Komori
Imagineer (4644) · TargetAdvanced

A Challenge for New Growth

First written in FY2016. 26 of 43 entries say "Advanced", first in FY2021-Q3. Latest entry: 2026-10-14.

43entries
11years
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ProgressHeldSoftenedWorseRestatedFY2016 – FY2019-Q3AdvancedFY2021-Q3 – 2026-10-142016: 320162017: 320172018: 420182019: 420192020: 220202021: 420212022: 320222023: 420232024: 220242025: 220252026: 122026
Same theme, other companies
Content Business Growth and R&D InvestmentA theme 1 companies write about · 0 as a headwind · 1 as a tailwind

No other company in this theme has enough history to compare yet.

Full recordFilings, disclosures and news, newest first
  1. FY2026AdvancedAnnual report

    「During the fiscal year, the Group launched “Disney Miraness Fitness” and “Magical Craft: Cats and Magic Dresses,” among other titles, for Nintendo Switch.」

    While continuing to grow the Content Business and invest in research and development, the Group launched new Nintendo Switch titles.
  2. FY2026-H1AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core consumer and smartphone games, and seeking to create hit content. During the six months ended 30 September, it launched “Mathematics Proficiency Test Smart Preparation + Mathematics Proficiency Test” for Nintendo Switch and began distributing the smartphone app “I’m Home: Rilakkuma, Sumikko and Me,” among other titles.」

    While continuing to expand the Content Business and invest in research and development, the Group progressed to the launch of a new Nintendo Switch title and the distribution of a smartphone app.
  3. FY2025AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core packaged and smartphone games, and seeking to create hit content. During the fiscal year, it began selling 8 new packaged-game titles for Nintendo Switch, including the latest Fit Boxing title, “Fit Boxing 3 -Your Personal Trainer-,” and “Disney Music Parade Encore.” It also began distributing “Medarot Survivor,” the latest title in the Medarot series, as a new smartphone game.」

    As the Group continued to expand the Content Business and invest in research and development, it began selling 8 Nintendo Switch titles and distributing “Medarot Survivor” for smartphones.
  4. FY2025-H1AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core packaged and smartphone games, and seeking to create hit content. During the six months ended 30 September, it began selling the Nintendo Switch titles “Mystery Test Smart Preparation,” “Practice Golf at Home: Improve Your Putting!” and 3 titles in the “Coloring to Play” series.」

    While continuing to expand the Content Business and invest in research and development, the Group began selling new Nintendo Switch titles, including 3 titles in the “Coloring to Play” series.
  5. FY2024-Q3AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core packaged and smartphone games, and seeking to create hit content. During the nine months ended 31 December, it began selling the following packaged games for Nintendo Switch: “Fit Boxing Presents HOP! STEP! DANCE!”, a dance-lesson title based on the concept “Have fun! Take it easy! Look cool! Even beginners can learn to dance”; “LITTLE FRIENDS ~PUPPY ISLAND~,” a game in which players meet adorable puppies and enjoy adventures on a nature-filled island; and titles including “Coloring to Play: Sanrio Characters,” “Coloring to Play: Zoo,” and “Coloring to Play: Aquarium” in the “Coloring to Play” series, which optimizes coloring for Nintendo Switch with intuitive controls that children can use independently.」

    As the Group pursued expansion of the Content Business and research and development investment, it began selling Nintendo Switch titles including a dance-lesson game, a puppy-themed game, and titles in the coloring series.
  6. FY2024-Q2AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core packaged and smartphone games, and seeking to create hit content. During the six months ended 30 September, it began distributing the following titles. For Nintendo Switch, it launched “LITTLE FRIENDS ~PUPPY ISLAND~,” a game in which players meet adorable puppies and enjoy adventures on a nature-filled island, as a new installment in “LITTLE FRIENDS -DOGS&CATS-,” a hit title that has shipped more than 650,000 copies. It also began distributing “Coloring to Play: Sanrio Characters,” a download-only Nintendo Switch title and the first project in the “Coloring to Play” series, which optimizes coloring, a familiar activity for children, for Nintendo Switch with intuitive controls that children can use independently. In addition, having obtained a license from San-X for the popular Sumikko Gurashi characters, the Group began distributing “Sumikko Gurashi: Let’s Play Together,” an educational app for children playable on smartphones.」

    The Group began distributing 2 packaged-game initiatives and a smartphone educational app, giving concrete form to the expansion of the Content Business across multiple platforms.
  7. FY2024-Q1AdvancedAnnual report

    「During the three months ended 30 June, cumulative worldwide downloads of “Sumikko Gurashi: Let’s Make a Farm,” featuring popular characters from San-X and allowing users to enjoy farm life with Sumikko Gurashi, reached 5 million.」

    As the Group pursued growth in the Content Business and the creation of hit content, cumulative worldwide downloads of “Sumikko Gurashi: Let’s Make a Farm” reached 5 million.
  8. FY2023AdvancedAnnual report

    「To achieve unprecedented expansion of the Content Business and accelerate its pace, the Group substantially increased research and development expenses during the fiscal year compared with the previous fiscal year, focusing on its core packaged and smartphone games, and sought to create hit content. For smartphone games, it began distributing “Korilakkuma’s Clockwork Rangers: Out of the Toy Box,” starring Korilakkuma, a popular San-X character, in February 2023.」

    While continuing to accelerate expansion of the Content Business and invest in research and development, the Group began distributing a new smartphone game featuring Korilakkuma in February 2023.
  9. FY2023-Q3AdvancedAnnual report

    「To accelerate expansion of the Content Business, the Group is targeting unprecedented business growth following the hit performance of the packaged-game Fit Boxing series, which has sold more than 2.3 million copies worldwide, and the expansion of its smartphone game lineup. During the fiscal year, the Group will substantially increase research and development expenses from the previous fiscal year, focusing on packaged and smartphone games, the core businesses of the Content Business, and seek to create hit content. During the nine months ended 31 December, the Group released the following new titles. For Nintendo Switch, it launched “Fit Boxing Fist of the North Star,” a collaboration between the globally popular manga “Fist of the North Star” and the Fit Boxing series; “Kanji Kentei Smart Preparation,” a title developed jointly with the Japan Kanji Proficiency Test Association; “Eiken Smart Preparation,” an English proficiency test preparation title containing content from 28 books published by Obunsha; and “Quick-Fire! Kanji Stadium,” developed with the cooperation of the Japan Kanji Proficiency Test Association, in December 2022. For smartphones, the Group launched “Sanrio Characters Miracle Match,” a team action game in which Sanrio’s popular characters chase one another through a magical world, in June 2022, and began distributing “Sumisumi Party: Rolling Puzzle,” the latest installment in the Sumikko Gurashi series featuring all the San-X characters, in December 2022.」

    Against the backdrop of more than 2.3 million cumulative sales of the Fit Boxing series, 4 packaged games were released in December 2022 and 2 smartphone games began distribution in June and December 2022, marking a shift in new-title development from the development stage to the launch and distribution stage.
  10. FY2023-Q2AdvancedAnnual report

    「To accelerate expansion of the Content Business, the Group is targeting unprecedented business growth following the hit performance of the packaged-game Fit Boxing series, which has sold more than 2.3 million copies worldwide, and the expansion of its smartphone game lineup. During the fiscal year, the Group will substantially increase research and development expenses from the previous fiscal year, focusing on packaged and smartphone games, the core businesses of the Content Business, and seek to create hit content.」

    Cumulative worldwide sales of the Fit Boxing series advanced from more than 2 million copies, as previously reported, to more than 2.3 million, while the Group continued to target business expansion centered on packaged and smartphone games and a substantial increase in research and development expenses.
  11. FY2023-Q1RaisedAnnual report

    「The Group will concentrate its management resources on the Content Business, which it has operated since its founding, and pursue further growth in that business and improvements in corporate value. To accelerate expansion of the Content Business, the Group is targeting unprecedented business growth following the hit performance of the packaged-game Fit Boxing series, which has sold more than 2 million copies worldwide, and the expansion of its smartphone game lineup. During the fiscal year, the Group will substantially increase research and development expenses from the previous fiscal year, focusing on packaged and smartphone games, the core businesses of the Content Business, and seek to create hit content.」

    The Group continues to concentrate management resources on the Content Business and, against the backdrop of more than 2 million cumulative sales of the Fit Boxing series, is targeting unprecedented business expansion and a substantial increase in research and development expenses.
  12. FY2022-Q3AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the nine months ended 31 December, cumulative worldwide shipments and sales of the Nintendo Switch software “Fit Boxing 2 -Rhythm & Exercise-” exceeded 1 million copies, supported in part by various promotional activities.」

    As the Group expanded the Content Business and pursued synergies among its content offerings, cumulative worldwide shipments and sales of Fit Boxing 2 exceeded 1 million copies, up from 900,000 copies in the previous quarter.
  13. FY2022-Q2AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the six months ended 30 September, cumulative worldwide shipments and sales of the Nintendo Switch software “Fit Boxing 2 -Rhythm & Exercise-” exceeded 900,000 copies, supported in part by various promotional activities.」

    As the Group expanded the Content Business and pursued synergies among its content offerings, cumulative worldwide shipments and sales of Fit Boxing 2 increased from 700,000 copies in the previous quarter to 900,000 copies.
  14. FY2022-Q1AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the nine months ended 30 June, cumulative worldwide shipments and sales of the Nintendo Switch software “Fit Boxing 2 -Rhythm & Exercise-” exceeded 700,000 copies.」

    Against a strategy of expanding business areas and creating hit content through synergies among its content offerings, cumulative worldwide shipments and sales of Fit Boxing 2 exceeded 700,000 copies.
  15. FY2021AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the fiscal year, the Group released the latest installment in the Fit Boxing home-exercise game series, “Fit Boxing 2 -Rhythm & Exercise-” (Japanese title), for Nintendo Switch. Following worldwide sales of more than 1 million copies for the first title, the latest title exceeded 600,000 copies sold worldwide. For smartphones, the Group released “Sumikko Gurashi: Let’s Make a Farm,” a game combining the popular San-X characters Sumikko Gurashi with farm life, and downloads exceeded 1 million. The existing smartphone games “Medarot S” and “Rilakkuma Farm” also each reached 1 million downloads during the fiscal year.」

    As the Group expanded the Content Business and pursued synergies among its content offerings, Fit Boxing 2 exceeded 600,000 copies sold worldwide, Sumikko Gurashi: Let’s Make a Farm exceeded 1 million downloads, and Medarot S and Rilakkuma Farm each reached 1 million downloads.
  16. FY2021-Q3AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the nine months ended 31 December 2020, the Group launched the latest installment in the Fit Boxing home-exercise game series, “Fit Boxing 2 -Rhythm & Exercise-” (Japanese title), for Nintendo Switch. The first Fit Boxing title had sold 1 million copies worldwide. For smartphones, the Group released “Sumikko Gurashi: Let’s Make a Farm” on 28 October 2020, a game that combines the popular San-X characters Sumikko Gurashi with farm life. In addition, the smartphone games “Medarot S” and “Rilakkuma Farm,” released in the previous fiscal year, each reached 1 million downloads.」

    As the Group expanded the Content Business and pursued synergies among its content offerings, it launched the latest Nintendo Switch title, released a new smartphone game, and recorded 1 million downloads for existing titles.
  17. FY2021-Q2RestatedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content.」

    The Group continues to expand its business areas around the Content Business and create hit content through synergies among its content offerings.
  18. FY2021-Q1RaisedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content.」

    While maintaining its policy of focusing on the Content Business, the Group is placing greater emphasis on expanding its business areas and creating synergies among its content offerings.
  19. FY2020-Q2RestatedAnnual report

    「The Group will concentrate its management resources on the Content Business, which it has operated since its founding, and seek to enhance corporate value through further growth in that business.」

    The Group continues to pursue a policy of concentrating management resources on the Content Business and enhancing corporate value through its growth.
  20. FY2020-Q1RestatedAnnual report

    「The Group will concentrate its management resources on the Content Business, which it has operated since its founding, and seek to enhance corporate value through further growth in that business.」

    The Group continues to pursue a policy of concentrating management resources on the Content Business and enhancing corporate value through its growth.
  21. FY2019ReframedAnnual report

    「To enhance corporate value, the Group is concentrating its management resources on the Content Business, which it has operated since its founding, and pursuing further growth.」

    The Group clarified its policy of shifting from the previous two-pronged structure of the Content Business and Renewable Energy Business to concentrating management resources on the Content Business.
  22. FY2019-Q3RestatedAnnual report

    「To enhance corporate value over the medium to long term, the Group will further grow its Content Business and develop the Renewable Energy Business into a new core business.」

    The Group continues to pursue medium- to long-term improvements in corporate value by growing the Content Business and developing the Renewable Energy Business into a new core business.
  23. FY2019-Q2RestatedAnnual report

    「To enhance corporate value over the medium to long term, the Group will further grow its Content Business and develop the Renewable Energy Business into a new core business.」

    The Group continues to pursue medium- to long-term improvements in corporate value by growing the Content Business and developing the Renewable Energy Business into a core business.
  24. FY2019-Q1RestatedAnnual report

    「To enhance corporate value over the medium to long term, the Group will further grow its Content Business and develop the Renewable Energy Business into a new core business.」

    The Group continues to pursue medium- to long-term improvements in corporate value through growth in the Content Business and the development of the Renewable Energy Business into a new core business.
  25. FY2018RestatedAnnual report

    「To enhance corporate value, the Group will pursue new medium- to long-term growth by further expanding its core Content Business and developing the Renewable Energy Business as part of an expansion into new business areas.」

    The Group continues to pursue medium- to long-term growth through the growth of the Content Business and the development of the Renewable Energy Business.
  26. FY2018-Q3RestatedAnnual report

    「To enhance corporate value over the medium to long term, the Group is working to further grow its Content Business and develop its Renewable Energy Business into a new core business.」

    The Group continues to pursue medium- to long-term improvements in corporate value by growing the Content Business and developing the Renewable Energy Business into a core business.
  27. FY2018-Q2RestatedAnnual report

    「To enhance corporate value over the medium to long term, the Group is working to further grow its Content Business and develop its Renewable Energy Business into a new core business.」

    The Group continues to pursue medium- to long-term improvements in corporate value by growing the Content Business and developing the Renewable Energy Business into a new core business.
  28. FY2018-Q1RestatedAnnual report

    「To enhance corporate value over the medium to long term, the Group will further grow its Content Business and develop the Renewable Energy Business into a new core business.」

    The Group continues to pursue medium- to long-term improvements in corporate value through growth in the Content Business and the development of the Renewable Energy Business as a core business.
  29. FY2017-Q3RestatedAnnual report

    「Against this backdrop, we are pursuing our core Content Business, which consolidates our segments, and our Renewable Energy Business, which is intended to drive growth over the medium to long term.」

    The Group continues to focus on its core Content Business while pursuing medium- to long-term growth through the Renewable Energy Business.
  30. FY2017-Q2RestatedAnnual report

    「Against this backdrop, we are pursuing our core Content Business, which consolidates our segments, and our Renewable Energy Business, which is intended to drive growth over the medium to long term.」

    The Group continues to focus on the Content Business as its core business and pursue medium- to long-term growth through the Renewable Energy Business.
  31. FY2017-Q1RestatedAnnual report

    「Against this backdrop, we are pursuing our core Content Business, which consolidates our segments, and our Renewable Energy Business, which is intended to drive growth over the medium to long term.」

    The Group continues to focus on the Content Business as its core business and pursue medium- to long-term growth through the Renewable Energy Business.
  32. FY2016First statedAnnual report

    「The Group will address the following challenges to achieve its medium- to long-term direction, “A Challenge for New Growth.”」

    The medium- to long-term management direction first identified in FY2016.
Moved together

"Development and Sales of New Titles for Home Video Game Consoles" moved the same way as this thread, in the same document, in 24 of its 43 moves.

241514973★123456
  1. ★This thread
  2. 1Development and Sales of New Titles for Home Video Game Consoles24×
  3. 2Building a New Business in Mobile Content15×
  4. 3Expansion into the smartphone game market14×
  5. 4Shareholder Returns Through Stable Dividends and Enhancing Corporate Value9×
  6. 5Increase in Net Sales and Profits at Each Stage7×
  7. 6Securing and Continuously Developing Talented Personnel3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Imagineer's next results are scheduled for 2026-10-28. Read the earnings preview It last moved in the Other Disclosures of 2026-09-10: "Advanced".
A Challenge for New Growth | Imagineer Co.,Ltd. (4644) | Komori