoles and upgrading popular models
First written in FY2017-Q3. 27 of 29 entries say "Advanced", first in FY2017. Latest entry: 2026-10-08.
0 other companies' latest entry also says "Advanced".
- FY2026AdvancedAnnual report
「In the United States, we installed a range of amusement equipment, including mini crane game machines and music games, stocked a diverse selection of prizes and worked to increase sales.」
Continued introducing mini crane-game machines, music games and other equipment in the United States, while expanding the prize range to increase customer traffic and sales. - FY2025AdvancedAnnual report
「In addition to introducing the latest amusement equipment, including music games and redemption games, we implemented strategic price increases timed to market conditions.」
In the United States, introduced the latest equipment, including music games and redemption games, and implemented strategic price increases, combining equipment upgrades with pricing initiatives. - FY2025-H1AdvancedAnnual report
「In addition, in the amusement business, we introduced medal games and arcade games released during the interim consolidated accounting period,」
In the domestic amusement business, introduced medal games and arcade games released during the interim consolidated accounting period and continued customer-attraction measures centered on the latest machines. - FY2024AdvancedAnnual report
「In Japan, with a view to the expansion of the crane-game market, we expanded the conversion of stores into Giga Crane Game Stadiums and established an operating structure covering all 76 stores.」
In addition to introducing the latest amusement equipment, expanded Giga Crane Game Stadiums in Japan to all 76 stores. - FY2023AdvancedAnnual report
「In the amusement division, we actively introduced the latest amusement equipment, including the Round One-exclusive new music game “MUSIC DIVER.”」
In the domestic amusement business, introduced the latest equipment, including the Round One-exclusive new music game “MUSIC DIVER.” - FY2023-Q3AdvancedAnnual report
「In the amusement division, we actively introduced the latest amusement equipment, including Round One’s original new music game “MUSIC DIVER.”」
In the domestic amusement business, advanced the introduction of the latest equipment, including Round One’s original new music game “MUSIC DIVER.” - FY2023-Q2RestatedAnnual report
「In addition to actively introducing amusement equipment, we reviewed prices at each facility in light of current economic conditions.」
Continued actively introducing amusement equipment in the United States and also reviewed prices. - FY2022AdvancedAnnual report
「In addition, we actively introduced the latest amusement machines, including Round One’s original music games “DANCE aROUND,” “Chrono Circle” and “Tetote×Connect.”」
Expanded the range of latest machines introduced to include “DANCE aROUND,” “Chrono Circle,” “Tetote×Connect” and others. - FY2022-Q3AdvancedAnnual report
「In the amusement business, we continued converting existing stores into Giga Crane Game Stadiums and introduced the latest machines, including Round One’s original new music game “Chrono Circle,” “Tetote×Connect” and “CHUNITHM NEW.”」
In the domestic amusement business, continued renovating existing stores and introduced new and latest machines, including “Chrono Circle.” - FY2022-Q2AdvancedAnnual report
「Converted the Fuji, Kanazawa, Sakai-Ekimae and Ageo stores into crane-game parks, substantially increasing the number of crane-game machines.」
As a domestic amusement customer-attraction initiative, converted 4 stores into crane-game parks and substantially increased the number of crane-game machines. - FY2021-Q3AdvancedAnnual report
「We also introduced the latest amusement machine “Busou Shinki: Armored Princess Battle Conductor” and held collaboration campaigns with “EVANGELION” and others.」
Introduced the latest amusement machine “Busou Shinki: Armored Princess Battle Conductor” and held collaboration campaigns. - FY2021-Q2AdvancedAnnual report
「In addition, we launched advance operation of the latest amusement machine “Gyoten! Gappori Sushi Kiwami.”」
Began advance operation of the latest machine “Gyoten! Gappori Sushi Kiwami” in the domestic amusement business. - FY2020-Q3AdvancedAnnual report
「In the amusement business, we introduced the latest large-scale medal game “StarHorse4” and the latest music game “beatmania IIDX LIGHTNING MODEL.”」
Introduced the latest large-scale medal game and latest music game in the domestic amusement business. - FY2020-Q2AdvancedAnnual report
「In the amusement business, we have also introduced the latest music games, “maimaiでらっくす” and “WACCA.”」
Introduced the latest music games “maimaiでらっくす” and “WACCA” in the amusement business. - FY2019-Q3AdvancedAnnual report
「In addition to continuing initiatives such as the “¥1,000 Cashback Event,” the “Free Campaign for Elementary and Junior High School Students,” and “Round One DE Kanpai!,” we introduced the latest popular amusement machines “Mobile Suit Gundam Extreme Vs. 2” (arcade game) and “Hoshi to Tsubasa no Paradox” (arcade game) at all stores.」
Introduced “Mobile Suit Gundam Extreme Vs. 2” and “Hoshi to Tsubasa no Paradox” at all amusement facilities, advancing measures to attract customers with the latest machines. - FY2019-Q2AdvancedAnnual report
「Introduced “Fate/Grand Order Arcade” (arcade game) and “Ongeki” (music game) at all stores.」
Introduced “Fate/Grand Order Arcade” and “Ongeki” at all amusement facilities, putting into practice measures to attract customers with the latest machines. - FY2018AdvancedAnnual report
「Actively used popular movie and artist characters and merchandise as prizes and introduced new prize machines, including “UFO Catcher Triple” and “TRYPOD.” In addition, we held the Free Campaign for Elementary and Junior High School Students in medal games. As a result of efforts to increase visitor numbers, revenue increased 11.9% from the same period of the previous year.」
Implemented new prize machines, prizes related to popular movies and artists, and the Free Campaign for Elementary and Junior High School Students, increasing amusement revenue 11.9% year on year. - FY2018-Q3AdvancedAnnual report
「② Amusement Actively introduced new prize machines and used popular movie characters and merchandise as prizes. In the medal-game area, the newly launched “Free Campaign for Elementary and Junior High School Students” also contributed to a 12.3% increase in revenue from the same quarter of the previous year.」
Implemented the new prize machines, popular movie characters and merchandise, and the Free Campaign for Elementary and Junior High School Students in the amusement business, increasing revenue 12.3% year on year. - FY2018-Q2AdvancedAnnual report
「As a result of actively introducing new crane-game machines, using popular movie characters and merchandise as prizes, and introducing popular arcade games, revenue increased 10.5% from the same quarter of the previous year.」
Introduced new crane-game machines, popular movie characters and merchandise, and popular arcade games, increasing amusement revenue 10.5% year on year. - FY2018-Q1AdvancedAnnual report
「As a result of actively introducing popular movie characters and merchandise as crane-game prizes, as well as updating popular machines, revenue increased 6.6% from the same quarter of the previous year.」
In addition to updating popular machines, introduced popular movie characters and merchandise in crane games, increasing amusement revenue 6.6% year on year. - FY2017AdvancedAnnual report
「As a result of actively introducing the latest arcade games and large medal games for core users and upgrading popular machines to attract new customer segments, revenue increased 10.8% from the same period of the previous year.」
Introduced the latest arcade games and large medal games, increasing amusement revenue 10.8% year on year. - FY2017-Q3First statedAnnual report
「As a result of efforts to attract customers by introducing the latest arcade games and upgrading popular machines, revenue increased 10.0% from the same quarter of the previous year.」
First identified the introduction of the latest arcade games and upgrades to popular machines as measures to attract customers to the amusement business. Amusement revenue increased 10.0% year on year.