Komori
Imagineer (4644) · InitiativeAdvanced

Building a New Business in Mobile Content

First written in FY2016. 24 of 33 entries say "Advanced", first in FY2018-Q1. Latest entry: 2026-10-20.

33entries
11years
1from disclosures
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ProgressHeldSoftenedWorseAdvancedFY2019-Q3 – 2026-10-202016: 320162017: 320172018: 420182019: 420192020: 420202021: 420212022: 320222023: 420232024: 120242025: 220252026: 12026
Same theme, other companies
Strengthening the Development, Distribution and Operations Platform for Mobile ContentA theme 7 companies write about · 0 as a headwind · 9 as a tailwind

3 other companies' latest entry also says "Advanced".

Ridges = years it wrote progress, valleys = years it wrote worse. Most hopeful companies at the back. Drag to turn, scroll to zoom, right-drag to pan. On a phone, two fingers turn and pinch to zoom; one finger scrolls the page.
Full recordFilings, disclosures and news, newest first
  1. 2026-10-20AdvancedOther Disclosures

    「当社は、株式会社 Picorea(東京都渋谷区、代表取締役社長 佐藤裕哉)が当社の協力のもとでサンエックス株式会社(東京都千代田区、代表取締役社長 千田洋史)が権利を保有するキャラクターの使用許諾を得て、人気キャラクター「リラックマ」のスマートフォン向け新作パズルゲーム『リラックマ ごゆるりパズル』を 2027 年初頭にリリースすることを決定しましたので、お知らせします。」

    サンエックスのキャラクター使用許諾を活用したスマートフォン向け新作ゲームについて、2027年初頭のリリース決定と事前登録開始を開示した。
  2. FY2026-H1AdvancedAnnual report

    「During the interim consolidated accounting period, in consumer games we released Mathematics Certification Smart Preparation + Mathematics Certification for Nintendo Switch ™ and began distributing the smartphone app Welcome Home: Rilakkuma, Sumikko and Me.」

    As part of the expansion of the content business, distribution began for the new smartphone app Welcome Home: Rilakkuma, Sumikko and Me.
  3. FY2025AdvancedAnnual report

    「We also began distributing Medarot Survivor, the latest title in the Medarot series, as a new smartphone game.」

    Distribution of Medarot Survivor progressed as a new smartphone game release.
  4. FY2025-H1AdvancedAnnual report

    「To expand the Content Business, the Group is increasing its investment in research and development expenses, focusing on its core packaged and smartphone games, and seeking to create hit content. During the six months ended 30 September, it began selling the Nintendo Switch titles “Mystery Test Smart Preparation,” “Practice Golf at Home: Improve Your Putting!” and 3 titles in the “Coloring to Play” series.」

    The disclosure describes the launch of sales of a new Nintendo Switch title and a coloring-book series as part of the expansion of content and business areas.
  5. FY2024-Q2AdvancedAnnual report

    「We also obtained a license from San-X for the popular character Sumikko Gurashi and began distributing Sumikko Gurashi: Let’s Play Together, an educational smartphone app for children.」

    An educational smartphone app for children using San-X character licenses began distribution.
  6. FY2024-Q1AdvancedAnnual report

    「During the three months ended 30 June, cumulative worldwide downloads of “Sumikko Gurashi: Let’s Make a Farm,” featuring popular characters from San-X and allowing users to enjoy farm life with Sumikko Gurashi, reached 5 million.」

    As the company expanded its content across multiple platforms, cumulative worldwide downloads of Sumikko Gurashi: Make a Farm reached 5 million.
  7. FY2023AdvancedAnnual report

    「In smartphone games, we distributed Sumi Sumi Party: Rolling Puzzle, the latest installment in Sumi Sumi featuring all of San-X’s characters, in December 2022. We also began distributing Korilakkuma’s Clockwork Rangers: The Toy Box, starring San-X’s popular character Korilakkuma, in February 2023.」

    As a new smartphone game release, a title starring Korilakkuma began distribution in February 2023.
  8. FY2023-Q3AdvancedAnnual report

    「During the cumulative first three quarters of the fiscal year, new packaged game titles included Fit Boxing Fist of the North Star: You Are Already Slim, a collaboration between the globally popular manga Fist of the North Star and the Fit Boxing series; Kanji Kentei Smart Preparation, developed as a joint project with the Japan Kanji Proficiency Test Association; Eiken Smart Preparation, containing content from 28 books published by Obunsha; and Quick Draw! Kanji Stadium, developed with the cooperation of the Japan Kanji Proficiency Test Association. All were released for Nintendo Switch™ in December 2022. In smartphone games, we distributed Sanrio Characters Miracle Match, a team action game featuring Sanrio’s popular characters chasing one another through a magical world, in June 2022, and began distributing Sumi Sumi Party: Rolling Puzzle, the latest installment in Sumi Sumi featuring all of San-X’s characters, in December 2022.」

    Content expansion across multiple platforms progressed with the release of 4 Nintendo Switch titles and the launch of distribution for 2 smartphone titles.
  9. FY2023-Q2AdvancedAnnual report

    「During the cumulative first two quarters of the fiscal year, we began distributing Sanrio Characters Miracle Match, a team action game in which Sanrio’s popular characters chase one another through a magical world, in June 2022. We are also developing the Nintendo Switch™ titles Fit Boxing Fist of the North Star: You Are Already Slim, Kanji Kentei Smart Preparation and Eiken Smart Preparation, scheduled for release in December 2022.」

    In addition to launching a new smartphone title, development of 3 titles for Nintendo Switch is under way, giving concrete form to content expansion across multiple platforms.
  10. FY2023-Q1RaisedAnnual report

    「To accelerate the expansion of the content business, the success of the Fit Boxing packaged game series, which has sold more than 2 million units worldwide cumulatively, and the growing number of smartphone game titles are driving our aim for unprecedented business growth. During the fiscal year, we will substantially increase research and development expenses from the previous fiscal year, focusing on packaged and smartphone games, the core of the content business, to create hit content.」

    The company is intensifying its initiatives, shifting from its previous multi-platform rollout to accelerated expansion centered on packaged and smartphone games, together with a substantial increase in research and development expenses.
  11. FY2022-Q3AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the nine months ended 31 December, cumulative worldwide shipments and sales of the Nintendo Switch software “Fit Boxing 2 -Rhythm & Exercise-” exceeded 1 million copies, supported in part by various promotional activities.」

    As part of initiatives to develop multiple content businesses and create synergies among them, sales of Fit Boxing 2 exceeded 1 million units.
  12. FY2022-Q2AdvancedAnnual report

    「Cumulative worldwide shipments and sales of the Nintendo Switch software Fit Boxing 2 exceeded 900,000 units, supported in part by the effectiveness of various promotional activities.」

    As part of the rollout of content across multiple platforms, cumulative worldwide shipments and sales of Fit Boxing 2 exceeded 900,000 units.
  13. FY2022-Q1AdvancedAnnual report

    「To further grow the Content Business, which it has operated since its founding, the Group will continue expanding its business areas, create and leverage synergies among its content businesses, and seek to create hit content. During the nine months ended 30 June, cumulative worldwide shipments and sales of the Nintendo Switch software “Fit Boxing 2 -Rhythm & Exercise-” exceeded 700,000 copies.」

    As the company expands its content business, cumulative worldwide shipments and sales of Fit Boxing 2 exceeded 700,000 units.
  14. FY2021AdvancedAnnual report

    「During the fiscal year, we released Fit Boxing 2 -Rhythm & Exercise-, the latest Nintendo Switch title in the home fitness game series Fit Boxing, which had achieved 1 million units worldwide, and sales exceeded 600,000 units worldwide. In smartphone games, we released Sumikko Gurashi: Make a Farm, a game featuring San-X’s popular characters and farm life, and downloads exceeded 1 million. Existing smartphone games Medarot S and Rilakkuma Farm also each reached 1 million downloads during the fiscal year.」

    The rollout across multiple platforms progressed, with the release of Sumikko Gurashi: Make a Farm and downloads exceeding 1 million, while Medarot S and Rilakkuma Farm each reached 1 million downloads.
  15. FY2021-Q3AdvancedAnnual report

    「We released Fit Boxing 2 -Rhythm & Exercise- (the domestic title), the latest installment in the home fitness game series Fit Boxing, which had achieved 1 million units worldwide, for Nintendo Switch on 3 December 2020. In smartphone games, we released Sumikko Gurashi: Make a Farm, a game featuring San-X’s popular characters and farm life, on 28 October 2020. Downloads of Medarot S and Rilakkuma Farm, released in the previous fiscal year, also reached 1 million.」

    The disclosure describes the rollout of Fit Boxing 2 and Sumikko Gurashi: Make a Farm, as well as the achievement of 1 million downloads for the existing titles Medarot S and Rilakkuma Farm.
  16. FY2021-Q2AdvancedAnnual report

    「To achieve further growth in the content business, which has been our business since founding, our group will continue expanding its business areas while creating and leveraging synergies among its content businesses to produce hit content. During the cumulative first two quarters of the fiscal year, cumulative worldwide shipments and sales of the Nintendo Switch software Fit Boxing exceeded 1 million units, while downloads of the smartphone game Medarot S exceeded 1 million.」

    As the company expands its business areas and pursues synergies among content businesses, both cumulative worldwide shipments and sales of Fit Boxing and downloads of Medarot S exceeded 1 million.
  17. FY2021-Q1AdvancedAnnual report

    「To achieve further growth in the content business, which has been our business since founding, our group will continue expanding its business areas while creating and leveraging synergies among its content businesses to produce hit content. During the cumulative first quarter of the fiscal year, cumulative worldwide shipments and sales of the Nintendo Switch software Fit Boxing exceeded 800,000 units, while downloads of the smartphone game Medarot S exceeded 1 million.」

    As the company expands its business areas and pursues synergies among content businesses, it reported concrete results of more than 800,000 cumulative shipments and sales of Fit Boxing and more than 1 million downloads of Medarot S.
  18. FY2020AdvancedAnnual report

    「The business posted substantial increases in revenue and profit, driven by strong repeat sales of Medarot S, launched in January 2020 as the first smartphone game in our popular Medarot series, and Fit Boxing, released for Nintendo Switch in December 2018.」

    The first smartphone game in the series, Medarot S, was launched in January 2020, while sales of existing titles also contributed to higher revenue and profit.
  19. FY2020-Q3AdvancedAnnual report

    「In our core smartphone game business, we launched the first-ever farming game featuring the popular character Rilakkuma in August 2019. We are also developing the latest title in the popular Medarot game series as the series’ first smartphone game, targeting release in autumn or winter 2019.」

    As part of the expansion centered on smartphone games, Rilakkuma’s first farming game was launched in August 2019. The first smartphone game in the Medarot series is under development, with release targeted for January 2020.
  20. FY2020-Q2AdvancedAnnual report

    「To achieve further growth in this business, we are working to expand beyond smartphone games into other content businesses, including packaged software and physical products, while further pursuing synergies among our content businesses. In our core smartphone game business, we launched the first-ever farming game featuring the popular character Rilakkuma in August 2019. We are also developing the latest title in the popular Medarot game series as the series’ first smartphone game, targeting release in autumn or winter 2019.」

    While expanding beyond smartphone games into packaged software and physical products, we launched Rilakkuma’s first farming game in August 2019 and are developing the first smartphone game in the Medarot series.
  21. FY2020-Q1RaisedAnnual report

    「To achieve further growth in this business, we are working to expand beyond smartphone games into other content businesses, including packaged software and physical products, while further pursuing synergies among our content businesses.」

    While maintaining smartphone games as the core, we are expanding into packaged software and physical products and broadening our initiatives to create synergies among our content businesses.
  22. FY2019AdvancedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses Sugotoku Contents and au Smart Pass, among others, we are focusing on the game content business for smartphones and Nintendo Switch. We released the new Nintendo Switch title LITTLE FRIENDS -DOGS&CATS- in December 2018. We also released Fit Boxing worldwide around the end of 2018 and the beginning of 2019, receiving favorable customer reviews, and cumulative shipments and sales worldwide have exceeded 300,000 units.」

    A new Nintendo Switch title was released, and cumulative worldwide shipments and sales of Fit Boxing exceeded 300,000 units.
  23. FY2019-Q3AdvancedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses Sugotoku Contents and au Smart Pass, among others, we are focusing on the game content business for smartphones and Nintendo Switch. We launched the new Nintendo Switch title LITTLE FRIENDS -DOGS&CATS- in December 2018 and released Fit Boxing worldwide around the end of 2018 and the beginning of 2019.」

    The new Nintendo Switch title LITTLE FRIENDS -DOGS&CATS- was released in December 2018, followed by the worldwide release of Fit Boxing around the end of 2018 and the beginning of 2019.
  24. FY2019-Q2RestatedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses NTT DOCOMO Sugotoku Contents and au Smart Pass, among others, we are also focusing on the game content business for smartphones and Nintendo Switch.」

    We continue to focus on game content for smartphones and Nintendo Switch in addition to carrier-led services.
  25. FY2019-Q1RestatedAnnual report

    「In addition to our carrier-led services, which provide content for our core businesses NTT DOCOMO Sugotoku Contents and au Smart Pass, among others, we will continue to focus on the game content business for smartphones and Nintendo Switch.」

    We continue to focus on game content for smartphones and Nintendo Switch in addition to carrier-led services.
  26. FY2018AdvancedAnnual report

    「During the fiscal year, we focused on game content. In smartphone game content, we began offering Sumi Sumi, the second game from 株式会社SoWhat, an affiliated company specializing in smartphone game production, in February 2018, followed by Kiki & Lala's Twinkle Puzzle in March 2018.」

    Sumi Sumi, SoWhat’s second game, and Kiki & Lala's Twinkle Puzzle began distribution in February and March 2018, respectively, advancing the rollout of game content.
  27. FY2018-Q3AdvancedAnnual report

    「During the cumulative first three quarters of the fiscal year, we focused on game content to drive further growth in the content business and were developing the new title Kiki & Lala's Twinkle Puzzle and Sumi Sumi, the second game from 株式会社SoWhat, an affiliated company specializing in smartphone game production. In December 2017, we also launched the Nintendo 3DS title Medarot Classics, drawing on the resources and expertise of Rocket Company, which was absorbed in the previous fiscal year. Among carrier-led services, NTT DOCOMO Sugotoku Contents continued to perform well. Although the number of contents available through au Smart Pass declined substantially because of changes in the business environment during the previous fiscal year, we launched 4 new contents as a recovery measure. We continue to take a cautious approach to providing anime and drama content overseas, primarily in China.」

    In games, development of a new title and SoWhat’s second game is under way. In carrier-led services, 4 new contents were launched for au Smart Pass. Overseas distribution, meanwhile, remains subject to a cautious approach.
  28. FY2018-Q2Game development is progressing, while overseas distribution has become more cautious.Annual report

    「We are focusing on game content to drive further growth in the content business. 株式会社SoWhat, an affiliated company specializing in smartphone game production, launched LINE Akindo Hoshi no Little Peso in April 2017 and is developing its next title for release during the current fiscal year.」

    While development of the next game is progressing, the company is taking a more cautious approach to overseas content distribution, primarily in China, following payment delays by customers.
  29. FY2018-Q1AdvancedAnnual report

    「During the cumulative first quarter of the fiscal year, we launched LINE Akindo Hoshi no Little Peso, the first game developed by 株式会社SoWhat, an affiliated company established to produce smartphone games, in April 2017, and Manga Hot, a new manga app for smartphones, in June 2017.」

    The first game from SoWhat and a new manga app were launched, giving concrete form to the expansion of mobile content.
  30. FY2017-Q3RestatedAnnual report

    「In addition, as in the previous fiscal year, we are continuing efforts to expand carrier-led services such as au Smart Pass and NTT DOCOMO Sugotoku Contents, promote the new educational media platform 10 M TV Opinion, and provide content overseas.」

    Carrier-led services, educational media and overseas content distribution are continuing.
  31. FY2017-Q2RestatedAnnual report

    「In addition, as in the previous fiscal year, we are continuing efforts to expand carrier-led services such as au Smart Pass and NTT DOCOMO Sugotoku Contents, promote the new educational media platform 10 M TV Opinion, and provide content overseas.」

    Carrier-led services, educational media and overseas content distribution are continuing.
  32. FY2017-Q1RestatedAnnual report

    「In addition, as in the previous fiscal year, we are continuing efforts to expand carrier-led services such as au Smart Pass and NTT DOCOMO Sugotoku Contents, promote the new educational media platform 10 M TV Opinion, and provide content overseas.」

    Carrier-led services, educational media and overseas content distribution are continuing.
  33. FY2016First statedAnnual report

    「The Group pursued smartphone games, carrier-led services such as au Smart Pass and NTT DOCOMO Sugoku Tokudane Contents, the expansion of the new educational media platform 10 M TV Opinion, and the provision of content overseas.」

    The Group pursued multiple initiatives across smartphones, mobile carrier services, educational media, and overseas content distribution.
Moved together

"Expansion into the smartphone game market" moved the same way as this thread, in the same document, in 24 of its 33 moves.

2419151093★123456
  1. ★This thread
  2. 1Expansion into the smartphone game market24×
  3. 2Development and Sales of New Titles for Home Video Game Consoles19×
  4. 3A Challenge for New Growth15×
  5. 4Increase in Net Sales and Profits at Each Stage10×
  6. 5Shareholder Returns Through Stable Dividends and Enhancing Corporate Value9×
  7. 6Cultivating a New Medium- to Long-Term Revenue Model3×

★ is this thread; numbers match the list above. The number on a line is how many documents both moved the same way in; lines between the other threads count the documents they moved together in too. Threads that move together often sit closer.

When this could move next
Imagineer's next results are scheduled for 2026-10-28. Read the earnings preview It last moved in the Other Disclosures of 2026-10-20: "Advanced".
Building a New Business in Mobile Content | Imagineer Co.,Ltd. (4644) | Komori