Contents of this document
- First-half operating profit exceeded the plan+¥3.40 billion
- Impact of Foreign-Exchange Movements+¥260 million
- Increase in revenue (year on year)+¥20.00 billion
- Other operating income (loss): loss on the sale or disposal of fixed assets-¥140 million
- Other operating income (loss): Other-¥80 million
- Expansion of the Tore-sugi~ crane-game island concept
- Expansion of stores with an adjoining Japanese food hall
- North American store openings under the Round One Delicious project
- Implement a prepayment function in the app
- Multilingual support for reception and payment kiosks
- Consider the use of digital technologies, including AI
- Number of stores at the end of the period163 storesYear on year against the same period last year+3.2%
- Number of store operating months during the period971 Number of monthsYear on year against the same period last year+1.5%
- Domestic same-store revenue+21.8%
- Number of collaborationsApproximately 300cumulative through 30 September 2026
- Number of stores with the Tore-sugi~ crane-game island concept86 stores
- Crane-game revenue at stores with the Tore-sugi~ crane-game island conceptApproximately +50% year on yearYear on year against the same period last yearApproximately +50% year on year
- Number of Tore-sugi~ crane-game island installations60 machines per store on average
- Round One Delicious average customer spend per storeAverage $750 (planned)
- Round One Delicious annual customer-traffic target4,000 people
| Item | Details |
|---|---|
| Document type | Earnings presentation |
| Fiscal Period Covered | Fiscal year ending March 2027: second quarter |
| Net Sales | ¥1,119.9 billion (YoY +21.8%) |
| Operating profit | ¥186.8 billion (YoY +25.0%) |
| Ordinary income | ¥158.5 100 million (IFRS profit before tax) (YoY +18.8%) |
| Net income | ¥100.8 100 million (profit for the year) (YoY +13.9%) |
| Operating profit margin | Rate 16.7% / Year-on-year change (points) Not disclosed |
| Selling, general and administrative expenses | ¥65.4 billion |
| Results for the three months of the current quarter | Revenue ¥60.61 billion / Operating profit ¥12.34 billion / Pretax profit ¥10.59 billion / Profit for the period ¥6.71 billion / Operating profit margin 20.4% |
| Full-year earnings forecast | Revenue ¥2,273.5 billion / Operating profit ¥367.3 billion / Pretax profit ¥310.9 billion / Profit for the period ¥204.4 billion |
| Self-assessment against the plan | Above plan |
| Segment results | Bowling Sales ¥165.1 billion / yoy_pct ¥11.7 billion / Amusement Sales ¥702.9 billion / yoy_pct ¥25.3 billion / Karaoke / food and beverage Sales ¥120.7 billion / yoy_pct ¥27.3 billion / Spo-cha Sales ¥110.9 billion / yoy_pct ¥13.5 billion / Other Sales ¥20.1 billion / yoy_pct ¥10 billion |
| Breakdown of Factors Affecting the Change | Factors First-half operating profit exceeded the plan / Amount +¥3.40 billion, Factors Impact of Foreign-Exchange Movements / Amount +¥260 million, Factors Increase in revenue (year on year) / Amount +¥20.00 billion, Factors Other operating income (loss): loss on the sale or disposal of fixed assets / Amount -¥140 million, Factors Other operating income (loss): Other / Amount -¥80 million |
| Key KPIs | Indicator name Number of stores at the end of the period / Value 163 stores / Year on year against the same period last year +3.2%, Indicator name Number of store operating months during the period / Value 971 Number of months / Year on year against the same period last year +1.5%, Indicator name Domestic same-store revenue / Value +21.8% / Year on year against the same period last year Not disclosed, Indicator name Number of collaborations / Value Approximately 300 / Year on year against the same period last year Not disclosed, Indicator name Number of stores with the Tore-sugi~ crane-game island concept / Value 86 stores / Year on year against the same period last year Not disclosed |
| Unit price and quantity metrics | Indicator name Crane-game revenue at stores with the Tore-sugi~ crane-game island concept / Value Approximately +50% year on year / Year on year against the same period last year Approximately +50% year on year, Indicator name Number of Tore-sugi~ crane-game island installations / Value 60 machines per store on average / Year on year against the same period last year Not disclosed, Indicator name Round One Delicious average customer spend per store / Value Average $750 (planned) / Year on year against the same period last year Not disclosed, Indicator name Round One Delicious annual customer-traffic target / Value 4,000 people / Year on year against the same period last year Not disclosed |
| Number of stores and locations | End of period 163 stores (as of 31 October 2026) / Stores opened during the period Not disclosed / Stores closed during the period Not disclosed |
| Assumptions Underlying the Business Outlook | Original plan exchange rate ¥1 = approximately $150; ¥1 = approximately CNY 21.00 / Revised plan, first-half actual exchange rate ¥1 = approximately $160; ¥1 = approximately CNY 23.54 / Revised plan, second-half exchange rate Initial plan unchanged |
| Financial targets | ROIC FY ending March 2027 revised plan: 13.4% / ROE FY ending March 2027 revised plan: 22.9% / DOE FY ending March 2027 revised plan: 5.7% / Equity ratio FY ending March 2027 revised plan: 29.3% |
| Annual Dividend | Annual Not disclosed / Interim Not disclosed / End of period ¥4.5 / Quarterly dividend ¥4.5 per share |
| Payout ratio | Approximately 25% of the initial full-year net income plan |
| Capital expenditures | ¥402 billion |
| New initiatives | Expansion of the Tore-sugi~ crane-game island concept, Expansion of stores with an adjoining Japanese food hall, North American store openings under the Round One Delicious project, Implement a prepayment function in the app, Multilingual support for reception and payment kiosks, Consider the use of digital technologies, including AI |
Items this document does not state (9)
These are items the company does not state in this document. We do not leave them blank, nor fill them in from other sources or by inference.
The reasons the company gives
The company's own explanation, not something inferred from the numbers.The revision reflects an increase in the number of operating months, strong performance at existing domestic stores, higher expenses such as amusement prize costs and the impact of exchange-rate movements. The full-year plan was revised to reflect first-half results and incorporate the impact of exchange-rate movements.