Improving and enhancing the earnings structure of the Japan operations
First written in FY2016. 32 of 38 entries say "Advanced", first in FY2017-Q3. Latest entry: 2026-10-08.
2 other companies' latest entry also says "Cited as achieved".
- 2026-10-08Cited as achievedfinance.yahoo.co.jp
「The dedicated crane-game area “とれすぎ~のアイランド,” featuring prizes such as food and daily necessities, and collaboration campaigns performed well.」
Crane-game initiatives and collaboration campaigns emerged as factors contributing to the increase in domestic same-store sales. - FY2026AdvancedAnnual report
「As our Group's primary customer base is young people and our principal business is providing location-based entertainment services such as bowling, amusement and karaoke, as well as Spo-cha, we recognize establishing a revenue structure capable of withstanding changes in customer needs as an important issue, and will implement the following measures.」
We continued to emphasize establishing, rather than merely improving or enhancing, the revenue structure, organizing our initiatives around expanding the fan base, developing prizes, creating new services and improving management efficiency. - FY2026-H1AdvancedAnnual report
「Against this backdrop, demand for crane games remained strong in Japan, so we offered a wide variety of prizes and worked to increase sales. We also conducted limited-time collaboration campaigns with various content providers and campaigns for children and elementary and junior high school students, as well as remote events using ROUND1 LIVE, thereby developing initiatives for a broad range of age groups.」
We continued measures to improve the domestic revenue structure by combining expanded crane game prizes, collaboration campaigns, initiatives for elementary and junior high school students, and remote events using ROUND1 LIVE. All 4 services in Japan reported higher revenue year on year. - FY2025AdvancedAnnual report
「Against this backdrop, demand for crane games remained strong in Japan, so we increased the number of mini crane game machines and expanded our offerings with a wide variety of prizes. We also actively conducted limited-time collaboration campaigns with artists, virtual YouTubers and anime content to attract more visitors. In addition, we reviewed our pricing in light of recent economic conditions.」
We continued and expanded measures to improve the domestic revenue structure by combining additional mini crane game machines, expanded prize offerings, collaboration campaigns and pricing revisions. All 4 domestic services reported higher revenue. - FY2025-H1AdvancedAnnual report
「As demand for crane games continued to show a strong trend, the company opened Crane Game Park Machida Jorna in Tokyo as its second crane-game specialty store. In addition to the large plush toys and miscellaneous goods that have traditionally been popular prizes, it increased the number of mini crane game machines at each store to offer many small mascot figures and other prizes, creating a diverse prize lineup. It also continued collaboration campaigns with popular anime titles, games and artists, offering benefits such as exclusive footage in collaboration rooms that can only be experienced at the company’s stores and distributing collaboration-limited merchandise to develop new customer segments. In amusement, it introduced medal games and arcade games released during the current interim consolidated accounting period, and at Spo-cha it introduced the latest interactive items, including “Dekaぁぁ Volleyball,” to increase sales.」
The company expanded measures to improve the domestic business’s earnings structure by opening its second crane-game specialty store, increasing the number of mini crane game machines, expanding the prize lineup, conducting collaboration initiatives, and introducing the latest games and Spo-cha items. - FY2024AdvancedAnnual report
「In Japan, anticipating growth in the crane game market, the company expanded renovations into “Giga Crane Game Stadium” locations and established an operating structure covering all 76 stores. It also conducted limited-time collaboration campaigns with artists, idols, virtual YouTubers and anime titles to develop new customer segments and improve performance. In addition, it reviewed prices for bowling and Spo-cha in light of economic conditions.」
To improve the domestic earnings structure, the company established a structure for operating Giga Crane Game Stadium locations at all 76 stores, and conducted collaboration initiatives and price reviews. - FY2024-Q2AdvancedAnnual report
「In Japan, the Group opened Crane Game Park Chofu Station Front, its first crane-game specialty store, in July 2023 and continued progressively renovating selected stores into “Giga Crane Game Stadium” locations. It also worked to improve performance through limited-time collaboration campaigns with artists and anime titles and nationwide television commercials.」
To improve the domestic earnings structure, the company opened its first crane-game specialty store, renovated existing stores, conducted collaboration campaigns and aired nationwide television commercials. All 4 domestic services generated higher revenue year on year. - FY2024-Q1AdvancedAnnual report
「The company continued progressively renovating selected stores into “Giga Crane Game Stadium” locations and expanded the variety of crane game prizes available. In addition to airing commercials featuring global boy group “JO1,” it actively conducted collaboration campaigns with anime content and idol groups to develop new customer segments. As a result, bowling revenue increased 11.8% year on year, amusement revenue increased 10.1%, karaoke revenue increased 24.9% and Spo-cha revenue increased 21.7%.」
In Japan, the company pursued renovations into Giga Crane Game Stadium locations, expanded its prize lineup, aired commercials featuring JO1, and conducted collaborations with anime and idols to develop new customer segments. All 4 domestic services generated higher revenue year on year. - FY2023AdvancedAnnual report
「As the Group’s primary customer base is younger people and its main business is providing visit-based entertainment services such as bowling, amusement, karaoke and Spo-cha, it recognizes establishing an earnings structure capable of withstanding these changes as an important issue and will implement the following measures.」
The wording was strengthened from improving the existing earnings structure to “establishing” an earnings structure capable of withstanding changes in the environment for visit-based services, with customer-base expansion, new service creation and improved operating efficiency organized as the measures. - FY2023-Q3AdvancedAnnual report
「Against this backdrop, in Japan the Group continued progressively renovating selected stores into “Giga Crane Game Stadium” locations. It also held collaboration campaigns with popular virtual YouTubers and artists, and worked to improve performance by reviewing and renewing tournaments and campaigns in the bowling business.」
To improve the domestic business’s earnings structure, the company pursued renovations of existing stores, collaborations with popular virtual YouTubers and artists, and reviews of bowling tournaments and campaigns. - FY2023-Q2AdvancedAnnual report
「The company continued progressively renovating selected stores into “Giga Crane Game Stadium” locations. It also pursued performance improvements through limited-time collaboration campaigns with artists and anime titles and nationwide television commercials featuring talent. In light of higher raw material and other costs, it reviewed prices at facilities other than amusement. As a result, bowling increased 63.2% year on year, amusement increased 59.1%, karaoke increased 168.1% and Spo-cha increased 68.0%.」
In Japan, the company renovated existing stores, conducted collaborations and nationwide television advertising, and reviewed prices. All 4 services generated higher revenue year on year. - FY2023-Q1AdvancedAnnual report
「The company substantially increased the number of crane game machines at selected stores and progressively renovated them into “Giga Crane Game Stadium” locations. It also began offering a service allowing customers to collect in-store prizes won through the online crane game “クレッチャ,” and launched an online shop within the “Round One app” selling Round One-exclusive collaboration products during events with artists, idols and anime titles. As a result, bowling revenue increased 68.3% year on year, amusement revenue increased 69.3%, karaoke revenue increased 139.2% and Spo-cha revenue increased 82.1%.」
The company converted stores into Crane Game Parks, launched a prize collection service, and opened an online shop within the app, resulting in higher revenue year on year across all 4 services in Japan. - FY2022AdvancedAnnual report
「Ordinary profit for the fiscal year increased by ¥15,870 million from the previous fiscal year to ¥4,382 million, compared with an ordinary loss of ¥11,487 million in the previous year. This was despite voluntarily restricting operations in response to requests from the government and local authorities to reduce operating hours due to the spread of COVID-19, as consumer sentiment gradually recovered and the company received cooperation payments and other support from local authorities.」
Despite operating restrictions, the domestic business turned from an ordinary loss to ordinary profit of ¥4,382 million. - FY2022-Q3AdvancedAnnual report
「Against this backdrop, in Japan the Group opened E아s Kasugai in Aichi Prefecture in October 2021. In amusement, it introduced the latest machines, including “Chrono Circle,” a new original Round One music game. It also continued converting existing stores into Giga Crane Game Stadium locations. To secure a stable supply of attractive prizes suited to customer needs, the company acquired part of the common shares of SK JAPAN CO.,LTD. through an off-market negotiated transaction and made the company an equity-method affiliate.」
The company opened a new domestic store, introduced the latest amusement machines, converted existing stores into Giga Crane Game Stadium locations, and worked to stabilize prize supplies. - FY2022-Q2AdvancedAnnual report
「Against this backdrop, in Japan the Group converted selected stores into Crane Game Parks and substantially increased the number of crane game machines. It also held remote events using “ROUND1 LIVE” and collaboration campaigns with “Jujutsu Kaisen.”」
To improve the domestic business’s earnings structure, the company converted existing stores into Crane Game Parks and increased the number of machines, held remote events using ROUND1 LIVE, and conducted collaboration initiatives. - FY2022-Q1AdvancedAnnual report
「Against this backdrop, in Japan the Group continued holding events using “ROUND1 LIVE,” including “Bowling and Karaoke Student Koshien ONLINE” and “Remote Challenge.” It also launched the online crane game “クレッチャ” in April 2021. In addition, it continued discount campaigns such as “Student Geki-Wari” and “Elementary and Junior High School Student Geki-Wari,” allowing student customers to use bowling, karaoke and Spo-cha for ¥990 each. The company was also subject to restrictions, including temporary store closures and reduced operating hours, in accordance with requests from the government and local authorities. As a result, bowling revenue increased 102.0% year on year, amusement revenue increased 117.6%, karaoke revenue increased 66.4% and Spo-cha revenue increased 225.6%.」
In Japan, the company continued and launched online events, クレッチャ and discount initiatives, and revenue from all 4 services increased year on year. However, operating restrictions remained in place. - FY2021AdvancedAnnual report
「The COVID-19 pandemic increased the importance of contactless services delivered via the internet.」
For the improvement and establishment of the domestic earnings structure, the company identified non-visit and contactless services as new pillars of its response, in addition to its conventional measures to encourage visits. - FY2021-Q3Revenue declines continued across the 4 domestic services amid the pandemicAnnual report
「As a result, bowling declined 45.5% year on year, amusement declined 33.4%, karaoke declined 54.0% and Spo-cha declined 58.2%.」
All 4 domestic services generated lower revenue year on year, and efforts to improve the domestic business’s earnings structure remained challenging amid the pandemic. - FY2021-Q2Revenue declines continued across the 4 domestic services amid the pandemicAnnual report
「As a result, bowling declined 53.2% year on year, amusement declined 44.6%, karaoke declined 61.2% and Spo-cha declined 66.5%.」
All 4 domestic services generated lower revenue year on year, and efforts to improve the domestic business’s earnings structure remained challenging amid the pandemic. - FY2021-Q1Sharp decline in the domestic business due to COVID-19Annual report
「As a result, bowling declined 75.9% year on year, amusement declined 71.1%, karaoke declined 80.6% and Spo-cha declined 85.1%.」
All 4 domestic services generated significantly lower revenue year on year due to the temporary closure of all domestic stores and operating restrictions. - FY2020-Q3AdvancedAnnual report
「Against this backdrop, in Japan the Group promoted awareness and sales of “ROUND1 LIVE” using television commercials and other media. It also renovated 4 stores, Musashimurayama, Narashino, Tsu-Takachaya and Matsuyama, and reopened them as locations with Spo-cha.」
In Japan, the company promoted awareness of ROUND1 LIVE through television commercials and other media, and renovated and reopened 4 stores as locations with Spo-cha. - FY2020-Q2AdvancedAnnual report
「The company newly held events including “Nationwide LIVE Challenge Match,” “Nationwide LIVE Fan Event” and “LIVE de Cashback Quest” using “ROUND1 LIVE.” It also introduced “JOYSOUND MAX GO” in karaoke and the latest music game machines, “maimaiでらっくす” and “WACCA,” in amusement. As a result, bowling increased 1.6% year on year, amusement increased 6.9%, karaoke increased 2.4% and Spo-cha increased 1.9%.」
The company introduced new ROUND1 LIVE events, JOYSOUND MAX GO and the latest music game machines, and all 4 services in Japan generated higher revenue year on year. - FY2020-Q1AdvancedAnnual report
「Installation of the latest equipment in bowling floors and karaoke rooms was completed, and the company began offering “ROUND1 LIVE.” New services using “ROUND1 LIVE” include “LIVE de Free Matching,” which allows users at separate Round One locations to connect freely; “LIVE de Designated Matching,” which connects users with specified participants; “Nationwide LIVE Challenge Match,” which lets users challenge popular professional bowlers simultaneously from across Japan; and “LIVE de Duet,” the industry’s first simultaneous singing system, which enables users at different locations to sing duets together. The company also began rolling out “JOYSOUND MAX GO” at karaoke locations. As a result, bowling increased 4.2% year on year, amusement increased 11.1%, karaoke increased 6.4% and Spo-cha increased 7.3%.」
The company completed installation of the latest equipment and began offering ROUND1 LIVE and rolling out JOYSOUND MAX GO. All 4 services in Japan generated higher revenue year on year. - FY2019AdvancedAnnual report
「In addition to continuing the “Free Campaign for Elementary and Junior High School Students” and the “¥1,000 Cashback Event,” the company began installing the latest equipment in bowling areas and karaoke rooms and started providing trial “ROUND1 LIVE” content at participating stores. In amusement, it actively introduced popular machines for the fiscal year. At Spo-cha, it introduced Segway Drift and expanded popular content. As a result, bowling declined 2.6% year on year, amusement increased 2.9%, karaoke declined 0.8% and Spo-cha increased 1.3%.」
The company implemented free and cashback initiatives, introduced the latest equipment and machines, and added Segway Drift and other offerings. Results varied by domestic service, but measures to improve the earnings structure continued. - FY2018AdvancedAnnual report
「The company believes that communicating the appeal of its services to customers and turning them into repeat visitors is essential to building an earnings structure capable of withstanding changes in the times.」
The company stated that it continued efforts to retain repeat visitors, run free campaigns, develop core systems and invest in IT systems, and that sales at existing stores remained strong. - FY2017AdvancedAnnual report
「The company will implement the following measures to address these issues.」
The company organized customer development, adaptation to the information-oriented society, and improvements in operating efficiency and services as specific measures to address the declining birthrate and aging population, the spread of information devices, and work-style reform. - FY2017-Q3AdvancedAnnual report
「The company sought to attract visitors through events involving popular artists, including the six-member female high-school vocal group “Little Gree Monster,” distribution of original merchandise, and a “1 free elementary school student for every 1 adult” campaign. As a result, performance at existing domestic stores was generally at the same level as the previous year.」
Visitor attraction efforts involving tie-ups, merchandise distribution and free campaigns resulted in performance at existing domestic stores being generally in line with the previous year. This did not explicitly indicate that the target of improving the earnings structure had been achieved, but it showed concrete progress from the downward trend through the previous year. - FY2017-Q2RestatedAnnual report
「The company actively sought to create new reasons to visit, including challenge events offering original merchandise from the six-member high-school group “Little Gree Monster,” but sales at existing domestic stores remained soft.」
Although the company implemented measures to create new reasons to visit, sales at existing domestic stores continued to be soft. - FY2016First statedAnnual report
「Although sales at existing domestic stores have generally been trending downward, improving and enhancing the earnings structure of the domestic business is an important issue for the Group. The company believes that the recent decline in domestic sales is attributable to the declining youth population resulting from Japan’s declining birthrate and aging population, as well as the diversification and changing nature of leisure in an increasingly information-oriented society, and will implement the measures below.」
In response to the downward trend in sales at existing domestic stores, the company cited customer development, adaptation to the information-oriented society, a review of operating hours and the rationalization of unprofitable stores.