Komori
Imagineer (4644) · InitiativeAdvanced

Expansion into the smartphone game market

First written in FY2016. 28 of 34 entries say "Advanced", first in FY2017-Q1. Latest entry: 2026-10-20.

34entries
11years
2from disclosures
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How it moved
ProgressHeldSoftenedWorseAdvancedFY2017-Q1 – FY2018AdvancedFY2019-Q3 – FY2021-Q1AdvancedFY2021-Q3 – FY2023-Q1AdvancedFY2023-Q3 – FY2026-H12016: 320162017: 320172018: 420182019: 420192020: 420202021: 420212022: 320222023: 420232024: 120242025: 220252026: 22026
Same theme, other companies
Smartphone and Console Game Development and Commissioned OperationsA theme 18 companies write about · 0 as a headwind · 23 as a tailwind

The whole theme swung hardest in 2026: 4 of 13 companies on the "Worse" side.

8 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Showing 14 of the 18 companies compared. The sentences above are computed from all 18.
Full recordFilings, disclosures and news, newest first
  1. FY2026-H1AdvancedAnnual report

    「During the interim consolidated accounting period, in consumer games we released Mathematics Certification Smart Preparation + Mathematics Certification for Nintendo Switch ™ and began distributing the smartphone app Welcome Home: Rilakkuma, Sumikko and Me.」

    As part of efforts to develop the smartphone game market, distribution of “I’m Home ~Rilakkuma, Sumikko and Me~” began.
  2. FY2025AdvancedAnnual report

    「We also began distributing Medarot Survivor, the latest title in the Medarot series, as a new smartphone game.」

    As part of efforts to develop the smartphone game market, distribution of the latest title in the “Medabots” series began.
  3. FY2025-H1AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core packaged and smartphone games, and seeking to create hit content. During the six months ended 30 September, it began selling the Nintendo Switch titles “Mystery Test Smart Preparation,” “Practice Golf at Home: Improve Your Putting!” and 3 titles in the “Coloring to Play” series.」

    While continuing its policy of investing in content, including smartphone games, the company began selling multiple new and series titles for Nintendo Switch.
  4. FY2024-Q2AdvancedAnnual report

    「We also obtained a license from San-X for the popular character Sumikko Gurashi and began distributing Sumikko Gurashi: Let’s Play Together, an educational smartphone app for children.」

    As part of efforts to develop the smartphone game market, an educational app using the “Sumikko Gurashi” license began distribution.
  5. FY2024-Q1AdvancedAnnual report

    「During the three months ended 30 June, cumulative worldwide downloads of “Sumikko Gurashi: Let’s Make a Farm,” featuring popular characters from San-X and allowing users to enjoy farm life with Sumikko Gurashi, reached 5 million.」

    As part of efforts to develop the smartphone game market, cumulative worldwide downloads of “Sumikko Gurashi: Let’s Make a Farm” reached 5 million.
  6. FY2023AdvancedAnnual report

    「Distribution of “Korilakkuma’s Toy Box: Jump Out, Clockwork Rangers,” starring Korilakkuma, a popular San-X character, began in February 2023.」

    As part of efforts to develop the smartphone game market, a new game featuring Korilakkuma began distribution in February 2023.
  7. FY2023-Q3AdvancedAnnual report

    「In smartphone games, distribution of the team action game “Sanrio Characters Miracle Match,” in which Sanrio’s popular characters chase one another through a magical world, began in June 2022. In addition, distribution of “Sumisumi Party: Rolling Puzzle,” the latest title in the “Sumisumi” series featuring all of San-X’s characters, began in December 2022.」

    As part of efforts to develop the smartphone game market, “Sumisumi Party: Rolling Puzzle” began distribution in December 2022, in addition to “Sanrio Characters Miracle Match,” which had already been released.
  8. FY2023-Q2RestatedAnnual report

    「Distribution of the team action game “Sanrio Characters Miracle Match,” in which Sanrio’s popular characters chase one another through a magical world, began in June 2022.」

    As part of efforts to develop the smartphone game market, the start of distribution for “Sanrio Characters Miracle Match,” reported in the previous quarter, was reiterated.
  9. FY2023-Q1AdvancedAnnual report

    「During the first quarter of the fiscal year, distribution began for the team action game “Sanrio Characters Miracle Match,” in which Sanrio’s popular characters chase one another through a magical world, in June 2022.」

    As part of efforts to develop the smartphone game market, distribution of “Sanrio Characters Miracle Match” began in June 2022.
  10. FY2022-Q3AdvancedAnnual report

    「During the first nine months of the fiscal year, cumulative worldwide shipments of the Nintendo Switch game “Fit Boxing 2: Rhythm & Exercise” exceeded 1 million units, partly due to the effect of various promotions.」

    In the Nintendo Switch game business, cumulative worldwide shipments of “Fit Boxing 2” exceeded 1 million units.
  11. FY2022-Q2AdvancedAnnual report

    「Cumulative worldwide shipments and sales of the Nintendo Switch software Fit Boxing 2 exceeded 900,000 units, supported in part by the effectiveness of various promotional activities.」

    In the Nintendo Switch game business, cumulative worldwide shipments of “Fit Boxing 2” exceeded 900,000 units.
  12. FY2022-Q1AdvancedAnnual report

    「During the first quarter of the fiscal year, cumulative worldwide shipments of the Nintendo Switch game “Fit Boxing 2: Rhythm & Exercise” exceeded 700,000 units.」

    In the Nintendo Switch game business, cumulative worldwide shipments of “Fit Boxing 2” exceeded 700,000 units.
  13. FY2021AdvancedAnnual report

    「In smartphone games, “Sumikko Gurashi: Let’s Make a Farm,” featuring San-X’s popular characters and allowing players to enjoy farm life, was released and exceeded 1 million downloads. In addition, the existing smartphone games “Medabots S” and “Rilakkuma Farm” each reached 1 million downloads during the fiscal year.」

    The release of a new smartphone game, as well as the 1 million-download milestones for “Sumikko Gurashi: Let’s Make a Farm,” “Medabots S” and “Rilakkuma Farm,” was reported.
  14. FY2021-Q3AdvancedAnnual report

    「In smartphone games, “Sumikko Gurashi: Let’s Make a Farm,” featuring “Sumikko Gurashi,” popular characters from San-X, and allowing players to enjoy farm life, was released on 28 October 2020. In addition, downloads of “Medabots S” and “Rilakkuma Farm,” released in the previous fiscal year, reached 1 million.」

    The new smartphone game “Sumikko Gurashi: Let’s Make a Farm” was released on 28 October 2020, and downloads of “Medabots S” and “Rilakkuma Farm” reached 1 million.
  15. FY2021-Q2RestatedAnnual report

    「During the first half of the fiscal year, cumulative worldwide shipments of the Nintendo Switch game “Fit Boxing” exceeded 1 million units, while downloads of the smartphone game “Medabots S” exceeded 1 million.」

    The 1 million-download milestone for the smartphone game “Medabots S” was reiterated, with no progress to a new stage reported from the previous quarter.
  16. FY2021-Q1AdvancedAnnual report

    「During the first quarter of the fiscal year, cumulative worldwide shipments of the Nintendo Switch game “Fit Boxing” exceeded 800,000 units, while downloads of the smartphone game “Medabots S” exceeded 1 million.」

    Downloads of the smartphone game “Medabots S” exceeded 1 million.
  17. FY2020AdvancedAnnual report

    「The business posted substantial increases in revenue and profit, driven by strong repeat sales of Medarot S, launched in January 2020 as the first smartphone game in our popular Medarot series, and Fit Boxing, released for Nintendo Switch in December 2018.」

    The first smartphone game in the Medabots series, which had been in development, was launched in January 2020.
  18. FY2020-Q3AdvancedAnnual report

    「In our core smartphone game business, we launched the first-ever farming game featuring the popular character Rilakkuma in August 2019. We are also developing the latest title in the popular Medarot game series as the series’ first smartphone game, targeting release in autumn or winter 2019.」

    With the launch of Rilakkuma’s first farming game, the first smartphone game in the Medabots series is in development, with a target launch of January 2020.
  19. FY2020-Q2AdvancedAnnual report

    「In our core smartphone game business, we launched Rilakkuma’s first farming game in August 2019. We are also developing the latest title in the popular Medarot game series as the series’ first smartphone game, targeting release in autumn or winter 2019.」

    Rilakkuma’s first farming game was launched in August 2019, and development progressed on the first smartphone game in the Medarot series, with release targeted for autumn or winter 2019.
  20. FY2020-Q1AdvancedAnnual report

    「We are developing Rilakkuma’s first farming game, targeting release in late August 2019, and the latest title in the popular Medarot series as its first smartphone game, targeting release in autumn or winter 2019.」

    Rilakkuma’s first farming game and the first smartphone game in the Medarot series are under development, each with a specific target release period.
  21. FY2019AdvancedAnnual report

    「We released the new Nintendo Switch title LITTLE FRIENDS -DOGS&CATS- in December 2018. We also released Fit Boxing worldwide around the end of 2018 and the beginning of 2019, receiving favorable customer reviews, and cumulative worldwide shipments and sales exceeded 300,000 units.」

    Sales of Nintendo Switch titles continued to accumulate, with cumulative shipments and sales of Fit Boxing exceeding 300,000 units.
  22. FY2019-Q3AdvancedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses Sugotoku Contents and au Smart Pass, among others, we are focusing on the game content business for smartphones and Nintendo Switch. We launched the new Nintendo Switch title LITTLE FRIENDS -DOGS&CATS- in December 2018 and released Fit Boxing worldwide around the end of 2018 and the beginning of 2019.」

    Sales of new Nintendo Switch titles progressed, with LITTLE FRIENDS -DOGS&CATS- and Fit Boxing rolled out as specific products.
  23. FY2019-Q2RestatedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses NTT DOCOMO Sugotoku Contents and au Smart Pass, among others, we are also focusing on the game content business for smartphones and Nintendo Switch.」

    In addition to smartphone games, we continue to focus on game content for Nintendo Switch.
  24. FY2019-Q1RestatedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses NTT DOCOMO Sugotoku Contents and au Smart Pass, among others, we will continue to focus on the game content business for smartphones and Nintendo Switch.」

    In addition to smartphone games, we continue to focus on game content for Nintendo Switch.
  25. FY2018AdvancedAnnual report

    「In smartphone game content, we began offering Sumi Sumi, the second game from 株式会社SoWhat, an affiliated company specializing in smartphone game production, in February 2018, followed by Kiki & Lala's Twinkle Puzzle in March 2018.」

    Distribution began for SoWhat’s second game, Sumi Sumi, and the new title Kiki & Lala's Twinkle Puzzle.
  26. FY2018-Q3AdvancedAnnual report

    「株式会社SoWhat’s second game, Sumi Sumi, is under development. SoWhat specializes in smartphone game production.」

    The disclosure explicitly states that Sumi Sumi, the second title following SoWhat’s first game, is under development.
  27. FY2018-Q2AdvancedAnnual report

    「株式会社SoWhat, an affiliated company specializing in smartphone game production, launched LINE Akindo Hoshi no Little Peso in April 2017 and is developing its next title for release during the current fiscal year. We also began developing a title to enter the Nintendo Switch market, leveraging the resources and expertise of Rocket Company, which was absorbed in the previous fiscal year.」

    Development progressed on the next title following SoWhat’s first game, as well as on a Nintendo Switch title leveraging Rocket Company’s resources and expertise.
  28. FY2018-Q1AdvancedAnnual report

    「During the cumulative first quarter of the fiscal year, our initiatives included the April 2017 launch of LINE Akindo Hoshi no Little Peso, the first game from 株式会社SoWhat, an affiliated company established to produce smartphone games.」

    The first smartphone game from 株式会社SoWhat, LINE Akindo Hoshi no Little Peso, was launched in April 2017.
  29. FY2017-Q3AdvancedAnnual report

    「We are focusing on smartphone games as a new growth driver for this business. Atsumete! Rilakkuma began distribution in June 2016, followed by Sumikko Gurashi: Let’s Do Puzzles in July 2016. In November 2016, the distributor was changed to our company.」

    For an existing title, the distributor for Sumikko Gurashi: Let’s Do Puzzles was changed to our company in November 2016.
  30. FY2017-Q2AdvancedAnnual report

    「We are focusing on smartphone games as a new growth driver for this business. During the cumulative first two quarters of the fiscal year, we began distributing the smartphone game apps Atsumete! Rilakkuma in June 2016 and Sumikko Gurashi: Let’s Do Puzzles in July 2016.」

    In addition to the already distributed Atsumete! Rilakkuma, distribution began for Sumikko Gurashi: Let’s Do Puzzles.
  31. FY2017-Q1AdvancedAnnual report

    「We are focusing on smartphone games as a new growth driver for this business. During the cumulative first quarter of the fiscal year, we began distributing the smartphone game app Atsumete! Rilakkuma.」

    Smartphone games were positioned as a growth driver, and distribution of a specific new app began.
  32. FY2016First statedAnnual report

    「In October 2015, to further accelerate and solidify our efforts to develop the smartphone game market, we established 株式会社SoWhat jointly with Kazuaki Baba (馬場 一明), who has extensive experience working on the development of numerous hit games. The company was capitalized at ¥100 million, and our equity interest was 50%.」

    A specific business initiative with the establishment date, capital, equity interest and joint venture partner explicitly stated.
Moved together

"Building a New Business in Mobile Content" moved the same way as this thread, in the same document, in 24 of its 34 moves.

2419141086★123456
  1. ★This thread
  2. 1Building a New Business in Mobile Content24×
  3. 2Development and Sales of New Titles for Home Video Game Consoles19×
  4. 3A Challenge for New Growth14×
  5. 4Increase in Net Sales and Profits at Each Stage10×
  6. 5Shareholder Returns Through Stable Dividends and Enhancing Corporate Value8×
  7. 6Cultivating a New Medium- to Long-Term Revenue Model6×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Imagineer's next results are scheduled for 2026-10-28. Read the earnings preview It last moved in the Other Disclosures of 2026-10-20: "Advanced".
Expansion into the smartphone game market | Imagineer Co.,Ltd. (4644) | Komori