Komori
Round One (4680) · InitiativeAdvanced

Expanding the Bowling and Amusement Fan Base and Retaining Core Users

First written in FY2016. 32 of 38 entries say "Advanced", first in FY2017-Q1. Latest entry: 2026-10-08.

38entries
11years
8from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2017-Q1 – FY2024-Q1RestatedFY2024-Q22016: 320162017: 420172018: 420182019: 420192020: 220202021: 220212022: 320222023: 420232024: 020242025: 220252026: 102026
Same theme, other companies
Customer acquisition and store visits driven by promotional campaigns and membership initiativesA theme 75 companies write about · 0 as a headwind · 86 as a tailwind

The whole theme swung hardest in 2020: 4 of 45 companies on the "Worse" side.

4 other companies' latest entry also says "Cited as achieved".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 75 companies compared. The sentences above are computed from all 75.
Full recordFilings, disclosures and news, newest first
  1. 2026-10-08Cited as achievedfinance.yahoo.co.jp

    「The dedicated crane-game area “とれすぎ~のアイランド,” featuring prizes such as food and daily necessities, and collaboration campaigns performed well.」

    Crane-game initiatives centered on prizes and collaboration promotions were reported as having delivered results in developing the fan base and driving visits.
  2. FY2026AdvancedAnnual report

    「At each location, we will also conduct collaboration initiatives with various media and content providers in order to provide a place for smiles, health and communication, thereby expanding the fan base.」

    We organized fan-base expansion measures around collaboration initiatives with various media and content providers and the value of the spaces provided by our locations. In Japan, we also conducted collaboration campaigns, remote events and free campaigns for elementary and junior high school students.
  3. FY2026-H1AdvancedAnnual report

    「We also conducted limited-time collaboration campaigns with various content providers and campaigns for children and elementary and junior high school students, as well as remote events using ROUND 1 LIVE, thereby developing initiatives for a broad range of age groups.」

    We continued initiatives to encourage visits across a broad range of age groups, including collaboration campaigns, campaigns for elementary and junior high school students, and remote events using ROUND 1 LIVE.
  4. FY2025AdvancedAnnual report

    「We recognize that our Group's strengths include its multi-location network, diverse entertainment services and appealing prizes, and that it is important to continue creating new value while maintaining these strengths. At each location, we will develop and implement various initiatives to provide a place for smiles, health and communication, thereby expanding the fan base.」

    We organized the means of expanding the fan base around our multi-location network, diverse services, appealing prizes and creation of new value, and continued developing and implementing initiatives at our locations.
  5. FY2024-Q2RestatedAnnual report

    「We worked to improve performance through limited-time collaboration campaigns with artists and anime content and nationwide television broadcasts of commercials.」

    We continued developing reasons to visit and new customer segments through limited-time collaborations with artists and anime content and nationwide television commercials.
  6. FY2024-Q1AdvancedAnnual report

    「In addition to broadcasting commercials featuring the global boy group JO1, we actively conducted collaboration campaigns with anime content and idol groups, working to develop new customer segments.」

    In addition to existing collaboration initiatives with artists and anime content, we conducted projects involving commercials featuring JO1 and idol groups, advancing efforts to develop new customer segments.
  7. FY2023AdvancedAnnual report

    「In Japan, we worked to improve performance by conducting collaboration campaigns with popular virtual YouTubers and artists and renewing bowling competitions and various campaigns.」

    We continued initiatives to create reasons to visit and develop the fan base by collaborating with popular virtual YouTubers and artists and renewing bowling competitions and campaigns.
  8. FY2023-Q3AdvancedAnnual report

    「In addition to collaboration campaigns with popular virtual YouTubers and artists, we worked to improve performance by reviewing and renewing the content of competitions and campaigns conducted by the bowling division.」

    In addition to existing initiatives with artists and anime content, we conducted collaborations with popular virtual YouTubers and reviewed and renewed the content of bowling competitions and campaigns.
  9. FY2023-Q2AdvancedAnnual report

    「We worked to improve performance by conducting limited-time collaboration campaigns with artists and anime content, as well as nationwide television broadcasts of commercials featuring talent.」

    We expanded our existing collaboration initiatives to artists, anime and other content, and also conducted nationwide television commercials featuring talent.
  10. FY2023-Q1AdvancedAnnual report

    「We launched an online shop within the Round One app selling Round One-exclusive collaboration merchandise during collaboration events with artists, idols and anime content.」

    In addition to existing location-based collaboration initiatives, we began selling exclusive merchandise through an in-app online shop.
  11. FY2022AdvancedAnnual report

    「In Japan, we provide customers across a broad range of age groups with opportunities to improve their skills and enjoy communication through free campaigns for elementary and junior high school students and parent-child groups, bowling classes, the holding and sponsorship of various competitions, amusement in-store exchange events, and updates to Spo-cha items that friends and families can enjoy together. We will also consider providing similar services overseas as appropriate.」

    We organized and expanded our initiatives to include free programs for elementary and junior high school students and parent-child groups, classes and competitions, in-store exchange events, and Spo-cha item updates.
  12. FY2022-Q2AdvancedAnnual report

    「We also conducted remote events using ROUND 1 LIVE and a collaboration campaign with Jujutsu Kaisen.」

    As measures to create reasons to visit and develop the fan base, we conducted remote events using ROUND 1 LIVE and a collaboration campaign with Jujutsu Kaisen.
  13. FY2021-Q3AdvancedAnnual report

    「Against this backdrop, in Japan our Group continued initiatives using ROUND 1 LIVE, including Bowling Karaoke Student Koshien and Rimo-Challe, and conducted collaboration campaigns with EVANGELION and other content providers, in addition to introducing the latest amusement machines.」

    We conducted Bowling Karaoke Student Koshien and Rimo-Challe using ROUND 1 LIVE, as well as collaboration campaigns with EVANGELION and other content providers, giving greater concreteness to initiatives designed to create reasons to visit during the pandemic.
  14. FY2021-Q2AdvancedAnnual report

    「We have held initiatives and fan events using ROUND 1 LIVE, including Rau-Challe and Battle Bowling and Battle Karaoke. In addition, from mid-September we began offering initiatives such as Student Geki-Wari and Elementary and Junior High School Student Geki-Wari, allowing students to use bowling, Spo-cha and karaoke for ¥990 each.」

    In addition to initiatives and fan events using ROUND 1 LIVE, we began discount initiatives from mid-September offering bowling, Spo-cha and karaoke at ¥990 each for students and elementary and junior high school students.
  15. FY2020-Q3AdvancedAnnual report

    「We raised awareness of and promoted ROUND 1 LIVE through television commercials and other media.」

    For ROUND 1 LIVE, we conducted awareness and sales-promotion activities through television commercials and other media, in addition to the existing inter-store services and initiatives.
  16. FY2020-Q2AdvancedAnnual report

    「We newly conducted initiatives using ROUND 1 LIVE, including the National LIVE Challenge Match, National LIVE Fan Event and LIVE de Cashback Quest.」

    We newly introduced initiatives to create reasons for customers to visit, including challenges against professional bowlers using inter-store communications, events featuring celebrities and cashback campaigns.
  17. FY2020-Q1AdvancedAnnual report

    「As a result, we began providing new services using ROUND 1 LIVE, including LIVE de Free Matching, which allows users at distant Round One locations to connect freely; LIVE de Designated Matching, which connects users with specified users; the National LIVE Challenge Match, in which users nationwide can simultaneously challenge popular professional bowlers; and LIVE de Duet, the industry's first simultaneous singing system, which allows users at distant locations to sing duets together. We also began the phased introduction of JOYSOUND MAX GO at stores with karaoke facilities.」

    In addition to existing campaigns and equipment upgrades, we launched new services using ROUND 1 LIVE, including matching between locations, challenges against professional bowlers and simultaneous singing.
  18. FY2019AdvancedAnnual report

    「In addition, in January 2019 we began providing ROUND 1 LIVE, a service that connects bowling areas and karaoke rooms through two-way live video and audio. This new service allows customers to enjoy communicating between locations where other customers have gathered.」

    In addition to the existing classes, competitions and campaigns, we launched ROUND 1 LIVE, which connects locations through two-way live video and audio.
  19. FY2019-Q3AdvancedAnnual report

    「Against this backdrop, in Japan our Group began introducing the latest equipment in bowling areas and karaoke rooms, and actively introduced the latest amusement machines. We also continued initiatives such as the ¥1,000 cashback event, the Free Campaign for Elementary and Junior High School Students and Round One DE Kanpai!.」

    We began introducing the latest equipment and machines in Japan and continued cashback, free campaign and low-priced beverage initiatives to attract visitors and expand the fan base.
  20. FY2019-Q2AdvancedAnnual report

    「Against this backdrop, our Group continued the ¥1,000 cashback event, the Free Campaign for Elementary and Junior High School Students and Round One DE Kanpai! in Japan, while actively introducing the latest amusement machines.」

    We continued the existing cashback, free campaign and low-priced beverage initiatives, and proceeded with the introduction of the latest amusement machines.
  21. FY2019-Q1AdvancedAnnual report

    「In Japan, we continued the ¥1,000 cashback event and the Free Campaign for Elementary and Junior High School Students, and newly introduced Round One DE Kanpai!, which offers alcoholic beverages for ¥100, at all stores except certain locations.」

    We continued the existing free and cashback initiatives and newly introduced ¥100 alcoholic beverage sales at all stores except certain locations.
  22. FY2018AdvancedAnnual report

    「Through the continued operation of Health Bowling Classes organized by an industry association and the sale of personal bowling balls for children, we worked to expand the fan base, resulting in revenue 7.0% higher than in the same period of the previous year.」

    We continued Health Bowling Classes, sold personal bowling balls for children and conducted free campaigns for elementary and junior high school students, resulting in bowling revenue 7.0% higher year on year.
  23. FY2018-Q3RaisedAnnual report

    「We expanded the eligibility for the campaign offering 1 free elementary school student or younger for every 1 adult to include students up to junior high school age, and newly introduced it as the Free Campaign for Elementary and Junior High School Students for bowling, karaoke and amusement medal games, working to attract visitors.」

    We expanded the free campaign's eligibility from elementary school students and younger to junior high school students and younger, and expanded the eligible services from bowling and karaoke to amusement medal games.
  24. FY2018-Q2AdvancedAnnual report

    「Against this backdrop, our Group worked to attract visitors by actively conducting tie-up events with the popular visual kei air-band Golden Bomber, distributing original merchandise, continuing the campaign offering 1 free elementary school student or younger for every 1 adult, and introducing the latest game machines and items.」

    We implemented tie-ups with Golden Bomber, distributed original merchandise, continued the free campaign for elementary school students and younger, and introduced the latest machines and items, giving greater concreteness to our visitor-acquisition measures.
  25. FY2018-Q1AdvancedAnnual report

    「We worked to attract visitors by conducting initiatives such as a campaign offering 1 free elementary school student for every 1 adult, holding a ¥1,000 cashback event, and actively introducing the latest game machines and items.」

    While continuing the free campaign for elementary school students, we expanded visitor-acquisition measures by holding a ¥1,000 cashback event and introducing the latest game machines and items.
  26. FY2017AdvancedAnnual report

    「We will continue to develop the fan base by providing customers across a broad range of age groups with opportunities to improve their skills and enjoy communication, including by holding and sponsoring bowling classes and various competitions, conducting amusement in-store exchange events, and updating Spo-cha items that friends, families and couples can enjoy together. From a medium- to long-term perspective, we will also implement measures considered useful for developing the fan base, such as free campaigns for elementary school students and social studies field trips as a contribution to society.」

    In addition to the existing classes, competitions and exchange events, we identified Spo-cha item updates, free campaigns for elementary school students and social studies field trips as measures to develop the fan base.
  27. FY2017-Q3AdvancedAnnual report

    「The company sought to attract visitors through events involving popular artists, including the six-member female high-school vocal group “Little Gree Monster,” distribution of original merchandise, and a “1 free elementary school student for every 1 adult” campaign. As a result, performance at existing domestic stores was generally at the same level as the previous year.」

    We held tie-ups with popular artists, distributed original merchandise and conducted a free campaign for elementary school students, bringing domestic same-store performance broadly back to the previous year's level.
  28. FY2017-Q2AdvancedAnnual report

    「Using the Round One app, we held Strikers, an amateur competition in which participants compete by number of strikes rather than score. We also worked to attract customers through initiatives for a broad range of customer segments, including the rollout of the Round One original Rism machine at all stores, which allows customers to take purikura photos free of charge upon completing the Moonlight Strike Game, and challenge events offering original Little Gree Monster merchandise. However, revenue decreased 0.7% from the same quarter of the previous year.」

    We implemented specific customer-attraction initiatives, including app-linked competitions, the rollout of Rism at all stores and tie-up events. Bowling revenue decreased 0.7% year on year.
  29. FY2017-Q1AdvancedAnnual report

    「We actively worked to acquire new users by holding tie-up events with Little Gree Monster and sponsoring Health Bowling Classes organized by an industry association, resulting in revenue 2.9% higher than in the same quarter of the previous year.」

    We pursued new-user acquisition through tie-up events and sponsorship of Health Bowling Classes, and bowling revenue increased 2.9% year on year.
  30. FY2016First statedAnnual report

    「Developing the fan base: We believe that conveying the appeal of bowling and amusement and encouraging customers to become repeat visitors are essential to building a revenue structure capable of withstanding changes such as the declining birthrate, population aging and the diversification of leisure activities. We will continue to hold bowling classes sponsored by industry associations and hold or sponsor various bowling competitions, while also organizing activities such as in-store exchange events. By actively providing customers with opportunities to improve their skills and enjoy communication, we will develop the fan base and help revitalize the industry itself.」

    Acquiring repeat visitors and core users through competitions, classes, in-store exchange events and membership programs.
Moved together

"Driving customer traffic by introducing the latest game consoles and upgrading popular models" moved the same way as this thread, in the same document, in 23 of its 38 moves.

232220191817★123456
  1. ★This thread
  2. 1Driving customer traffic by introducing the latest game consoles and upgrading popular models23×
  3. 2Improving and enhancing the earnings structure of the Japan operations22×
  4. 3Accelerating New Store Openings in the United States20×
  5. 4Positioning U.S. store openings as the next growth driver and building a profit structure comparable to that in Japan19×
  6. 5Proven track record of stable U.S. store operations18×
  7. 6Strengthening the Financial Position Through Interest-Bearing Debt Reduction, Efficient Financing and the Use of Leases17×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
No upcoming earnings preview for Round One yet. It last moved in the Monthly of 2026-10-08: "Advanced".
Expanding the Bowling and Amusement Fan Base and Retaining Core Users | ROUND ONE Corporation (4680) | Komori